Goh: Difference between revisions

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| recovertype = auto  
| recovertype = auto  
| casttype = manual
| casttype = manual
| effect = For 30 seconds, ATK '''+60%''', block count +1, attacks all blocked enemies simultaneously with a '''25%''' chance of landing a double attack.<br>Held COST -1 every time one deals damage on the enemy.<br>If COST cannot be consumed, the skill ends.
| initsp = 20
| initsp = 20
| effect = For 30 seconds, ATK '''+60%''', block count +1, attacks all blocked enemies simultaneously with a '''25%''' chance of landing a consecutive attack.<br>Held COST -1 every time one deals damage on the enemy.<br>If COST cannot be consumed, the skill ends.
| cost = 45
| cost = 45
| effect2 = For 30 seconds, ATK '''+65%''', block count +1, attacks all blocked enemies simultaneously with a '''27%''' chance of landing a consecutive attack.<br>Held COST -1 every time one deals damage on the enemy.<br>If COST cannot be consumed, the skill ends.
| effect2 = For 30 seconds, ATK '''+65%''', block count +1, attacks all blocked enemies simultaneously with a '''27%''' chance of landing a double attack.<br>Held COST -1 every time one deals damage on the enemy.<br>If COST cannot be consumed, the skill ends.
| initsp2 = 20
| initsp2 = 20
| cost2 = 45
| cost2 = 45
| effect3 = For 30 seconds, ATK '''+70%''', block count +1, attacks all blocked enemies simultaneously with a '''29%''' chance of landing a consecutive attack.<br>Held COST -1 every time one deals damage on the enemy.<br>If COST cannot be consumed, the skill ends.
| effect3 = For 30 seconds, ATK '''+70%''', block count +1, attacks all blocked enemies simultaneously with a '''29%''' chance of landing a double attack.<br>Held COST -1 every time one deals damage on the enemy.<br>If COST cannot be consumed, the skill ends.
| initsp3 = 20
| initsp3 = 20
| cost3 = 43
| cost3 = 43
| effect4 = For 30 seconds, ATK '''+75%''', block count +1, attacks all blocked enemies simultaneously with a '''31%''' chance of landing a consecutive attack.<br>Held COST -1 every time one deals damage on the enemy.<br>If COST cannot be consumed, the skill ends.
| effect4 = For 30 seconds, ATK '''+75%''', block count +1, attacks all blocked enemies simultaneously with a '''31%''' chance of landing a double attack.<br>Held COST -1 every time one deals damage on the enemy.<br>If COST cannot be consumed, the skill ends.
| initsp4 = 20
| initsp4 = 20
| cost4 = 43
| cost4 = 43
| effect5 = For 30 seconds, ATK '''+80%''', block count +1, attacks all blocked enemies simultaneously with a '''34%''' chance of landing a consecutive attack.<br>Held COST -1 every time one deals damage on the enemy.<br>If COST cannot be consumed, the skill ends.
| effect5 = For 30 seconds, ATK '''+80%''', block count +1, attacks all blocked enemies simultaneously with a '''34%''' chance of landing a double attack.<br>Held COST -1 every time one deals damage on the enemy.<br>If COST cannot be consumed, the skill ends.
| initsp5 = 20
| initsp5 = 20
| cost5 = 43
| cost5 = 43
| effect6 = For 30 seconds, ATK '''+85%''', block count +1, attacks all blocked enemies simultaneously with a '''37%''' chance of landing a consecutive attack.<br>Held COST -1 every time one deals damage on the enemy.<br>If COST cannot be consumed, the skill ends.
| effect6 = For 30 seconds, ATK '''+85%''', block count +1, attacks all blocked enemies simultaneously with a '''37%''' chance of landing a double attack.<br>Held COST -1 every time one deals damage on the enemy.<br>If COST cannot be consumed, the skill ends.
| initsp6 = 20
| initsp6 = 20
| cost6 = 43
| cost6 = 43
| effect7 = For 30 seconds, ATK '''+90%''', block count +1, attacks all blocked enemies simultaneously with a '''40%''' chance of landing a consecutive attack.<br>Held COST -1 every time one deals damage on the enemy.<br>If COST cannot be consumed, the skill ends.
| effect7 = For 30 seconds, ATK '''+90%''', block count +1, attacks all blocked enemies simultaneously with a '''40%''' chance of landing a double attack.<br>Held COST -1 every time one deals damage on the enemy.<br>If COST cannot be consumed, the skill ends.
| initsp7 = 20
| initsp7 = 20
| cost7 = 40
| cost7 = 40

Latest revision as of 10:15, 18 April 2025

Remaining Purity
Goh
5 Stars ☆☆☆☆☆

Fighter

Sepia

Bronze
Silver
Illustrator ルイズ
Release Date 7/5/2024
Availability Standard Scouting

Alternate Variants
n/a

[Crystalline Good]
Dream Quartz

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 982 325 145 0 2 70 15 1.5
50 1260 417 186 0 2 70 15 1.5
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1260 417 186 0 2 70 15 1.5
70 1674 548 252 0 2 70 15 1.5
Silver Rank Up
TRAIT
Inflicts Physical Damage on the enemy.
Use COST to transform.
NATURE
A Rare Breed: Believer in Pure Love
When HP is below 50%, ATK +25% and damage taken from enemies -25%.
DEPLOYMENT INFO
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Magic Resist +5 Defense +7 Defense +13

Skills[edit | edit source]

Enhancer Build-Up!
SP Recovery: COST
Activation MANUAL

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]] Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]

Range:
Level Effect Init. SP SP Cost
1 -30 Held COST to transform into Hero Mode. 0 30
2 -29 Held COST to transform into Hero Mode. 0 29
3 -28 Held COST to transform into Hero Mode. 0 28
4 -26 Held COST to transform into Hero Mode. 0 26
5 -24 Held COST to transform into Hero Mode. 0 24
6 -22 Held COST to transform into Hero Mode. 0 22
7 -20 Held COST to transform into Hero Mode. 0 20
8 {{{effect8}}} Y X
9 {{{effect9}}} Y X
10 {{{effect10}}} Y X
Skill Upgrades


Form Change (Hero Mode)[edit | edit source]

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1197 400 177 0 2 70 {{{cost}}} 1.5
50 1535 513 228 0 2 70 {{{cost}}} 1.5
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1535 513 228 0 2 70 none 1.5
70 2026 669 300 0 2 70 none 1.5
Silver Rank Up
TRAIT
Inflicts Physical Damage on the enemy.
NATURE
GOH FIGHT ON!
Recovers one's HP by 2% of MAX value per second.
DEPLOYMENT INFO
{{{large}}}

Skills[edit | edit source]

Super Iron Drill Blow!
SP Recovery: AUTO
Activation MANUAL

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]] Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]

Range:
Level Effect Init. SP SP Cost
1 For 30 seconds, ATK +60%, block count +1, attacks all blocked enemies simultaneously with a 25% chance of landing a double attack.
Held COST -1 every time one deals damage on the enemy.
If COST cannot be consumed, the skill ends.
20 45
2 For 30 seconds, ATK +65%, block count +1, attacks all blocked enemies simultaneously with a 27% chance of landing a double attack.
Held COST -1 every time one deals damage on the enemy.
If COST cannot be consumed, the skill ends.
20 45
3 For 30 seconds, ATK +70%, block count +1, attacks all blocked enemies simultaneously with a 29% chance of landing a double attack.
Held COST -1 every time one deals damage on the enemy.
If COST cannot be consumed, the skill ends.
20 43
4 For 30 seconds, ATK +75%, block count +1, attacks all blocked enemies simultaneously with a 31% chance of landing a double attack.
Held COST -1 every time one deals damage on the enemy.
If COST cannot be consumed, the skill ends.
20 43
5 For 30 seconds, ATK +80%, block count +1, attacks all blocked enemies simultaneously with a 34% chance of landing a double attack.
Held COST -1 every time one deals damage on the enemy.
If COST cannot be consumed, the skill ends.
20 43
6 For 30 seconds, ATK +85%, block count +1, attacks all blocked enemies simultaneously with a 37% chance of landing a double attack.
Held COST -1 every time one deals damage on the enemy.
If COST cannot be consumed, the skill ends.
20 43
7 For 30 seconds, ATK +90%, block count +1, attacks all blocked enemies simultaneously with a 40% chance of landing a double attack.
Held COST -1 every time one deals damage on the enemy.
If COST cannot be consumed, the skill ends.
20 40
8 {{{effect8}}} Y X
9 {{{effect9}}} Y X
10 {{{effect10}}} Y X


Interactions[edit | edit source]

REGULAR
SUMMER
VALENTINES


In other languages[edit | edit source]

Japanese Traditional Chinese Japanese Traditional Chinese
Goh ゴウ Háo
A Rare Breed: Believer in Pure Love 絶滅危惧種の純愛派 Zetsumetsukikushunojun'ai-ha 瀕臨絕種的純愛派 Bīnlínjuézhǒngdechún'àipài GOH FIGHT ON! ゴー!ファイターゴウ! gō! Faitāgou! GO!Fighter豪! GO! Fighter háo!
Enhancer Build-Up! エンハンサー!ビルド・アップ! Enhansā! Birudoappu! 增幅器!充能! Zēngfúqì! Chōngnéng! Super Iron Drill Blow! 超剛鉄!アイアン・ドリルブロー Chōgōtetsu! Aiandoriruburō" 超級鋼鐵!鋼鐵鑽打擊 Chāojígāngtiě! Gāngtiězuāndǎjí
Remaining Purity 残された純情 Nokosaretajunjō 遺留的純情 Yíliúdechúnqíng
Dream Quartz 夢見るクォーツ Yumemiruku~ōtsu 夢想石英 Mèngxiǎngshíyīng

Notes[edit | edit source]