Baran: Difference between revisions

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|character-title = High Priest
|character-title = High Priest
|availability = Standard Scouting
|availability = Standard Scouting
|image2 = FULL_Baran_2.png}}
|image2 = FULL_Baran_2.png
|filename = baran
|Good_name = The Whistle of Harmony
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Baran| class=Caster|rarity=☆☆☆}}{{Character FS | char=Baran (Awakened) | class=Healer|rarity=☆☆☆☆☆☆|limited=}} }}
|eidos-list = {{Infobox Eidos List| Eidos= {{Eidos WF | rarity = ☆☆☆☆| eidos-name = What is Love?| eidos-num = 4010}} }}
}}
{{Stats
{{Stats
| filename = baran
| filename = baran
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|damage-type = Single-Target Magic
|damage-type = Single-Target Magic
|attack-reach = Aerial
|attack-reach = Aerial
| trait = Inflict magic damage on the enemy.
| trait = Inflicts magic damage on the enemy.
| range type = 11
| range type = 11
|nature name = Golden Dragon Fang Sparkle
|nature name = Golden Dragon Fang Sparkle
|nature desc = Magic damage dealt on target +12% when attacking with 40% or less HP.
|nature desc = Magic damage dealt on target +12% when target has 40% or less HP.
}}
}}
{{Intimacy
{{Intimacy
|bonus1 = Enhance Nature
|bonus1 = Defense +5
|bonus2 = HP +7
|bonus2 = HP +7
|bonus3 = Defense +13
|bonus3 = Defense +13
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{{Skill
{{Skill
| filename = baran_01
| filename = baran_01
| name = Golden Dragon Jaws
| name = Golden Dragon Awakening
| recovertype = auto  
| recovertype = auto  
| casttype = manual
| casttype = manual
| effect = ATK '''+30%'''; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until leaving the battlefield.
| effect = ATK '''+30%''', enemies with the lowest percentage of remaining HP are attacked with priority.<br>This effect lasts until withdrawal.
| initsp = 0
| initsp = 0
| cost = 90
| cost = 90
| effect2 = ATK '''+33%'''; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until leaving the battlefield.
| effect2 = ATK '''+33%''', enemies with the lowest percentage of remaining HP are attacked with priority.<br>This effect lasts until withdrawal.
| cost2 = 90
| cost2 = 90
| initsp2 = 0
| initsp2 = 0
| effect3 = ATK '''+36%'''; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until leaving the battlefield.
| effect3 = ATK '''+36%''', enemies with the lowest percentage of remaining HP are attacked with priority.<br>This effect lasts until withdrawal.
| cost3 = 85
| cost3 = 85
| initsp3 = 0
| initsp3 = 0
| effect4 = ATK '''+39%'''; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until leaving the battlefield.
| effect4 = ATK '''+39%''', enemies with the lowest percentage of remaining HP are attacked with priority.<br>This effect lasts until withdrawal.
| initsp4 = 0
| initsp4 = 0
| cost4 = 85
| cost4 = 85
| effect5 = ATK '''+42%'''; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until leaving the battlefield.
| effect5 = ATK '''+42%''', enemies with the lowest percentage of remaining HP are attacked with priority.<br>This effect lasts until withdrawal.
| initsp5 = 0
| initsp5 = 0
| cost5 = 85
| cost5 = 85
| effect6 = ATK '''+46%'''; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until leaving the battlefield.
| effect6 = ATK '''+46%''', enemies with the lowest percentage of remaining HP are attacked with priority.<br>This effect lasts until withdrawal.
| initsp6 = 0
| initsp6 = 0
| cost6 = 85
| cost6 = 85
| effect7 = ATK '''+50%'''; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until leaving the battlefield.
| effect7 = ATK '''+50%''', enemies with the lowest percentage of remaining HP are attacked with priority.<br>This effect lasts until withdrawal.
| initsp7 = 0
| initsp7 = 0
| cost7 = 80
| cost7 = 80
|upgrade=CasterSkill3}}
|upgrade=CasterSkill3}}
==Interactions and Crystalline Good==
 
==Interactions==
{{Dialogue
{{Dialogue
| filename = baran
|Win = Alright, that's it! Let's keep it up!  
| Unit_name = [High Priest] Baran
|Lose = Are you alright!?<br>It doesn't matter if we win or <br>lose, so long as you're safe......
| Good_name = The Whistle of Harmony
|Rank Up = Sparkling golden dragon fangs shall lead my way!<br>Accept my blessings!
|Win =Alright, that's it! Let's keep it up!  
|Lose =Are you alright!? It doesn't matter if we win or lose so long as you're safe......  
|Rank Up = Sparkling golden dragon fangs shall lead the way! Accept thy blessings!
|Interaction #1 =If you're going on quest, I definitely want to join. I'm so interested in how you fight. And......  
|Interaction #1 =If you're going on quest, I definitely want to join. I'm so interested in how you fight. And......  
|Interaction #2 =Why, if it isn't you! I was just thinking about you!  
|Interaction #2 =Why, if it isn't you! I was just thinking about you!  
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| 4=You're going to swim out to opean sea?<br>Then, let's make a competition!
| 4=You're going to swim out to opean sea?<br>Then, let's make a competition!
| 5=The beach is great in the evening.<br>It's nice being together just the two of us like this with peace and quiet......
| 5=The beach is great in the evening.<br>It's nice being together just the two of us like this with peace and quiet......
| 6 =Sun lotion?<br>I'll use this with pleasure.<br>
| 6 =Sun lotion?<br>I'll use this with pleasure.
| 7=I really enjoy the meals from the Sea Lodge.<br>Thank you for going out of your way.
| 7=I really enjoy the meals from the Sea Lodge.<br>Thank you for going out of your way.
|8 =Isn't this hard to get your hands on?<br>Oh my, this will be hard to repay......
|8 =Isn't this hard to get your hands on?<br>Oh my, this will be hard to repay......
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|調和的蟲笛 ''Tiáohédechóngdí''
|調和的蟲笛 ''Tiáohédechóngdí''
|}
|}
== Trivia ==
* Baran's Nature used to mistakenly state "when attacking with 40% or less HP," instead of "when ''target'' has 40% or less HP".
* Baran's Skill used to cost 20 SP (with an initial 3 SP).
==Notes==
==Notes==
[[Category:Released by 2021]]
[[Category:Released by 2021]]
*His English Nature states "when attacking with 40% or less hp" but his Japanese Nature states it's when attacking ENEMIES with that have 40% or less hp.
*Baran is a generally decent all-around and useful unit. He has flexible range, a Skill that is easy to use and never turns off, good DPS, and is easily obtained from Flyers.
*Baran is generally decent all-around and a useful unit. Flexible range, a Skill that's easy to use and never turns off, good DPS, and is easily obtained from Flyers.
*A previous update greatly increased the SP cost of his Skill. This does make him less useful, but he does have a use.
*A previous Update greatly increased the SP cost of his skills. This does make him less useful, but he does have a use.

Latest revision as of 22:59, 15 April 2025

High Priest
Baran
3 Stars ☆☆☆

Caster

Surtsey

Bronze
Silver
Illustrator CHIVO
Release Date 12/24/2021
Availability Standard Scouting

Alternate Variants
n/a

[Crystalline Good]
The Whistle of Harmony

Alternate Variants
Limited/Alternate Character
☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Associated Eidos
☆☆☆☆
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 587 250 40 10 1 70 17 1.6
40 839 354 67 10 1 70 17 1.6
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 839 354 67 10 1 70 17 1.6
55 954 481 71 10 1 70 17 1.6
Silver Rank Up
TRAIT
Inflicts magic damage on the enemy.
NATURE
Golden Dragon Fang Sparkle
Magic damage dealt on target +12% when target has 40% or less HP.
DEPLOYMENT INFO
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Defense +5 HP +7 Defense +13

Skills[edit | edit source]

Golden Dragon Awakening
SP Recovery: AUTO
Activation MANUAL

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]] Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]

Range:
Level Effect Init. SP SP Cost
1 ATK +30%, enemies with the lowest percentage of remaining HP are attacked with priority.
This effect lasts until withdrawal.
0 90
2 ATK +33%, enemies with the lowest percentage of remaining HP are attacked with priority.
This effect lasts until withdrawal.
0 90
3 ATK +36%, enemies with the lowest percentage of remaining HP are attacked with priority.
This effect lasts until withdrawal.
0 85
4 ATK +39%, enemies with the lowest percentage of remaining HP are attacked with priority.
This effect lasts until withdrawal.
0 85
5 ATK +42%, enemies with the lowest percentage of remaining HP are attacked with priority.
This effect lasts until withdrawal.
0 85
6 ATK +46%, enemies with the lowest percentage of remaining HP are attacked with priority.
This effect lasts until withdrawal.
0 85
7 ATK +50%, enemies with the lowest percentage of remaining HP are attacked with priority.
This effect lasts until withdrawal.
0 80
8 {{{effect8}}} Y X
9 {{{effect9}}} Y X
10 {{{effect10}}} Y X
Skill Upgrades


Interactions[edit | edit source]

REGULAR
SUMMER
VALENTINES


In other languages[edit | edit source]

Japanese Traditional Chinese
Baran バラン Baran 畢宿 Bìxiù
Golden Dragon Fang Sparkle 黄金竜牙の煌き Koganeryūgenokirameki 黃金龍牙之煌熠 Huángjīnlóngyázhīhuángyì
Golden Dragon Awakening 黄金竜のアギト Koganeryūnoagito 黃金龍之覺醒 Huángjīnlóngzhījuéxǐng
High Priest 司祭長 Shisai-chō 祭司長 Jìsīzhǎng
The Whistle of Harmony 調和の蟲笛 Chōwanomushibue 調和的蟲笛 Tiáohédechóngdí

Trivia[edit | edit source]

  • Baran's Nature used to mistakenly state "when attacking with 40% or less HP," instead of "when target has 40% or less HP".
  • Baran's Skill used to cost 20 SP (with an initial 3 SP).

Notes[edit | edit source]

  • Baran is a generally decent all-around and useful unit. He has flexible range, a Skill that is easy to use and never turns off, good DPS, and is easily obtained from Flyers.
  • A previous update greatly increased the SP cost of his Skill. This does make him less useful, but he does have a use.