Barlitz (Awakened): Difference between revisions
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| recovertype = auto | | recovertype = auto | ||
| casttype = manual | | casttype = manual | ||
| effect = For 15 seconds, inflicts physical damage at '''100%''' ATK three times consecutively | | effect = For 15 seconds, inflicts physical damage at '''100%''' ATK three times consecutively During the next attack.<br>When skill has finished, nature reactivates. | ||
| initsp = 12 | | initsp = 12 | ||
| cost = 50 | | cost = 50 | ||
| effect2 = For 15 seconds, inflicts physical damage at '''103%''' ATK three times consecutively | | effect2 = For 15 seconds, inflicts physical damage at '''103%''' ATK three times consecutively During the next attack.<br>When skill has finished, nature reactivates. | ||
| initsp2 = 14 | | initsp2 = 14 | ||
| cost2 = 50 | | cost2 = 50 | ||
| effect3 = For 15 seconds, inflicts physical damage at '''106%''' ATK three times consecutively | | effect3 = For 15 seconds, inflicts physical damage at '''106%''' ATK three times consecutively During the next attack.<br>When skill has finished, nature reactivates. | ||
| initsp3 = 16 | | initsp3 = 16 | ||
| cost3 = 48 | | cost3 = 48 | ||
| effect4 = For 15 seconds, inflicts physical damage at '''109%''' ATK three times consecutively | | effect4 = For 15 seconds, inflicts physical damage at '''109%''' ATK three times consecutively During the next attack.<br>When skill has finished, nature reactivates. | ||
| initsp4 = 18 | | initsp4 = 18 | ||
| cost4 = 48 | | cost4 = 48 | ||
| effect5 = For 15 seconds, inflicts physical damage at '''112%''' ATK three times consecutively | | effect5 = For 15 seconds, inflicts physical damage at '''112%''' ATK three times consecutively During the next attack.<br>When skill has finished, nature reactivates. | ||
| initsp5 = 20 | | initsp5 = 20 | ||
| cost5 = 48 | | cost5 = 48 | ||
| effect6 = For 15 seconds, inflicts physical damage at '''116%''' ATK three times consecutively | | effect6 = For 15 seconds, inflicts physical damage at '''116%''' ATK three times consecutively During the next attack.<br>When skill has finished, nature reactivates. | ||
| initsp6 = 22 | | initsp6 = 22 | ||
| cost6 = 48 | | cost6 = 48 | ||
| effect7 = For 15 seconds, inflicts physical damage at '''120%''' ATK three times consecutively | | effect7 = For 15 seconds, inflicts physical damage at '''120%''' ATK three times consecutively During the next attack.<br>When skill has finished, nature reactivates. | ||
| initsp7 = 25 | | initsp7 = 25 | ||
| cost7 = 45 | | cost7 = 45 | ||
|upgrade = ShooterSkill6 | |upgrade = ShooterSkill6 | ||
}} | }} | ||
==Interactions and Crystalline Good== | ==Interactions and Crystalline Good== | ||
{{Dialogue | {{Dialogue | ||
Line 99: | Line 100: | ||
}} | }} | ||
{{Dialogue Summer | {{Dialogue Summer | ||
|1= | |1=I'll join you as soon as I get off work.<br>Keep the ale cold. | ||
|2= | |2=I can't believe we're going undercover, disguised as a couple... C'mon, give me your hand. It'll be more natural that way. | ||
|3= | |3=Detectives usually wear trench coats, but when it's this hot outside...... | ||
|4= | |4=Let's go eat at the Sea Lodge!<br>Let me treat you at least today. | ||
|5= | |5=Damn, Corca sure gets carried away.<br>......Nothing, just mumbling to myself. | ||
|6= | |6=Sunglasses? They'll be perfect for disguise! | ||
|7= | |7=You sure splurged to get this, huh. Thank you! | ||
|8= | |8=What?! That guy has the same swimsuit!<br>If you're gonna make me wear it, I won't show you any mercy! | ||
|9= | |9=Hot dogs from a food stand, huh.....?<br>No deeper meaning to that at all, right? | ||
|10= | |10=The heck... you know I can't help being so horned up, so you'd best be prepared. You already are, ain't ya......?! | ||
}} | }} | ||
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|} | |} | ||
==Notes== | ==Notes== | ||
* While his base attack is weak, his attack speed is twice as fast as some hard-hitting casters, making his overall DPS up above average for a ranged unit. To compensate for low numbers, the bonus he gets from activating his Skill is very substantial, effectively a 360% multiplier per attack, while maintaining that same high attack speed for 15 seconds. |
Latest revision as of 13:08, 15 November 2024
Lone Detective Dashing Through the Dark |
Silver |
---|
Illustrator | |
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Release Date | 12/08/2023 |
Availability | Limited Scouting |
Alternate Variants |
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 1044 | 242 | 91 | 0 | 1 | 70 | 15 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
80 | 1296 | 346 | 116 | 0 | 1 | 70 | 15 | 1 |
TRAIT | Attack flying enemies with priority. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NATURE | Shadowy Spotlight When skill is not active, unit can evade up to three attacks by enemies. |
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DEPLOY |
|
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
Magic Resistance +5 | Defense +7 | Defense +13 |
Skill[edit | edit source]
Houndwitzer | SP Recovery | Activation | |
---|---|---|---|
AUTO | MANUAL | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | For 15 seconds, inflicts physical damage at 100% ATK three times consecutively During the next attack. When skill has finished, nature reactivates. |
12 | 50 |
Level 2 | For 15 seconds, inflicts physical damage at 103% ATK three times consecutively During the next attack. When skill has finished, nature reactivates. |
14 | 50 |
Level 3 | For 15 seconds, inflicts physical damage at 106% ATK three times consecutively During the next attack. When skill has finished, nature reactivates. |
16 | 48 |
Level 4 | For 15 seconds, inflicts physical damage at 109% ATK three times consecutively During the next attack. When skill has finished, nature reactivates. |
18 | 48 |
Level 5 | For 15 seconds, inflicts physical damage at 112% ATK three times consecutively During the next attack. When skill has finished, nature reactivates. |
20 | 48 |
Level 6 | For 15 seconds, inflicts physical damage at 116% ATK three times consecutively During the next attack. When skill has finished, nature reactivates. |
22 | 48 |
Level 7 | For 15 seconds, inflicts physical damage at 120% ATK three times consecutively During the next attack. When skill has finished, nature reactivates. |
25 | 45 |
Skill Upgrades
|
Interactions and Crystalline Good[edit | edit source]
REGULAR
Event | Dialogue |
---|---|
Win | Route ahead: all clear! I'll go ahead; stay by my side. |
Lose | Don't worry about it. What's important is you're safe. |
Interaction #1 | Brrr... It's freezin' in here! Aren't you cold? |
Interaction #2 | There's a coat over there. Put it on. You hafta be cold. |
Interaction #3 | Stop fussin' so much! Stay be my side, and I'll take good care of ya. |
Interaction #4 | Sorry toots, but I'm workin' right now. ...I'll be done soon. |
Interaction #5 | Whaddya think? Doesn't this look suit me? |
Gift Box #1 | Oh, a scarf? Perfect. Let's wear it together, huh? |
Gift Box #2 | H-hey, you don't gotta go this far outta your way for me. It's the thought that counts! |
Gift Box #3 | A tie...? I really like it, thank you. |
Gift Box #4 | Perfect! It's so cold in here. Come here, let's warm each other up! |
Gift Box #5 | This present is so dirty... so it's very like you. You better not be mockin' me! |
VALENTINES
Event | Dialogue |
---|---|
Interaction #1 | I've waitin' for ya. You don't mind sweet stuff, right? |
Interaction #2 | Everyone looks like they're havin' fun...... I hope I don't have to put my detective skills to work. |
Interaction #3 | Ya see Baccarat around here? I have somethin' for him...... |
Interaction #4 | Edgar just chats up anyone he meets. He should be a bit more chill. |
Interaction #5 | Billford's pretty popular, huh? Must be nice... makes life easy. |
Gift Box #1 | Oh, how nice of ya! Thanks. I know ya know, but don't expect anythin' back. |
Gift Box #2 | You want me to give it to ya with my mouth? Sure, go ahead... close ya eyes! |
Gift Box #3 | Ngh... You're pretty... bold, huh......? Ngfh... that's it... more... c'mere......! |
Gift Box #4 | ......I'm not really one for chocolate, y'know? Now, if it's somethin' else... that's a different story. |
Gift Box #5 | Don't go givin' stuff to other guys, okay? Don't... please? That okay......? |
SUMMER
Event | Dialogue |
---|---|
Interaction #1 | I'll join you as soon as I get off work. Keep the ale cold. |
Interaction #2 | I can't believe we're going undercover, disguised as a couple... C'mon, give me your hand. It'll be more natural that way. |
Interaction #3 | Detectives usually wear trench coats, but when it's this hot outside...... |
Interaction #4 | Let's go eat at the Sea Lodge! Let me treat you at least today. |
Interaction #5 | Damn, Corca sure gets carried away. ......Nothing, just mumbling to myself. |
Gift Box #1 | Sunglasses? They'll be perfect for disguise! |
Gift Box #2 | You sure splurged to get this, huh. Thank you! |
Gift Box #3 | What?! That guy has the same swimsuit! If you're gonna make me wear it, I won't show you any mercy! |
Gift Box #4 | Hot dogs from a food stand, huh.....? No deeper meaning to that at all, right? |
Gift Box #5 | The heck... you know I can't help being so horned up, so you'd best be prepared. You already are, ain't ya......?! |
In other languages[edit | edit source]
Japanese | Traditional Chinese | |
---|---|---|
Barlitz | バーリッツ Bārittsu | 巴里茨 Bālǐcí |
Shadowy Spotlight | シャドースポット Shadōsupotto | 黑影光斑 Hēiyǐngguāngbān |
Houndwitzer | ガンスリンガードッグ Gansuringādoggu | 神槍犬 Shénqiāngquǎn |
Lone Detective Dashing Through the Dark | 闇夜を駆けるはぐれ刑事 Yamiyookakeruhagurekeiji | 穿梭於黑夜的無賴刑警 Chuānsuōyúhēiyèdewúlàixíngjǐng |
Silver Revolver | 白銀のリボルバー Shiroganenoriborubā | 白銀的左輪手槍 Báiyíndezuǒlúnshǒuqiāng |
Notes[edit | edit source]
- While his base attack is weak, his attack speed is twice as fast as some hard-hitting casters, making his overall DPS up above average for a ranged unit. To compensate for low numbers, the bonus he gets from activating his Skill is very substantial, effectively a 360% multiplier per attack, while maintaining that same high attack speed for 15 seconds.