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There are different means of upgrading characters, often requiring expending farmable resource. Most of these is accessed through the Boost menu, with the only exception being intimacy is access through the Intimacy menu.
[[Category:Game Guide]]
There are several ways to upgrade characters in ''Anothereidos''.
{| class="wikitable"
==Leveling up==
|+Upgrade Overview
Leveling up your characters is the best way to improve their combat effectiveness. In ''Anothereidos'' characters do not level up by clearing quests, characters must be leveled up manually by giving them battle records and draco in the Boost Menu. Each level requires more Battle Records and Draco than the previous one. The amount of Draco required is 1.1x the amount of Battle Record Exp. Each character has a unique predetermined stat growth table, so the amount each character benefits from leveling varies. Higher levels do not guarantee better stat growths, stat growths tend to follow a pattern from level 0 to their max level. A character might gain +1 DEF every 10 levels for example or +1 ATK on odd levels and +2 ATK on even levels. Overall a character's stats increase in a linear pattern while the resources required to level up increase exponentially. This means '''you'll see less improvement with the same amount of resources at higher levels.''' The highest level a character can obtain depends on their rarity. Higher rarity characters can be leveled up more, but final base stats do not always reflect a character's rarity. The only stats that can be improved through leveling up are HP, ATK, and DEF.
!
!Resource
The best way to acquire Draco and Battle Records is from [[Exploration Quests|Exploration Quests.]]
!Farm Method
After a character reaches their maximum level their Rank can be increased.
NOTE: Not all characters have rank up implemented yet.
[[File:Chart EXP.png|thumb|700x700px|The amount of Experience and Draco required to level up characters increases exponentially with each level and rank. It's more efficient to level up multiple characters simultaneously rather than focusing on one character.]]
==Leveling Up==
Levelling up directly increases character's stats, which improves their combat effectiveness directly. Instead of characters getting exp and the like from clearing quests, characters require battle records and draco to level up. And each character has their own stat growth, and benefits from levelling differently. The stats that grow through levelling would be HP, ATK, and DEF. After a character reaches their maximum level their Rank can be increased, in which they reset back to level 1 and can be levelled up further.
=== Level Up Requirements ===
Requirements to increase a character's level scales exponentially as their level and rank goes higher. There is a 1:1.1 ratio on the required cost for exp and draco. And the stat gains don't necessarily scale higher as they gain levels, instead grow linearly. Due to this, it is ideal to mostly cap a character's level if you're invested in ranking them up or simply maxing them out, and otherwise keep them at certain threshold where costs aren't too steep. The best way to acquire Draco and Battle Records is from [[Exploration Quests|Exploration Quests.]]
For more information refer to [[Character Level Up Data]].
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== Rank Up ==
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[[File:Example RankUp2.png|thumb|280x280px|Ranked up character gets new art, sprite art, access to more skill upgrades, and a new level curve. Old stats are retained.]]
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Ranking up will reset the character's level back to 1 while retaining their current stats, and allowing them to level up and be upgraded further. This also allows them to level their skills up to 7. This is done by maxing out their level and spending the needed draco and items to increase their rank.
There are three ranks: Bronze which is where all regular characters start, Silver which rarities 3★ and above can rank up to and is where all alternate characters start, and Gold which is currently locked.
It is important to note that growth of characters differ a lot, with some benefitting greatly through access to better stats, while others solely on access to higher skill levels.
<div style="font-weight:bold;line-height:1.6;">Silver Rank: Cumulative EXP and Draco needed to Level Up</div>
[[File:Example RankUp.png|thumb|444x444px|"Allow me to show you the glorious Hanging Gardens of Pays Blanc!Please, follow me this way!"]]
The required items for rank up have a standard set of requirements depending on their class and rarity. Each class has its own upgrade material item, and a secondary material much harder-to-get item is shared between two of them. The expense of ranking up characters also increases depending on their rarity.
[[File:Example RankUp2.png|thumb|444x444px|Increasing rank gives Romanes new art, spritework, level up curve and access to level 7 skills.His Level 50 bronze rank stats are retained and can now be further enhanced.]]
Increasing a character's rank is the next step to increasing their effectiveness in battle. There are three ranks in ''Anothereidos'': Bronze, Silver and Gold. Currently only 3★ and above are able to increase their rank and the maximum rank is silver. Not all characters can increase their rank when implemented. The rank up feature is currently still in development and may take some time before they're granted access. As a result some character's ability to rank up is currently unimplemented.
When a character reaches maximum level for their rarity and rank they gain the ability to "Rank Up." '''Ranking up resets their current level back to one, but keeps their current base stats. No character can be made worse by increasing their rank.''' Silver rank characters will always be better than they were in bronze rank. Additionally characters are assigned a new level curve with a new maximum level and resource requirements. These new levels have different growth rates compared to their bronze rank growth rates. Leveling up a character in bronze rank is not the same as leveling them up in silver. Keep in mind these new growth rates might not benefit some characters ''as much'' as other characters and some characters benefit ''significantly'' more than others. [[Pino|In rare instances increasing rank can enhance a character's SPD.]]
Class upgrade materials can be acquired from [[Exploration Quests]] and [[Event Quests|Event Exchanges]].
Additionally increasing a character's rank gives them new art, new battle spritework, and grants them access to level 7 skills. Due to the size of the development team and number of artists not all characters receive rank up artwork immediately.
It's recommended to never miss class items on event stores, especially the secondary ones. <center>
The items required to increase the rank of character vary depending on the character's class and rarity. All characters with the same class require the same type of items. Higher rarity characters require more of these items. All of these items can be acquired from [[Exploration Quests]] and [[Event Quests|Event Exchanges]]. These items are more difficult to obtain from exploration quests compared to Draco and Exp, so it's best to grab these from event exchanges. Each class has it's own upgrade item (feathers for vanguards, bottles for healers, claws for strangers, etc.) and an additional item that is used by two of the classes (both fighters and guards use polish).
<center>
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="9" | Items Required to Increase Rank from Bronze to Silver
! colspan="9" | Rank Up Requirements for Bronze to Silver
|-
|-
! style="vertical-align:center;" | Rarity
! style="vertical-align:center;" | Rarity
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</center>
</center>
==Upgrading Skills==
==Upgrading Skills==
Upgrading skills is another way to enhance your character's combat effectiveness. Skills can be upgraded by giving characters Skill Manuals and Class Upgrade Materials. The amount of and types of resources required to upgrade skills vary depending on the character's rarity and class. Higher rarity characters require more items compared to lower rarity ones. These items can be acquired from [[Exploration Quests]] and [[Event Quests|Event Exchanges]]. These items are more difficult to obtain from exploration quests compared to Draco and Exp, so it's best to grab these from event exchanges. Each class has it's own upgrade item (feathers for vanguards, bottles for healers, claws for strangers, etc.) and an additional item that is used by two of the classes (both fighters and guards use polish).
Upgrading skills improves the strength of skills through higher multipliers, improves their uptime through higher durations, lower sp costs, and higher starting sp, and potentially add an additional effect which may include more range or more buffs/debuffs. Skills are upgraded using skill manuals and class upgrade materials. The requirements are standard according to class and rarity. And the expense increases according to their rarity.
Upgrading skills can do one or more of the following
Characters starting at bronze rank can upgrade up to level 3, and rank up is required to upgrade up to level 7.
*Increase the numerical value in the skill's description.
Skill manuals and class upgrade materials can be acquired from [[Exploration Quests]] and [[Event Quests|Event Exchanges]].
*Reduce the SP required to use a skill.
*Increase the initial SP of the skill when the character is deployed.
*Add an additional effect to the skill or modify it's range.
If characters do not have a numerical value in their skill or there is no change in the skill's description, the enhancement comes from reducing their skill's cooldown time. For example summoners like Anima or Hanzo have their initial summon or resummon time reduced when their skills are upgraded, but the stats of their summons are dependent on the character's level.
'''Note: If an upgrade doesn't change anything on the skill description, it is likely improving it's uptime/cooldown via its sp cost or starting sp. (Sadly not displayed on the menu currently.)'''
The maximum skill level for bronze rank characters is 3. Skills can be enhanced further by increasing the character's rank to silver. The maximum skill level for silver rank characters is 7. Generally the most significant skill upgrades occur at higher skill levels.
=== Skill Upgrade Requirements ===
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==Intimacy==
==Increasing Intimacy==
[[File:Example Intimacy.png|thumb|676x676px|Anima's intimacy bonuses are HP +5, Nature Boost, and DEF +13. However, none of them actually work.]]
[[File:Example Intimacy.png|thumb|300x300px|Anima's intimacy bonuses are HP +5, Nature Boost, and DEF +13.]]
Intimacy is a stat that indicates how intimate the character is with Gaia / The Protagonist. Intimacy is rated at a value between 0% and 100% After reaching 100% intimacy the character opens their heart to Gaia and he's able to see into their pasts using his "Dragon Eyes." Additionally intimacy is supposed to give intimacy bonuses at 30%, 50%, and 100%. Intimacy bonuses vary between characters and can be viewed on the interaction screen. '''Currently the intimacy bonus mechanic is unimplemented and intimacy only unlocks a character's still01, they have no actual battle effect on characters.'''
Increasing Intimacy unlocks small stat bonuses through certain thresholds, 30%, 50%, 100%. These require gifting characters gifts within the interaction menu.
Giftboxes can be acquired from various ways, including [[Exploration Quests]] and [[Event Quests|Event Exchanges]].
Increasing proficiency provides small independent stat bonuses which is gained through expending Draco and character memories. The required amount of draco and memories increases exponentially as the proficiency increases. Though the stat upgrades is considerably linear and small. Despite this, this is the few ways ASPD, and Reposition time can be improved. The cap for proficiency is up to +99, and would promise roughly 10% improvement in every stat.
[[File:Chart Proficiency.png|thumb|524x524px|Robin's first 25 proficiency increases.The per level growths get worse the more system is invested in.]]
'''Generally, it's recommended to avoid this system entirely.'''
Proficiency is a small stat bonus gained through expending Draco and character duplicates. The maximum proficiency level is 99. Proficiency bonuses experience diminishing returns very quickly. At the moment, it's not a wise use of Draco to enhance any of your characters past +10 at the absolute most, with +7 or +8 being a fair stopping point. The stat gains at around +7 quickly drop and become very minimal. Since it's not easy to farm large amounts of Draco or duplicates, enhancing characters to high proficiency is very difficult with minimal gain. Due to the hundreds of dupes required and the extremely low success rates at the highest levels it's very unlikely you will ever reach +99.
==Upgrade Costs==
Upgrading characters to reach their maximum potential can be a long and tedious process. It's generally recommended to follow this pattern for most characters:
*Proficiency can enhance HP, Attack, Defense, Reposition, and Attack Speed. This is the only way to improve base reposition and attack speed.
# Level Up to Max lv. Bronze
*The cost and number of duplicates needed to increase Proficiency increases with Proficiency level.
# Rank Up to Silver
*At higher levels, upgrades can fail. These only consumes the Draco and not the duplicates.
# Generally Level Up to Lv.50 Silver
*Stat gains are different between characters, and there is no known formula for their gains.
# Skill Upgrade
*The stat gains are flat and works independent of what level your character is. You will gain the same stat boost between giving +1 proficiency to a Lv 1 Romanes, and a Lv 50 Romanes.
**Proficiency doesn't scale with Rank either, so a Bronze Rank Anima will have the same flat stat increases as a Silver Rank Anima.
*+1 gives the largest boost in stats. Subsequent boosts will give less stat gains and increasingly severe diminishing returns. At the moment, upgrading a character past +8 isn't much worth the cost unless you really like a character.
* The max Proficiency level is +99 and requires several hundred duplicates.
*The final proficiency increase for a 4-star costs 1,250,000 Draco, 7 Dupes, and has success rate of 0.5%.
*If you somehow manage to reach +99 proficiency for a specific character it doesn't affect any scouting pool. The character can still be scouted at anytime.
*Only a couple characters have been seen at +99, but they seemed to show an overall 10% increase in HP, Attack, and Attack Speed, and around a 30% increase in Defense (compared using max level Bronze rank).
==Conclusion==
Other upgrade aspects like Levelling-Upping to Max lv. Silver and Proficiency upgrades may not provide substantial enough returns for their cost. And Intimacy is tied to unlocking stills for now.
Upgrading characters to reach their maximum potential can be a long and tedious process. It's generally recommended to follow this pattern for most characters:
# Intimacy (if they have a still01)
=== Max Level/Skill Investment Cost===
# Level up
These tables compute the average time required to grind the materials necessary for max investment for level, rank, and skills through normal means of quest grinding.
There are different means of upgrading characters, often requiring expending farmable resource. Most of these is accessed through the Boost menu, with the only exception being intimacy is access through the Intimacy menu.
Levelling up directly increases character's stats, which improves their combat effectiveness directly. Instead of characters getting exp and the like from clearing quests, characters require battle records and draco to level up. And each character has their own stat growth, and benefits from levelling differently. The stats that grow through levelling would be HP, ATK, and DEF. After a character reaches their maximum level their Rank can be increased, in which they reset back to level 1 and can be levelled up further.
Requirements to increase a character's level scales exponentially as their level and rank goes higher. There is a 1:1.1 ratio on the required cost for exp and draco. And the stat gains don't necessarily scale higher as they gain levels, instead grow linearly. Due to this, it is ideal to mostly cap a character's level if you're invested in ranking them up or simply maxing them out, and otherwise keep them at certain threshold where costs aren't too steep. The best way to acquire Draco and Battle Records is from Exploration Quests.
Rarity
Rank
Max Level
Total EXP
Total Draco
Any ★
Bronze
50
24142
26556
3★
Silver
55
78818
86700
4★
Silver
60
109103
120013
5★
Silver
70
207488
228237
0,6,7★
Silver
80
392233
431456
NOTE: Silver rank calculations start at Silver Rank Level 1
Ranking up will reset the character's level back to 1 while retaining their current stats, and allowing them to level up and be upgraded further. This also allows them to level their skills up to 7. This is done by maxing out their level and spending the needed draco and items to increase their rank.
There are three ranks: Bronze which is where all regular characters start, Silver which rarities 3★ and above can rank up to and is where all alternate characters start, and Gold which is currently locked.
It is important to note that growth of characters differ a lot, with some benefitting greatly through access to better stats, while others solely on access to higher skill levels.
In addition to stats, Silver rank unlocks the character's splash art, as well give them new sprite art.
Note: Some characters may not have a rank up yet. For more info, refer to Rank Up Release History
The required items for rank up have a standard set of requirements depending on their class and rarity. Each class has its own upgrade material item, and a secondary material much harder-to-get item is shared between two of them. The expense of ranking up characters also increases depending on their rarity.
Upgrading skills improves the strength of skills through higher multipliers, improves their uptime through higher durations, lower sp costs, and higher starting sp, and potentially add an additional effect which may include more range or more buffs/debuffs. Skills are upgraded using skill manuals and class upgrade materials. The requirements are standard according to class and rarity. And the expense increases according to their rarity.
Characters starting at bronze rank can upgrade up to level 3, and rank up is required to upgrade up to level 7.
Note: If an upgrade doesn't change anything on the skill description, it is likely improving it's uptime/cooldown via its sp cost or starting sp. (Sadly not displayed on the menu currently.)
Increasing Intimacy unlocks small stat bonuses through certain thresholds, 30%, 50%, 100%. These require gifting characters gifts within the interaction menu.
Increasing proficiency provides small independent stat bonuses which is gained through expending Draco and character memories. The required amount of draco and memories increases exponentially as the proficiency increases. Though the stat upgrades is considerably linear and small. Despite this, this is the few ways ASPD, and Reposition time can be improved. The cap for proficiency is up to +99, and would promise roughly 10% improvement in every stat.
It's generally advised to avoid this system, despite having no other use for memories. For more information refer to Proficiency Data.
Upgrading characters to reach their maximum potential can be a long and tedious process. It's generally recommended to follow this pattern for most characters:
Level Up to Max lv. Bronze
Rank Up to Silver
Generally Level Up to Lv.50 Silver
Skill Upgrade
Other upgrade aspects like Levelling-Upping to Max lv. Silver and Proficiency upgrades may not provide substantial enough returns for their cost. And Intimacy is tied to unlocking stills for now.
These tables compute the average time required to grind the materials necessary for max investment for level, rank, and skills through normal means of quest grinding.