Bart: Difference between revisions

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|release-date = 12/24/2021
|release-date = 12/24/2021
|rarity = 6 Stars ☆☆☆☆☆☆
|rarity = 6 Stars ☆☆☆☆☆☆
|deploy-tile = Both
|damage-type = Single-Target Magic
|character-name = Bart
|character-name = Bart
|character-title = Chief of Staff
|character-title = Chief of Staff
|attack-reach = Ground
|availability = Standard Scouting
|availability = Flyers, Standard Scouting
|image2 = FULL_Bart_2.png
|image2 = FULL_Bart_2.png}}
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Bart| class=Supporter|rarity=☆☆☆☆☆☆}}{{Character FS | char=Bart (Awakened) | class=Vanguard|rarity=☆☆☆☆☆☆|limited=}} }}
|eidos-list = {{Infobox Eidos List| Eidos= {{Eidos WF | rarity = ☆☆☆☆☆| eidos-name = Sharing Warmth| eidos-num = 5010}} }}
}}
{{Stats
{{Stats
| filename = balt
| filename = balt
Line 29: Line 29:
| magic res max = 0
| magic res max = 0
| atk spd = 1.5
| atk spd = 1.5
| range type = 3
}}
|trait = Can be positioned on (high) ground.
|nature name = Ingenious Scheme
|nature desc = Temporarily stuns the enemy when attacking.}}
{{Stats1
{{Stats1
| filename =bart_2  
| filename =bart_2  
Line 49: Line 46:
| magic res max = 0
| magic res max = 0
| atk spd = 1.5
| atk spd = 1.5
| range type = none
|upgrade= Support Silver Rank 6}}
{{CharDetail
|deploy-tile = Both
|damage-type = Single-Target Magic
|attack-reach = Ground
| range type = 3
| range type = 3
|trait = Can be positioned on (high) ground.
|trait = Can be positioned on (high) ground.
|nature name = Ingenious Scheme
|nature name = Ingenious Scheme
|nature desc = Temporarily stuns the enemy when attacking.}}
|nature desc = Temporarily stuns the enemy when attacking.
}}
{{Intimacy
{{Intimacy
|bonus1 = Magic Resist +5
|bonus1 = Magic Resist +5
Line 64: Line 68:
| casttype = manual
| casttype = manual
| initsp = 15
| initsp = 15
| effect = Places a trap within '''attack range.''' Upon detonation the trap, one inflicts physical damage at '''250%''' ATK to the enemy on the center tile at ground zero and at '''150%''' ATK to peripheral enemies within 1 tile of ground zero.
| effect = Places a trap within '''attack range.''' (MAX of 2) Upon detonation the trap, one inflicts physical damage at '''250%''' ATK to the enemy on the center tile at ground zero and at '''150%''' ATK to peripheral enemies within 1 tile of ground zero.
| cost = 30
| cost = 30
| effect2 = Places a trap within '''attack range.''' Upon detonation the trap, one inflicts physical damage at '''254%''' ATK to the enemy on the center tile at ground zero and at '''154%''' ATK to peripheral enemies within 1 tile of ground zero.
| effect2 = Places a trap within '''attack range.''' (MAX of 2) Upon detonation the trap, one inflicts physical damage at '''254%''' ATK to the enemy on the center tile at ground zero and at '''154%''' ATK to peripheral enemies within 1 tile of ground zero.
| initsp2 = 15
| initsp2 = 15
| cost2 = 30
| cost2 = 30
| effect3 = Places a trap within '''attack range.''' Upon detonation the trap, one inflicts physical damage at '''258%''' ATK to the enemy on the center tile at ground zero and at '''158%''' ATK to peripheral enemies within 1 tile of ground zero.
| effect3 = Places a trap within '''attack range.''' (MAX of 2) Upon detonation the trap, one inflicts physical damage at '''258%''' ATK to the enemy on the center tile at ground zero and at '''158%''' ATK to peripheral enemies within 1 tile of ground zero.
| initsp3 = 15
| initsp3 = 15
| cost3 = 28
| cost3 = 28
| effect4 = Places a trap within '''surrounding 2 tiles.''' Upon detonating the trap, one inflicts physical damage at '''258%''' ATK to the enemy on the center tile at ground zero and at '''158%''' ATK to peripheral enemies within 1 tile of ground zero.
| effect4 = Places a trap within '''surrounding 2 tiles.''' (MAX of 2) Upon detonating the trap, one inflicts physical damage at '''258%''' ATK to the enemy on the center tile at ground zero and at '''158%''' ATK to peripheral enemies within 1 tile of ground zero.
| initsp4 = 15
| initsp4 = 15
| cost4 = 28
| cost4 = 28
| effect5 = Places a trap within '''surrounding 2 tiles.''' Upon detonating the trap, one inflicts physical damage at '''266%''' ATK to the enemy on the center tile at ground zero and at '''166%''' ATK to peripheral enemies within 1 tile of ground zero.
| effect5 = Places a trap within '''surrounding 2 tiles.''' (MAX of 2) Upon detonating the trap, one inflicts physical damage at '''266%''' ATK to the enemy on the center tile at ground zero and at '''166%''' ATK to peripheral enemies within 1 tile of ground zero.
| initsp5 = 15
| initsp5 = 15
| cost5 = 28
| cost5 = 28
| effect6 = Places a trap within '''surrounding 2 tiles.''' Upon detonating the trap, one inflicts physical damage at '''270%''' ATK to the enemy on the center tile at ground zero and at '''170%''' ATK to peripheral enemies within 1 tile of ground zero.
| effect6 = Places a trap within '''surrounding 2 tiles.''' (MAX of 2) Upon detonating the trap, one inflicts physical damage at '''270%''' ATK to the enemy on the center tile at ground zero and at '''170%''' ATK to peripheral enemies within 1 tile of ground zero.
| initsp6 = 15
| initsp6 = 15
| cost6 = 28
| cost6 = 28
| effect7 = Places a trap within '''surrounding 2 tiles.''' Upon detonating the trap, one inflicts physical damage at '''275%''' ATK to the enemy on the center tile at ground zero and at '''175%''' ATK to peripheral enemies within 1 tile of ground zero.
| effect7 = Places a trap within '''surrounding 2 tiles.''' (MAX of 2) Upon detonating the trap, one inflicts physical damage at '''275%''' ATK to the enemy on the center tile at ground zero and at '''175%''' ATK to peripheral enemies within 1 tile of ground zero.
| initsp7 = 15
| initsp7 = 15
| cost7 = 25
| cost7 = 25
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|Lose = Retreat immediately! ......I can't show myself like this to you.
|Lose = Retreat immediately! ......I can't show myself like this to you.
|Rank Up= The art of war differs with every sword...... I shall choose the one which suits you best!
|Rank Up= The art of war differs with every sword...... I shall choose the one which suits you best!
|Interaction #1 = How are you doing? Make yourself at home.
|Interaction #1 = How are you doing?<br>Make yourself at home.
|Interaction #2 = Your neck is so slender and beautiful despite the responsibility is carries. I envy you.
|Interaction #2 = Your tactics the other day were amazing!<br>Please tell me all the details.
|Interaction #3 = What am I to you......? Whatever, it's fine.
|Interaction #3 = Wine is my specialty.<br>It'd be nice of the two of us could drink...
|Interaction #4 = Wine is my specialty. It'd be nice of the two of us could drink...
|Interaction #4 = Your neck is so slender and beautiful,<br>despite the responsibility it carries. I envy you.
|Interaction #5 = Your tactics the other day were amazing! Please tell me all the details.
|Interaction #5 = What am I to you......?<br>Whatever, it's fine.
|Gift Box #1 = You made the first move on me! This'll be fun. How to meet your expectations...
|Gift Box #1 = It's alright for me to have this?<br>Well, if you insist......
|Gift Box #2 = It's alright for me to have this? Well, if you insist......
|Gift Box #2 = You're giving this to me?<br>Well, I know something of equal worth I can give you.
|Gift Box #3 = You're giving this to me? Well, I know something of equal worth I can give you.
|Gift Box #3 = What wonderful cheese this is!<br>It'll go great with some wine!
|Gift Box #4 = What wonderful cheese this is! It'll go great with some wine!
|Gift Box #4 = Underwear? I love strange things.<br>I've also been wanting to expose myself.
|Gift Box #5 = Underwear? I love strange things. I've also been wanting to expose myself.
|Gift Box #5 = You made the first move on me!<br>This'll be fun. How to meet your expectations...
}}
}}{{Dialogue Summer  
{{Dialogue Summer  
|1= Man, it's so hot......<br>My body's just way too used to the cold......
| 1= I truly think this swimsuit you have on counterbalances your charming skin quite well. I was taken aback by it!
|2= Do you you have a moment? I want to hear your opinion on something. Let's find some suitable shade.
| 2= Battle tactics on sea are completely different from those on land. It won't be a bad idea at all to take this opportunity to study them thoroughly.
|3= I was worried since I'd never had a chance to<br>wear a swimsuit, but so long as it suits me, I'm fine.
| 3= I was a little worried since I've never had a chance to wear a swimsuit, but.....so long as it matches me, I'm fine.
|4= I truly think the swimsuit you have on counterbalances your charming skin quite well.<br>I was taken aback by it!
| 4= Man, it's sure hot......My body's just way too use used to the cold
|5= Hmph, this is a tough situation......<br>There's so much I want to talk about but not enough time.
| 5= Hmph, this is a tough situation......There's so much I want to talk about but not enough time.
|6= Wine produced from Verdancian fruit?<br>Why, thanks!
| 6= Wine produced from Verdancian fruit? Why, thanks!
|7= It's alright for me to have something so precious?<br>Good grief, now I have to think of something to give to you in return.
| 7= It's alright for me to have something so precious? Good grief, now I have to think of something to give you in return.
|8= There are so many snacks that go well with wine in Verdancia. Would you like to have a glass?
| 8= There are so many snacks that go well with wine in Verdancia. Would you like to have a glass?
|9= Hehe, so you know what I like now, huh?<br>In that case, I need not shy away......
| 9= I'm surprised you've utilized such a battle strategy. As a military strategist but also a man, I musn't lose to this.
|10= Hm, your strategy is truly surprising this time!<br>I cannot concede, neither as a military strategist nor as a man.
| 10= Hehe, so you know what I like now, huh? In that case, I need not shy away......
}}{{Dialogue Valentines
|1=I have a gift for you.<br>It's Valentine's... you get it?
|2=There are a lot of chocolates being sold in town!<br>Sweet ones, of course, but also really bitter<br>ones.
|3=Picking out the right chocolates while thinking<br>of that special someone is such a lovely time.
|4=You're trying out making chocolate?<br>Please be careful not to burn yourself!
|5=Chocolate goes well with strong liquor.<br>You want to try it out?
|6=You're giving me chocolates?<br>I'll treasure every single one of them.
|7=Every handmade chocolate is full of the love of<br>the person that made it, even if it's not your<br>true love.
|8=C'mere, let's enjoy some shots of liquor<br>together!<br>Oh, but be careful you don't overdo it!
|9=I want to take you up of your offer.<br>Do you have some free time tonight?
|10=Whoa, I wasn't expecting this kind of gift.<br>Guess we won't be sleeping tonight!
}}
}}
== In other languages ==
== In other languages ==
{| class="wikitable"
{| class="wikitable"
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|專業人士的剃刀 ''Zhuānyèrénshìdetìdāo''
|專業人士的剃刀 ''Zhuānyèrénshìdetìdāo''
|}
|}
== Trivia ==
* When the game first came out, Bart Nature was mistranslated as "Godshit".
* Bart's Skill used to cost 15 SP (with an initial 3 SP).
==Notes==
==Notes==
[[Category:Released by 2021]][Category:Trap-Setter]]
[[Category:Released by 2021]][[Category:Trap-Setter]]
*He one of the the highest raw Attack in the entire game and the one of the highest raw DPS in the game (before any Skills or Natures or buffs factor in). Having high Attack means he benefits more from percentage based Attack buffs more than any other character. At bronze, his skill range limits his performance by a bit.
*Bart one of the the highest raw ATK in the entire game and the one of the highest raw DPS in the game (before any Skills or Natures or buffs factor in). Having high Attack means he benefits more from percentage based ATK buffs more than any other character. At Bronze, his Skill range limits his performance by a bit.
*His silver rank and skill upgrades fixes the limitation of his trap placement, which on top of reducing the required sp to place traps, makes his potential to nuke all the more rewarding.
*His Silver rank and Skill upgrades fixes the limitation of his trap placement, which on top of reducing the required SP to place traps, makes his potential to nuke all the more rewarding.
*When the game first came out, his nature was horribly mistranslated to Godshit.

Revision as of 04:41, 17 March 2025

Chief of Staff
Bart
6 Stars ☆☆☆☆☆☆

Support

Azureterra

Bronze
Silver
Illustrator HRIO
Release Date 12/24/2021
Availability Standard Scouting

Alternate Variants
n/a

[Crystalline Good]
{{{Good_name}}}

[[File:item_crystal_{{{filename}}}.png|80px|]]

Alternate Variants
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Associated Eidos
☆☆☆☆☆
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1386 382 105 0 1 70 20 1.5
50 1981 563 160 0 1 70 20 1.5
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1981 563 160 0 1 70 20 1.5
80 2873 766 162 0 1 70 20 1.5
Silver Rank Up
TRAIT
Can be positioned on (high) ground.
NATURE
Ingenious Scheme
Temporarily stuns the enemy when attacking.
DEPLOYMENT INFO
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Magic Resist +5 Defense +7 Defense +13

Skills

Icy Smile
SP Recovery: AUTO
Activation MANUAL

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]] Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]

Range:
Level Effect Init. SP SP Cost
1 Places a trap within attack range. (MAX of 2) Upon detonation the trap, one inflicts physical damage at 250% ATK to the enemy on the center tile at ground zero and at 150% ATK to peripheral enemies within 1 tile of ground zero. 15 30
2 Places a trap within attack range. (MAX of 2) Upon detonation the trap, one inflicts physical damage at 254% ATK to the enemy on the center tile at ground zero and at 154% ATK to peripheral enemies within 1 tile of ground zero. 15 30
3 Places a trap within attack range. (MAX of 2) Upon detonation the trap, one inflicts physical damage at 258% ATK to the enemy on the center tile at ground zero and at 158% ATK to peripheral enemies within 1 tile of ground zero. 15 28
4 Places a trap within surrounding 2 tiles. (MAX of 2) Upon detonating the trap, one inflicts physical damage at 258% ATK to the enemy on the center tile at ground zero and at 158% ATK to peripheral enemies within 1 tile of ground zero. 15 28
5 Places a trap within surrounding 2 tiles. (MAX of 2) Upon detonating the trap, one inflicts physical damage at 266% ATK to the enemy on the center tile at ground zero and at 166% ATK to peripheral enemies within 1 tile of ground zero. 15 28
6 Places a trap within surrounding 2 tiles. (MAX of 2) Upon detonating the trap, one inflicts physical damage at 270% ATK to the enemy on the center tile at ground zero and at 170% ATK to peripheral enemies within 1 tile of ground zero. 15 28
7 Places a trap within surrounding 2 tiles. (MAX of 2) Upon detonating the trap, one inflicts physical damage at 275% ATK to the enemy on the center tile at ground zero and at 175% ATK to peripheral enemies within 1 tile of ground zero. 15 25
8 {{{effect8}}} Y X
9 {{{effect9}}} Y X
10 {{{effect10}}} Y X
Skill Upgrades


Interactions and Crystalline Good

The Expert's Razor
[Chief of Staff] Bart

Crystalline Good [template edit]

REGULAR
SUMMER
VALENTINES


In other languages

Japanese Traditional Chinese
Bart バルト Baruto 巴髭 Bāzī
Ingenious Scheme 神算鬼謀 Shin-sankibō 神機妙算 Shénjīmiàosuàn
Icy Smile 氷の微笑 Koorinobisyou 冰之微笑 Bīngzhīwéixiào
Chief of Staff 軍事参謀 Gunjisanbō 軍事參謀 Jūnshìcānmóu
The Expert's Razor 達人の剃刀 Tatuzinnokamisori 專業人士的剃刀 Zhuānyèrénshìdetìdāo

Trivia

  • When the game first came out, Bart Nature was mistranslated as "Godshit".
  • Bart's Skill used to cost 15 SP (with an initial 3 SP).

Notes

  • Bart one of the the highest raw ATK in the entire game and the one of the highest raw DPS in the game (before any Skills or Natures or buffs factor in). Having high Attack means he benefits more from percentage based ATK buffs more than any other character. At Bronze, his Skill range limits his performance by a bit.
  • His Silver rank and Skill upgrades fixes the limitation of his trap placement, which on top of reducing the required SP to place traps, makes his potential to nuke all the more rewarding.