Lute: Difference between revisions
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|release-date = 12/24/2021 | |release-date = 12/24/2021 | ||
|rarity = 4 Stars ☆☆☆☆ | |rarity = 4 Stars ☆☆☆☆ | ||
|character-name = Lute | |character-name = Lute | ||
|character-title = | |character-title = Vagabon | ||
|availability = Standard Scouting | |availability = Standard Scouting | ||
|alternate- | |alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Lute| class=Vanguard|rarity=☆☆☆☆}}{{Character FS | char=Lute (Summer) | class=Supporter|rarity=☆☆☆☆☆☆}} }} | ||
|image2 = FULL_Lute_2.png}} | |image2 = FULL_Lute_2.png}} | ||
{{Stats | {{Stats | ||
| filename = lute | | filename = lute | ||
| lv max = 45 | | lv max = 45 | ||
| hp = 680 | | hp = 680 | ||
| hp max = 926 | | hp max = 926 | ||
Line 31: | Line 27: | ||
| magic res max = 0 | | magic res max = 0 | ||
| atk spd = 1.2 | | atk spd = 1.2 | ||
}} | }} | ||
{{Stats1 | {{Stats1 | ||
| filename = lute2 | | filename = lute2 | ||
| lv max = 45 | | lv max = 45 | ||
| hp = 926 | | hp = 926 | ||
| hp max = 1251 | | hp max = 1251 | ||
Line 52: | Line 44: | ||
| magic res max = 0 | | magic res max = 0 | ||
| atk spd = 1.2 | | atk spd = 1.2 | ||
| range type = none | |||
|upgrade= Vanguard Silver Rank 4 | |||
}} | |||
{{CharDetail | |||
|deploy-tile = Low Ground | |||
|damage-type = Single-Target Physical | |||
|attack-reach = Ground | |||
| trait = COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal. | |||
| range type = 2 | | range type = 2 | ||
|nature name = Acting Alone | |nature name = Acting Alone | ||
|nature desc = One's ATK and DEF increases by 5% when there are no surrounding ally unit(s) within 1 tile | |nature desc = One's ATK and DEF increases by 5% when there are no surrounding ally unit(s) within 1 tile | ||
}} | }} | ||
{{Intimacy | {{Intimacy | ||
Line 69: | Line 68: | ||
| casttype = auto | | casttype = auto | ||
| initsp = 10 | | initsp = 10 | ||
| effect = | | effect = COST +12 (Skill activates automatically) | ||
| cost = 40 | | cost = 40 | ||
| initsp2 = 11 | | initsp2 = 11 | ||
| effect2 = | | effect2 = COST +12 (Skill activates automatically) | ||
| cost2 = 40 | | cost2 = 40 | ||
| initsp3 = 12 | | initsp3 = 12 | ||
| effect3 = | | effect3 = COST +12 (Skill activates automatically) | ||
| cost3 = 38 | | cost3 = 38 | ||
| effect4 = | | effect4 = COST +12, SP+10 (Skill activates automatically)<br>ATK '''+10%''' for 10 seconds | ||
| initsp4 = 12 | | initsp4 = 12 | ||
| cost4 = 38 | | cost4 = 38 | ||
| effect5 = | | effect5 = COST +12, SP+10 (Skill activates automatically)<br>ATK '''+15%''' for 10 seconds | ||
| initsp5 = 12 | | initsp5 = 12 | ||
| cost5 = 38 | | cost5 = 38 | ||
| effect6 = | | effect6 = COST +12, SP+10 (Skill activates automatically)<br>ATK '''+20%''' for 10 seconds | ||
| initsp6 = 12 | | initsp6 = 12 | ||
| cost6 = 38 | | cost6 = 38 | ||
| effect7 = | | effect7 = COST +12, SP+10 (Skill activates automatically)<br>ATK '''+25%''' for 10 seconds | ||
| initsp7 = 12 | | initsp7 = 12 | ||
| cost7 = 38 | | cost7 = 38 | ||
|upgrade=VanguardSkill4}} | |upgrade=VanguardSkill4}} | ||
==Interactions and Crystalline Good== | ==Interactions and Crystalline Good== | ||
{{Dialogue | {{Dialogue | ||
Line 108: | Line 108: | ||
|Gift Box #4 =It really is cat powder! Ah, my eyes are spinning! | |Gift Box #4 =It really is cat powder! Ah, my eyes are spinning! | ||
|Gift Box #5 =Hmph, so this what your tastes are like! Is it OK if I latch on? | |Gift Box #5 =Hmph, so this what your tastes are like! Is it OK if I latch on? | ||
}} | }}{{Dialogue Summer | ||
{{Dialogue Summer | |||
| 1=Yes, you finally came! You going swimming or on the hunt? | | 1=Yes, you finally came! You going swimming or on the hunt? | ||
| 2=Well, when you're wearing stuff like that, of course I'd get excited, you know? | | 2=Well, when you're wearing stuff like that, of course I'd get excited, you know? | ||
Line 121: | Line 119: | ||
|9 =Oh wow, I really really wanted this! I knew our feeling were mutual! | |9 =Oh wow, I really really wanted this! I knew our feeling were mutual! | ||
|10 =Is there catnip in this drink!? Oh, oh my... this is something...... | |10 =Is there catnip in this drink!? Oh, oh my... this is something...... | ||
}}{{Dialogue Valentines | |||
|1=Valentine's!<br>Gimme all your candy! | |||
|2=I freakin' love Valentine's!<br>I get t' bang loadsa chicks, and eat sooo much<br>chocolate! | |||
|3=Hey! Let's go get some sweet stuff together!<br>Or maybe, you wanna go on a date~? | |||
|4=Oh, you're makin' candy?<br>Gimme some! | |||
|5=Hmm, maybe I should try 'n make some chocolates<br>too...<br>If you wanna, you could teach me! | |||
|6=You're givin' me chocolates?<br>Wow, thanks! | |||
|7=Whoaaaaa!<br>I've never seen candy this pretty before! | |||
|8=I got chocolates from all kindsa girls this year!<br>But your chocolate makes me the happiest! | |||
|9=I ate a li'l chocolate and I feel all fluttery<br>inside... | |||
|10=These're all for me? They mean true love?<br>Whoa... you really mean it? | |||
}} | }} | ||
== In other languages == | == In other languages == | ||
{| class="wikitable" | {| class="wikitable" | ||
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[[Category:Released by 2021]] | [[Category:Released by 2021]] | ||
*Lute is a powerful COST battery, but not very helpful in combat compared to other units. He does what Vanguards do best very well, which is putting them down early, raising up some COST with their Skill, and then dismissing them. | *Lute is a powerful COST battery, but not very helpful in combat compared to other units. He does what Vanguards do best very well, which is putting them down early, raising up some COST with their Skill, and then dismissing them. | ||
*His low COST combined with his ability to block 2 enemies and his simple COST-boosting Skill make him a very comfortable opening unit. | |||
*At Silver Rank, Lute gains an Attack boost to his Skill, making him more useful as a fighter that you can keep on the field for longer. | *At Silver Rank, Lute gains an Attack boost to his Skill, making him more useful as a fighter that you can keep on the field for longer. |
Latest revision as of 02:19, 6 February 2024
Vagabon |
Bronze |
---|
Silver |
---|
Illustrator | じょん(Jon) |
---|---|
Release Date | 12/24/2021 |
Availability | Standard Scouting |
Alternate Variants |
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 680 | 182 | 132 | 0 | 2 | 70 | 10 | 1.2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
45 | 926 | 227 | 181 | 0 | 2 | 70 | 10 | 1.2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 926 | 227 | 181 | 0 | 2 | 70 | 10 | 1.2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
45 | 1251 | 284 | 191 | 0 | 2 | 70 | 10 | 1.2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Silver Rank Up
|
TRAIT | COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NATURE | Acting Alone One's ATK and DEF increases by 5% when there are no surrounding ally unit(s) within 1 tile |
||||||||||||||||||||||||||||||||||||||||||||||||||||
DEPLOY |
|
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
HP +5 | Enhance Nature | Defense +13 |
Skills[edit | edit source]
Support Request | SP Recovery | Activation | |
---|---|---|---|
AUTO | AUTO | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | COST +12 (Skill activates automatically) | 10 | 40 |
Level 2 | COST +12 (Skill activates automatically) | 11 | 40 |
Level 3 | COST +12 (Skill activates automatically) | 12 | 38 |
Level 4 | COST +12, SP+10 (Skill activates automatically) ATK +10% for 10 seconds |
12 | 38 |
Level 5 | COST +12, SP+10 (Skill activates automatically) ATK +15% for 10 seconds |
12 | 38 |
Level 6 | COST +12, SP+10 (Skill activates automatically) ATK +20% for 10 seconds |
12 | 38 |
Level 7 | COST +12, SP+10 (Skill activates automatically) ATK +25% for 10 seconds |
12 | 38 |
Interactions and Crystalline Good[edit | edit source]
REGULAR
Event | Dialogue |
---|---|
Win | Hey, hey!! Were you watching how I was doing!? |
Lose | What, this can't be!? There's no way we've lost!! |
Rank Up | Don't underestimate a wildcat in heat! Watch out for my sharp claws and cat punches! |
Interaction #1 | Mm, this makes me horny. How about you? |
Interaction #2 | Awe..... I'm so bored! So bored! |
Interaction #3 | You came! Let's go have fun! |
Interaction #4 | Hey, you see that kid? So cute. |
Interaction #5 | Wanna hit up some people? huh? You're fine with me? |
Gift Box #1 | This is to me? Awesome! |
Gift Box #2 | I can have it? Really? |
Gift Box #3 | Heck yeah! How'd you know I wanted this? |
Gift Box #4 | It really is cat powder! Ah, my eyes are spinning! |
Gift Box #5 | Hmph, so this what your tastes are like! Is it OK if I latch on? |
SUMMER
Event | Dialogue |
---|---|
Interaction #1 | Yes, you finally came! You going swimming or on the hunt? |
Interaction #2 | Well, when you're wearing stuff like that, of course I'd get excited, you know? |
Interaction #3 | I hate being bored! Let's go swimming! |
Interaction #4 | Boy, this is summer no doubt! There are so many cute guys! |
Interaction #5 | The beach is the perfect place to hit on people! Let's go snatch some cuties together! |
Gift Box #1 | Huh, you've got good taste! I'm not gonna hold back, y'know...... |
Gift Box #2 | Perfume that makes you popular!? Yay, now I can be one of the hot guys! |
Gift Box #3 | Huh, you're giving this to me? Are you sure? |
Gift Box #4 | Oh wow, I really really wanted this! I knew our feeling were mutual! |
Gift Box #5 | Is there catnip in this drink!? Oh, oh my... this is something...... |
VALENTINES
Event | Dialogue |
---|---|
Interaction #1 | Valentine's! Gimme all your candy! |
Interaction #2 | I freakin' love Valentine's! I get t' bang loadsa chicks, and eat sooo much chocolate! |
Interaction #3 | Hey! Let's go get some sweet stuff together! Or maybe, you wanna go on a date~? |
Interaction #4 | Oh, you're makin' candy? Gimme some! |
Interaction #5 | Hmm, maybe I should try 'n make some chocolates too... If you wanna, you could teach me! |
Gift Box #1 | You're givin' me chocolates? Wow, thanks! |
Gift Box #2 | Whoaaaaa! I've never seen candy this pretty before! |
Gift Box #3 | I got chocolates from all kindsa girls this year! But your chocolate makes me the happiest! |
Gift Box #4 | I ate a li'l chocolate and I feel all fluttery inside... |
Gift Box #5 | These're all for me? They mean true love? Whoa... you really mean it? |
In other languages[edit | edit source]
Japanese | Traditional Chinese | |
---|---|---|
Lute | リュート Ryūto | 琉特 Liútè |
Acting Alone | 単独行動 Tandokukōdō | 單獨行動 Dāndúxíngdòng |
Support Request | 応援要請 Ōen yōsei | 請求支援 Qǐngqiúzhīyuán |
Vagabond | 漂泊者 Hyōhaku-sha | 浪人 Làngrén |
Intoxicating Cat Powder | 酩酊のまたたび Meiteinomatatabi | 酩酊的木天蓼 Mǐngdīngdemùtiānlù |
Notes[edit | edit source]
- Lute is a powerful COST battery, but not very helpful in combat compared to other units. He does what Vanguards do best very well, which is putting them down early, raising up some COST with their Skill, and then dismissing them.
- His low COST combined with his ability to block 2 enemies and his simple COST-boosting Skill make him a very comfortable opening unit.
- At Silver Rank, Lute gains an Attack boost to his Skill, making him more useful as a fighter that you can keep on the field for longer.