Kancrow: Difference between revisions

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|damage-type = Single-Target Magic
|damage-type = Single-Target Magic
|attack-reach = Aerial
|attack-reach = Aerial
|trait = Inflicts magic damage on the enemy.
|trait = Inflicts magic damage on the enemy.<br>Can summon a unit for reinforcement.
| range type = 1
| range type = 1
|nature name = Predetermination
|nature name = Predetermination
|nature desc = Shares HP after being deployed with the ally unit first positioned within 1 tile (excluding a summon).<br>ATK +15% of those affected.|nature range type=7}}
|nature desc = Shares HP after being deployed with the ally unit first positioned within 1 tile (excluding summons).<br>ATK +15% of those affected.|nature range type=7}}


{{Intimacy
{{Intimacy
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}}
}}


== Purification Doll ==
== Summon (Purification Doll) ==
{{Stats Summon
{{Stats Summon
| filename = kancrow_doll
| filename = kancrow_doll
Line 125: Line 125:
| range type =11  
| range type =11  
|nature name = Cursed Seal
|nature name = Cursed Seal
|nature desc = Speed and Attack Speed of all enemies within attack range -25%.
|nature desc = Speed and ATK Speed of all enemies within attack range -25%.
|attack-reach = Aerial
|attack-reach = Aerial
|deploy-tile = High Ground
|deploy-tile = High Ground
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| trait = Does not attack.
| trait = Does not attack.
|nature range type=11}}
|nature range type=11}}
<br>
===Skills===
{{Skill
{{Skill
| filename = kancrow_02
| filename = kancrow_02
Line 138: Line 138:
| casttype = auto
| casttype = auto
| initsp = 0
| initsp = 0
| effect = Unit leaves battlefield after having poisoned all enemies within 2 tiles for '''9''' seconds (activates automatically but some enemies such as bosses are immune).  
| effect = Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for '''9''' seconds (activates automatically but some enemies such as bosses are immune).  
| cost = 20
| cost = 20
| effect2 = Unit leaves battlefield after having poisoned all enemies within 2 tiles for '''10''' seconds (activates automatically but some enemies such as bosses are immune).
| effect2 = Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for '''10''' seconds (activates automatically but some enemies such as bosses are immune).
| initsp2 = 0
| initsp2 = 0
| cost2 = 20
| cost2 = 20
| effect3 = Unit leaves battlefield after having poisoned all enemies within 2 tiles for '''11''' seconds (activates automatically but some enemies such as bosses are immune).
| effect3 = Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for '''11''' seconds (activates automatically but some enemies such as bosses are immune).
| initsp3 = 0
| initsp3 = 0
| cost3 = 20
| cost3 = 20
| effect4 = Unit leaves battlefield after having poisoned all enemies within 2 tiles for '''12''' seconds (activates automatically but some enemies such as bosses are immune).
| effect4 = Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for '''12''' seconds (activates automatically but some enemies such as bosses are immune).
| initsp4 = 0
| initsp4 = 0
| cost4 = 20
| cost4 = 20
| effect5 = Unit leaves battlefield after having poisoned all enemies within 2 tiles for '''13''' seconds (activates automatically but some enemies such as bosses are immune).
| effect5 = Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for '''13''' seconds (activates automatically but some enemies such as bosses are immune).
| initsp5 = 0
| initsp5 = 0
| cost5 = 20
| cost5 = 20
| effect6 = Unit leaves battlefield after having poisoned all enemies within 2 tiles for '''14''' seconds (activates automatically but some enemies such as bosses are immune).
| effect6 = Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for '''14''' seconds (activates automatically but some enemies such as bosses are immune).
| initsp6 = 0
| initsp6 = 0
| cost6 = 20
| cost6 = 20
| effect7 = Unit leaves battlefield after having poisoned all enemies within 2 tiles for '''15''' seconds (activates automatically but some enemies such as bosses are immune).
| effect7 = Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for '''15''' seconds (activates automatically but some enemies such as bosses are immune).
| initsp7 = 0
| initsp7 = 0
| cost7 = 20
| cost7 = 20
Line 191: Line 191:
|10=You may have some of my candies, too.<br>I tried mixing a lot of different things into them,<br>not just sugar.
|10=You may have some of my candies, too.<br>I tried mixing a lot of different things into them,<br>not just sugar.
}}{{Dialogue Summer
}}{{Dialogue Summer
|1=The s-sun......<br>I can't stand much more......
|1=The s-sun......<br>I can't stand much more of it......
|2=Everyone here is so... cheerful......<br>This place doesn't suit me......
|2=Everyone here is so... cheerful......<br>This place doesn't suit me......
|3=A shell... these can be used for my divinations.<br>Would you... help me......?
|3=A shell... these can be used for my divinations.<br>Would you... help me......?
|4=I ate too much cold food......<br>My stomach... it hurts......
|4=I ate too much cold food......<br>My stomach... it hurts......
|5=Oh, you're going to swim?<br>...Ah, I-I'll try my best......
|5=Oh, you're going to swim?<br>...Ah, I-I'll try my best......
|6=Heh heh heh......<br>I'll treasure all of the memories of this summer that I've made with you......
|6=Hehehe... I'll treasure all of the memories of this summer that I've made with you......
|7=How did you know what I would want......?<br>This, too, is fate......
|7=How did you know what I would want......?<br>This, too, is fate......
|8=......It's so nice and cold......
|8=......It's so nice and cold......
|9=Try putting this shell to your ear.<br>Listen, you can hear the sea...... Hm? What do you mean you can't hear it?
|9=Try putting this shell to your ear.<br>Listen, you can hear the sea...... Hm? What do you mean you can't hear it?
|10=Th-this is more of a few threads than what I'd call 'swimwear'.<br>You really like these, don't you.
|10=Th-this is more of a few threads than what I'd call 'swimwear.' You really like these, don't you.
}}
}}


Line 248: Line 248:
==Notes==
==Notes==


* Kancrow's nature triggers on the first character deployed in a 1 tile radius around him. It causes all damage taken to be instead dealt to the character with the higher HP between them. This is similar to Corca's nature and allows for healers to extend their effective range by only needing to heal just Kancrow or his nature target. If the bonded character is undeployed, a new character placed near Kancrow will not trigger his nature again. The 15% ATK increase appears to be inconsistent, sometimes not appearing on the characters damage sheet or appearing on Kancrow without any bonded targets.
* Kancrow's nature triggers on the first character deployed in a 1 tile radius around him. It causes all damage taken to be instead dealt to the character with the higher HP between them. This is similar to Corca's nature and allows for healers to extend their effective range by only needing to heal just Kancrow or his nature target. If the bonded character is undeployed, a new character placed near Kancrow will not trigger his nature again. The 15% ATK increase appears to be inconsistent, sometimes not appearing on the bonded characters damage sheet or sometimes it may appear on Kancrow without his bond active.


[[Category:Summoner]]
[[Category:Summoner]]

Revision as of 14:34, 21 December 2024

The Sacred Yatagarasu
Kancrow
5 Stars ☆☆☆☆☆

Caster

Yamato

Bronze
Silver
Illustrator 1boshi
Release Date 1/20/2023
Availability Standard Scouting

Alternate Variants
n/a

[Crystalline Good]
{{{Good_name}}}

[[File:item_crystal_{{{filename}}}.png|80px|]]

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 753 365 108 15 1 70 19 2
50 1008 447 134 15 1 70 19 2
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1008 447 134 15 1 70 19 2
70 1109 487 155 15 1 70 19 2
Silver Rank Up
TRAIT
Inflicts magic damage on the enemy.
Can summon a unit for reinforcement.
NATURE
Predetermination
Shares HP after being deployed with the ally unit first positioned within 1 tile (excluding summons).
ATK +15% of those affected.
DEPLOYMENT INFO
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
HP+5 ATK+7 DEF+13

Skills

Undetermined Fate
SP Recovery: AUTO
Activation MANUAL

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]] Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]

Range:
Level Effect Init. SP SP Cost
1 Summon a Purification Doll.
(Up to three reinforcement units can be summoned at once.)
20 45
2 Summon a Purification Doll.
(Up to three reinforcement units can be summoned at once.)
21 45
3 Summon a Purification Doll.
(Up to three reinforcement units can be summoned at once.)
22 42
4 Summon a Purification Doll.
(Up to three reinforcement units can be summoned at once.)
23 40
5 Summon a Purification Doll.
(Up to three reinforcement units can be summoned at once.)
24 38
6 Summon a Purification Doll.
(Up to three reinforcement units can be summoned at once.)
25 38
7 Summon a Purification Doll.
(Up to three reinforcement units can be summoned at once.)
25 35
8 {{{effect8}}} Y X
9 {{{effect9}}} Y X
10 {{{effect10}}} Y X
Skill Upgrades


Summon (Purification Doll)

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 600 200 80 15 0 {{{redeploy}}} {{{cost}}} 2
50 800 250 100 15 0 {{{redeploy}}} {{{cost}}} 2
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 800 250 100 15 0 none none 2
70 1000 300 150 15 0 none none 2
Silver Rank Up
TRAIT
Does not attack.
NATURE
Cursed Seal
Speed and ATK Speed of all enemies within attack range -25%.
DEPLOYMENT INFO
{{{large}}}

Skills

Route of Hades
SP Recovery: AUTO
Activation AUTO

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]] Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]

Range:
Level Effect Init. SP SP Cost
1 Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for 9 seconds (activates automatically but some enemies such as bosses are immune). 0 20
2 Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for 10 seconds (activates automatically but some enemies such as bosses are immune). 0 20
3 Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for 11 seconds (activates automatically but some enemies such as bosses are immune). 0 20
4 Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for 12 seconds (activates automatically but some enemies such as bosses are immune). 0 20
5 Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for 13 seconds (activates automatically but some enemies such as bosses are immune). 0 20
6 Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for 14 seconds (activates automatically but some enemies such as bosses are immune). 0 20
7 Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for 15 seconds (activates automatically but some enemies such as bosses are immune). 0 20
8 {{{effect8}}} Y X
9 {{{effect9}}} Y X
10 {{{effect10}}} Y X


Interactions and Crystalline Good

Spellbound Red Thread
[The Sacred Yatagarasu] Kancrow

Crystalline Good [template edit]

REGULAR
VALENTINES
SUMMER


In other languages

Japanese Traditional Chinese Japanese Traditional Chinese
Kancrow カンクロウ Kankurou 勘九郎 Kānjiǔláng Purification Doll 形代 Katashiro 替身符紙 Tìshēnfúzhǐ
Predetermination 合縁奇縁 Aienkien 合不合都是緣分 Hébuhédōushìyuánfèn Cursed Seal 呪印 Noroishirushi 咒印 Zhòuyìn
Undetermined Fate 吉凶未分 Kikkyōmibun 吉凶未卜 Jíxiōngwèibǔ Route of Hades 幽明の旅路 Yūmeinotabiji 幽冥的旅途 Yōumíngdelǚtú
The Sacred Yatagarasu 陰陽使いの八咫烏 Onmyōtsukainoyatagarasu 八咫烏的詛咒師 Bāzhǐwūdezǔzhòushī
Spellbound Red Thread 呪わしき赤い糸 Norowashikiakaiito 詛咒的紅線 Zǔzhòudehóngxiàn

Trivia

  • A Tengu ritualist and fortune-teller from Yamato. Even though he wields uncanny dark magic, he's a lonely, introverted fellow who only wants marriage. He seems to believe that he has some sort of fated bond with Gaia.

Notes

  • Kancrow's nature triggers on the first character deployed in a 1 tile radius around him. It causes all damage taken to be instead dealt to the character with the higher HP between them. This is similar to Corca's nature and allows for healers to extend their effective range by only needing to heal just Kancrow or his nature target. If the bonded character is undeployed, a new character placed near Kancrow will not trigger his nature again. The 15% ATK increase appears to be inconsistent, sometimes not appearing on the bonded characters damage sheet or sometimes it may appear on Kancrow without his bond active.