Bashkar (Awakened): Difference between revisions
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{{Infobox Character Alter | {{Infobox Character Alter | ||
|character-name = Evil Bashkar | |character-name = Evil Bashkar | ||
Line 10: | Line 9: | ||
|release-date = 10/18/2024 | |release-date = 10/18/2024 | ||
|availability = Limited Scouting | |availability = Limited Scouting | ||
|age = 21 | |||
|release-year = 2024 | |release-year = 2024 | ||
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Bashkar | class=Vanguard |rarity=☆☆☆☆☆☆}}{{Character FS | char=Bashkar (Awakened) | class=Fighter |rarity=☆☆☆☆☆}} }} | |alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Bashkar | class=Vanguard |rarity=☆☆☆☆☆☆}}{{Character FS | char=Bashkar (Awakened) | class=Fighter |rarity=☆☆☆☆☆ | limited= }} }} | ||
}} | }} | ||
{{Stats1 | {{Stats1 | ||
Line 52: | Line 52: | ||
| name = Chain Breaker | | name = Chain Breaker | ||
| recovertype = auto | | recovertype = auto | ||
| casttype = | | casttype = auto | ||
| effect = During next attack, ATK rises up to '''180%''' and stuns the target for '''0.6''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+30%''' is applied to the target. | | effect = During the next attack, ATK rises up to '''180%''' and stuns the target for '''0.6''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+30%''' is applied to the target. | ||
| initsp = 0 | | initsp = 0 | ||
| cost = 8 | | cost = 8 | ||
| effect2 = During next attack, ATK rises up to '''185%''' and stuns the target for '''0.6''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+33%''' is applied to the target. | | effect2 = During the next attack, ATK rises up to '''185%''' and stuns the target for '''0.6''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+33%''' is applied to the target. | ||
| initsp2 = 0 | | initsp2 = 0 | ||
| cost2 = 8 | | cost2 = 8 | ||
| effect3 = During next attack, ATK rises up to '''190%''' and stuns the target for '''0.7''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+36%''' is applied to the target. | | effect3 = During the next attack, ATK rises up to '''190%''' and stuns the target for '''0.7''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+36%''' is applied to the target. | ||
| initsp3 = 0 | | initsp3 = 0 | ||
| cost3 = 8 | | cost3 = 8 | ||
| effect4 = During next attack, ATK rises up to '''195%''' and stuns the target for '''0.7''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+39%''' is applied to the target. | | effect4 = During the next attack, ATK rises up to '''195%''' and stuns the target for '''0.7''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+39%''' is applied to the target. | ||
| initsp4 = 0 | | initsp4 = 0 | ||
| cost4 = 8 | | cost4 = 8 | ||
| effect5 = During next attack, ATK rises up to '''200%''' and stuns the target for '''0.8''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+42%''' is applied to the target. | | effect5 = During the next attack, ATK rises up to '''200%''' and stuns the target for '''0.8''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+42%''' is applied to the target. | ||
| initsp5 = 0 | | initsp5 = 0 | ||
| cost5 = 8 | | cost5 = 8 | ||
| effect6 = During next attack, ATK rises up to '''210%''' and stuns the target for '''0.9''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+46%''' is applied to the target. | | effect6 = During the next attack, ATK rises up to '''210%''' and stuns the target for '''0.9''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+46%''' is applied to the target. | ||
| initsp6 = 0 | | initsp6 = 0 | ||
| cost6 = 8 | | cost6 = 8 | ||
| effect7 = During next attack, ATK rises up to '''220%''' and stuns the target for '''1''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+50%''' is applied to the target. | | effect7 = During the next attack, ATK rises up to '''220%''' and stuns the target for '''1''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+50%''' is applied to the target. | ||
| initsp7 = 0 | | initsp7 = 0 | ||
| cost7 = 8 | | cost7 = 8 | ||
Line 93: | Line 93: | ||
|Gift Box #4 = You're tellin' me to fight in this?! Oh, come on! Alright! Just once, though! | |Gift Box #4 = You're tellin' me to fight in this?! Oh, come on! Alright! Just once, though! | ||
|Gift Box #5 = Huh, you sure got some nerve. You want me to torment you with this, don'tcha? | |Gift Box #5 = Huh, you sure got some nerve. You want me to torment you with this, don'tcha? | ||
}} | |||
{{Dialogue Valentines | |||
|1= Ugh, Valentine's Day is such a pain. What are you smirkin' for? I'll knock your socks off! | |||
|2= Every last one of these guys is gettin' carried away. I oughta make 'em snap out of it with a nice punch to the face! | |||
|3= Huh, you sure do smell awfully sweet. Well, it's not I was expectin' you to smell like that or anythin'. | |||
|4= Freakin' spectators throwin' chocolate durin' matches. Those guys shouldn't be wastin' food like that. | |||
|5= Have you seen Rougarou anywhere? You don't know? Oh, then, never mind... It's not a big deal or anythin'. | |||
|6= Whoa, that looks delicious......! I-it's not like I'm happy about this or anythin'!! | |||
|7= All these chocolates for refreshments are pilin' up... Here, take whichever ones you want. | |||
|8= I ain't interested one bit in sweets... but... I'm starvin'! I'll eat however much I can! | |||
|9= Hehe, you thought I'd be a good boy like I was back then? I'mma rail into you the fact that I sure as heck ain't! | |||
|10= THIS is what you're givin' me for Valentine's Day?! You have quite the nerve! I'mma make sure you take full responsibility for turnin' me on. | |||
}} | }} | ||
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|スカルリング ''Sukaruringu'' | |スカルリング ''Sukaruringu'' | ||
|骷髏戒指 ''Kūlóujièzhǐ'' | |骷髏戒指 ''Kūlóujièzhǐ'' | ||
|} | |||
== Marketing == | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
!Image | |||
!Type | |||
! style="width:30%;" |Japanese | |||
!English (Unofficial Machine TL) | |||
|- | |||
|[[File:Bashkar alt ad 01.png|frameless]] | |||
|Rate Up | |||
|【やられ上等エロレスヒール】わるいバシュカーのpuスカウトが開催だ!もういい子ちゃんなんて言わせない! | |||
あのバシュカーがアンドロゲイナーになっちゃった!? | |||
うおー。脱ぐぜー。オレはワルだから、脱ぐんだ!💪🦁💪 | |||
戦場で絆値upして! | |||
今すぐギリギリチャレンジの水着姿にアクセスしてみてね! | |||
|The Bad Bashkir Pu Scout is now open! Don't say good girl anymore! That Bashkar has become an androgynous androgynous! Woooo. I'm taking it off. I'm a badass, so I'm taking it off! 💪🦁💪 Up your bond value on the battlefield! Access the last-minute challenge swimsuit now! | |||
|- | |||
|[[File:Bashkar alt ad 02.png|frameless]] | |||
|Story Still | |||
|『ヒーロータイムep.2』のイベントストーリーがスタート! | |||
たいへんたいへん、超たいへん! | |||
みんなの大好きな冒険者が…… | |||
アンドロゲイナーに!なっちゃう!u+1f47f | |||
えーっ!?これだけたいへんなのに何が起こってるか知らないのぉ~!🫣 | |||
いますぐテレビつけて!一緒にニュースを見ましょう! | |||
|The event story of "Hero Time ep.2" has started! It's a big deal, it's a big deal, it's a super big deal! Everyone's favorite adventurer becomes an ...... androgyne! u+1f47f What? It's so much trouble, and you don't even know what's going on! Turn on the TV right now! Let's watch the news together! | |||
|- | |||
|[[File:Bashkar alt ad03.png|frameless]] | |||
|Intimacy Still | |||
|【やられ上等エロレスヒール】わるいバシュカーのスチルが今週リリース予定! | |||
なんで⁉️どうして⁉️バシュカーがわるくなっちゃった!🦹♂️ | |||
気軽に手軽に!男らしくなれる! | |||
エンハンサー開発スタジオでその秘密が明らかになる! | |||
冒険者さまもおなかにスケベパワーを貯めて……。 | |||
ストレートパンチだ!👊u+1f4a5 | |||
|[Erotic wrestling heels that get beat up] Bad Bashkar stills to be released this week! Why ⁉️ Why ⁉️ Bashkar has gone bad! 🦹♂️ Easy, easy, easy! You can be a manly man! The secret will be revealed at the Enhancer Development Studio! Adventurers can also store up some dirty power in their bellies and ....... Straight punch! 👊u+1f4a5 | |||
|} | |} | ||
==Trivia== | ==Trivia== | ||
* After a fateful day in match against Rougarou, Bashkar took it upon himself to embrace a heel type persona, even going so far as to experiment with enhancers. This has led to his once cheerful and fair fighter self to have succumbed to the powers of the enhancer and becoming a bad boy type. Yet those close to him can still tell the once warm and caring heart of the lion still shines through, albeit in a different way. | |||
* Bashkar takes his role as a heel very seriously resulting in a rather foul mouth during matches. | |||
==Notes== | |||
* Hits very, very hard once he falls below 50% HP. For that reason, he can be paired up with units who steal life from allies, such as Zacharoff, in order to force the effect sooner. | |||
* Awakened Bashkar also has an effective pairing when placed within one tile of base Corca and out of direct range of a healer. In this setup, Corca will take damage for Bashkar once he drops below 50%, and Bashkar will not receive healing to go above this threshold. This allows him to hold a lane while retaining his nature activation indefinitely. |
Revision as of 16:27, 8 March 2025
Butt-Kicked Heel |
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Silver |
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Illustrator | にゅうも |
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Release Date | 10/18/2024 |
Availability | Limited Scouting |
[Crystalline Good] |
Alternate Variants |
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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1 | 1625 | 419 | 120 | 0 | 2 | 70 | 15 | 1.6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
70 | 1996 | 545 | 193 | 0 | 2 | 70 | 15 | 1.6 |
TRAIT Inflicts Physical Damage on the enemy. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
NATURE No Rules Heel Mode If one's HP is at 50% or less, standard attacks become two-consecutive hit attacks onward. |
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DEPLOYMENT INFO
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INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
Magic Resist +5 | Defense +7 | Defense +13 |
Skills
Level | Effect | Init. SP | SP Cost |
---|---|---|---|
1 | During the next attack, ATK rises up to 180% and stuns the target for 0.6 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +30% is applied to the target. |
0 | 8 |
2 | During the next attack, ATK rises up to 185% and stuns the target for 0.6 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +33% is applied to the target. |
0 | 8 |
3 | During the next attack, ATK rises up to 190% and stuns the target for 0.7 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +36% is applied to the target. |
0 | 8 |
4 | During the next attack, ATK rises up to 195% and stuns the target for 0.7 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +39% is applied to the target. |
0 | 8 |
5 | During the next attack, ATK rises up to 200% and stuns the target for 0.8 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +42% is applied to the target. |
0 | 8 |
6 | During the next attack, ATK rises up to 210% and stuns the target for 0.9 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +46% is applied to the target. |
0 | 8 |
7 | During the next attack, ATK rises up to 220% and stuns the target for 1 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +50% is applied to the target. |
0 | 8 |
Skill Upgrades
|
Interactions and Crystalline Good
REGULAR
VALENTINES
In other languages
Japanese | Traditional Chinese | |
---|---|---|
Evil Bashkar | わるいバシュカー Waruibashukā | 邪惡巴修卡 Xié'èbāxiūkǎ |
No Rules Heel Mode | ルール無用のヒールモード Rūrumuyōnohīrumōdo | 沒有規則的反派模式 Méiyǒuguīzédefǎnpàimóshì |
Chain Breaker | チェーンブレイカー Chēnbureikā | 鎖鏈破壞者 Suǒliànpòhuàizhě |
Butt-Kicked Heel | やられ上等エロレスヒール Yararejōtōeroresuhīru | 喜被幹的色情摔角反派 Xǐbèigàndesèqíngshuāijiǎofǎnpài |
Skull-Shaped Ring | スカルリング Sukaruringu | 骷髏戒指 Kūlóujièzhǐ |
Marketing
Image | Type | Japanese | English (Unofficial Machine TL) |
---|
Trivia
- After a fateful day in match against Rougarou, Bashkar took it upon himself to embrace a heel type persona, even going so far as to experiment with enhancers. This has led to his once cheerful and fair fighter self to have succumbed to the powers of the enhancer and becoming a bad boy type. Yet those close to him can still tell the once warm and caring heart of the lion still shines through, albeit in a different way.
- Bashkar takes his role as a heel very seriously resulting in a rather foul mouth during matches.
Notes
- Hits very, very hard once he falls below 50% HP. For that reason, he can be paired up with units who steal life from allies, such as Zacharoff, in order to force the effect sooner.
- Awakened Bashkar also has an effective pairing when placed within one tile of base Corca and out of direct range of a healer. In this setup, Corca will take damage for Bashkar once he drops below 50%, and Bashkar will not receive healing to go above this threshold. This allows him to hold a lane while retaining his nature activation indefinitely.