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|damage-type = Single-Target Magic
|damage-type = Single-Target Magic
|attack-reach = Aerial
|attack-reach = Aerial
|trait = Inflicts magic damage on the enemy.
|trait = Inflicts magic damage on the enemy.<br>Can summon a unit for reinforcement.
| range type = 1
| range type = 1
|nature name = Predetermination
|nature name = Predetermination
|nature desc = Shares HP after being deployed with the ally unit first positioned within 1 tile (excluding a summon).<br>ATK +15% of those affected.|nature range type=7}}
|nature desc = Shares HP after being deployed with the ally unit first positioned within 1 tile (excluding summons).<br>ATK +15% of those affected.|nature range type=7}}


{{Intimacy
{{Intimacy
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}}
}}


== Purification Doll ==
== Summon (Purification Doll) ==
{{Stats Summon
{{Stats Summon
| filename = kancrow_doll
| filename = kancrow_doll
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| trait = Does not attack.
| trait = Does not attack.
|nature range type=11}}
|nature range type=11}}
<br>
===Skills===
{{Skill
{{Skill
| filename = kancrow_01
| filename = kancrow_02
| name = Route of Hades
| name = Route of Hades
| recovertype = auto  
| recovertype = auto  
| casttype = manual
| casttype = auto
| initsp = 0
| initsp = 0
| effect = Unit leaves battlefield after having poisoned all enemies within 2 tiles for '''9''' seconds (activates automatically but some enemies such as bosses are immune).  
| effect = Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for '''9''' seconds (activates automatically but some enemies such as bosses are immune).  
| cost = 20
| cost = 20
| effect2 = Unit leaves battlefield after having poisoned all enemies within 2 tiles for '''10''' seconds (activates automatically but some enemies such as bosses are immune).
| effect2 = Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for '''10''' seconds (activates automatically but some enemies such as bosses are immune).
| initsp2 = 0
| initsp2 = 0
| cost2 = 20
| cost2 = 20
| effect3 = Unit leaves battlefield after having poisoned all enemies within 2 tiles for '''11''' seconds (activates automatically but some enemies such as bosses are immune).
| effect3 = Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for '''11''' seconds (activates automatically but some enemies such as bosses are immune).
| initsp3 = 0
| initsp3 = 0
| cost3 = 20
| cost3 = 20
| effect4 = Unit leaves battlefield after having poisoned all enemies within 2 tiles for '''12''' seconds (activates automatically but some enemies such as bosses are immune).
| effect4 = Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for '''12''' seconds (activates automatically but some enemies such as bosses are immune).
| initsp4 = 0
| initsp4 = 0
| cost4 = 20
| cost4 = 20
| effect5 = Unit leaves battlefield after having poisoned all enemies within 2 tiles for '''13''' seconds (activates automatically but some enemies such as bosses are immune).
| effect5 = Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for '''13''' seconds (activates automatically but some enemies such as bosses are immune).
| initsp5 = 0
| initsp5 = 0
| cost5 = 20
| cost5 = 20
| effect6 = Unit leaves battlefield after having poisoned all enemies within 2 tiles for '''14''' seconds (activates automatically but some enemies such as bosses are immune).
| effect6 = Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for '''14''' seconds (activates automatically but some enemies such as bosses are immune).
| initsp6 = 0
| initsp6 = 0
| cost6 = 20
| cost6 = 20
| effect7 = Unit leaves battlefield after having poisoned all enemies within 2 tiles for '''15''' seconds (activates automatically but some enemies such as bosses are immune).
| effect7 = Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for '''15''' seconds (activates automatically but some enemies such as bosses are immune).
| initsp7 = 0
| initsp7 = 0
| cost7 = 20
| cost7 = 20
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|10=You may have some of my candies, too.<br>I tried mixing a lot of different things into them,<br>not just sugar.
|10=You may have some of my candies, too.<br>I tried mixing a lot of different things into them,<br>not just sugar.
}}{{Dialogue Summer
}}{{Dialogue Summer
|1=The s-sun......<br>I can't stand much more......
|1=The s-sun......<br>I can't stand much more of it......
|2=Everyone here is so... cheerful......<br>This place doesn't suit me......
|2=Everyone here is so... cheerful......<br>This place doesn't suit me......
|3=A shell... these can be used for my divinations.<br>Would you... help me......?
|3=A shell... these can be used for my divinations.<br>Would you... help me......?
|4=I ate too much cold food......<br>My stomach... it hurts......
|4=I ate too much cold food......<br>My stomach... it hurts......
|5=Oh, you're going to swim?<br>...Ah, I-I'll try my best......
|5=Oh, you're going to swim?<br>...Ah, I-I'll try my best......
|6=Heh heh heh......<br>I'll treasure all of the memories of this summer that I've made with you......
|6=Hehehe... I'll treasure all of the memories of this summer that I've made with you......
|7=How did you know what I would want......?<br>This, too, is fate......
|7=How did you know what I would want......?<br>This, too, is fate......
|8=......It's so nice and cold......
|8=......It's so nice and cold......
|9=Try putting this shell to your ear.<br>Listen, you can hear the sea...... Hm? What do you mean you can't hear it?
|9=Try putting this shell to your ear.<br>Listen, you can hear the sea...... Hm? What do you mean you can't hear it?
|10=Th-this is more of a few threads than what I'd call 'swimwear'.<br>You really like these, don't you.
|10=Th-this is more of a few threads than what I'd call 'swimwear.' You really like these, don't you.
}}
}}


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==Notes==
==Notes==
* Kancrow's nature triggers on the first character deployed in a 1 tile radius around him. It causes all damage taken to be instead dealt to the character with the higher HP between them. This is similar to Corca's nature and allows for healers to extend their effective range by only needing to heal just Kancrow or his nature target. If the bonded character is undeployed, a new character placed near Kancrow will not trigger his nature again. The 15% ATK increase appears to be inconsistent, sometimes not appearing on the bonded characters damage sheet or sometimes it may appear on Kancrow without his bond active.
[[Category:Summoner]]
[[Category:Summoner]]

Latest revision as of 09:00, 11 October 2024

The Sacred Yatagarasu
Kancrow
5 Stars ☆☆☆☆☆

Caster

Yamato

Bronze
Silver
Illustrator 1boshi
Release Date 1/20/2023
Availability Standard Scouting

Alternate Variants
n/a

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 753 365 108 15 1 70 19 2
50 1008 447 134 15 1 70 19 2
Silver Rank Up
{{{{{upgrade}}}}}
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1008 447 134 15 1 70 19 2
70 1109 487 155 15 1 70 19 2
Silver Rank Up
Silver Rank Up
Bronze Max Level Up
26556
DRACO
24142
EXP
Silver Rank Up
20000
6
4
[[File:{{{Mat3}}}.png|80px]]{{{Mat3Amount}}}
TRAIT Inflicts magic damage on the enemy.
Can summon a unit for reinforcement.
NATURE Predetermination
Shares HP after being deployed with the ally unit first positioned within 1 tile (excluding summons).
ATK +15% of those affected.
DEPLOY
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
HP+5 ATK+7 DEF+13

Skills[edit | edit source]

Undetermined Fate SP Recovery Activation
AUTO MANUAL
Level Effect Init. SP SP Cost
Level 1 Summon a Purification Doll.
(Up to three reinforcement units can be summoned at once.)
20 45
Level 2 Summon a Purification Doll.
(Up to three reinforcement units can be summoned at once.)
21 45
Level 3 Summon a Purification Doll.
(Up to three reinforcement units can be summoned at once.)
22 42
Level 4 Summon a Purification Doll.
(Up to three reinforcement units can be summoned at once.)
23 40
Level 5 Summon a Purification Doll.
(Up to three reinforcement units can be summoned at once.)
24 38
Level 6 Summon a Purification Doll.
(Up to three reinforcement units can be summoned at once.)
25 38
Level 7 Summon a Purification Doll.
(Up to three reinforcement units can be summoned at once.)
25 35
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
Level Skill Upgrade
2
Skill Manual I: 4
3
Skill Manual I: 4

‎‎‎‎‎‎‎‎‎‎Snapped Branch: 5
4
Skill Manual II: 6

‎‎‎‎‎‎‎‎‎‎Branch: 2
5
Skill Manual II: 6

‎‎‎‎‎‎‎‎‎‎Branch: 4
6
Skill Manual III: 6

‎‎‎‎‎‎‎‎‎‎Gelatinous Lubricant: 3
7
Skill Manual III: 6

‎‎‎‎‎‎‎‎‎‎Magical Branch: 3

‎‎‎‎‎‎‎‎‎‎Gelatinous Lubricant: 2


Summon (Purification Doll)[edit | edit source]

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 600 200 80 15 0 {{{redeploy}}} {{{cost}}} 2
50 800 250 100 15 0 {{{redeploy}}} {{{cost}}} 2
Silver Rank Up
{{{{{upgrade}}}}}
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 800 250 100 15 0 none none 2
70 1000 300 150 15 0 none none 2
Silver Rank Up
{{{{{upgrade}}}}}
TRAIT Does not attack.
NATURE Cursed Seal
Speed and Attack Speed of all enemies within attack range -25%.
DEPLOY
{{{large}}}

Skills[edit | edit source]

Route of Hades SP Recovery Activation
AUTO AUTO
Level Effect Init. SP SP Cost
Level 1 Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for 9 seconds (activates automatically but some enemies such as bosses are immune). 0 20
Level 2 Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for 10 seconds (activates automatically but some enemies such as bosses are immune). 0 20
Level 3 Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for 11 seconds (activates automatically but some enemies such as bosses are immune). 0 20
Level 4 Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for 12 seconds (activates automatically but some enemies such as bosses are immune). 0 20
Level 5 Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for 13 seconds (activates automatically but some enemies such as bosses are immune). 0 20
Level 6 Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for 14 seconds (activates automatically but some enemies such as bosses are immune). 0 20
Level 7 Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for 15 seconds (activates automatically but some enemies such as bosses are immune). 0 20
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
{{ {{{upgrade}}} }}


Interactions and Crystalline Good[edit | edit source]

Spellbound Red Thread
[The Sacred Yatagarasu] Kancrow

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win After this battle is over......
There's something I have always
wanted to... um... tell you......
Lose We may have lost, but it is not a
bad omen. Next time we will get a
different result...... maybe.
Rank Up The more I think of you, the more my curses grow in power......
Interaction #1 Ha... hahahaha!
I knew you were going to come.
Interaction #2 Our fortunes say that we're the perfect match.
So... have you thought about our engagement?
Interaction #3 Hey, what a coincidence. I was just......
thinking about getting together for marriage.
Interaction #4 Let's bond with each other.
Don't worry, no one's watching.
Interaction #5 Do you have any fortune you'd like me to tell you?
How about your future fiancé? Aren't you curious?
Interaction #6 none
Gift Box #1 Here... this is in return for your gift.
Think of this doll as... me...
Gift Box #2 I want to treasure the wrapping paper, too.
Because I want anything that's yours.
Gift Box #3 By the way, I need some of your hair and sweat.
I need it as a catalyst for fortune-telling...
Gift Box #4 This is a peculiar piece of underwear...
Oh, I get it. I'll wear these while we bond, am I right?
Gift Box #5 I... I see... you're into this sort of stuff.
O-of course I knew that.
I'm a fortune teller after all...
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
VALENTINES
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 Hello there!
Do you know what day it is today? Hmm?
Interaction #2 I need a catalyst to start my divination.
Um... uh... black, sweet candy... with lots of
sugar!
Interaction #3 It seems as if you have something to give me.
In fact, you should be giving me something.
Interaction #4 I have something for you.
Close the door, and come over here by me...
Interaction #5 Oops, it has all melted.
There's chocolate all over my feathers.
Interaction #6 none
Gift Box #1 The taste of liquor is strong in these
chocolates. Trying to get me drunk, eh?
Heheheh...
Gift Box #2 Th-there's something strange in these
candies... M-my chest is... warm... Ahh...
Gift Box #3 Here, this is one of my spell tags. Take it as
thanks. Then it won't feel so lonely when
you have eaten all your chocolate.
Gift Box #4 Take these from me as thanks. I used no
sugar at all in them, so make sure to swallow
them in one go!
Gift Box #5 You may have some of my candies, too.
I tried mixing a lot of different things into them,
not just sugar.
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
SUMMER
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 The s-sun......
I can't stand much more of it......
Interaction #2 Everyone here is so... cheerful......
This place doesn't suit me......
Interaction #3 A shell... these can be used for my divinations.
Would you... help me......?
Interaction #4 I ate too much cold food......
My stomach... it hurts......
Interaction #5 Oh, you're going to swim?
...Ah, I-I'll try my best......
Interaction #6 none
Gift Box #1 Hehehe... I'll treasure all of the memories of this summer that I've made with you......
Gift Box #2 How did you know what I would want......?
This, too, is fate......
Gift Box #3 ......It's so nice and cold......
Gift Box #4 Try putting this shell to your ear.
Listen, you can hear the sea...... Hm? What do you mean you can't hear it?
Gift Box #5 Th-this is more of a few threads than what I'd call 'swimwear.' You really like these, don't you.
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].


In other languages[edit | edit source]

Japanese Traditional Chinese Japanese Traditional Chinese
Kancrow カンクロウ Kankurou 勘九郎 Kānjiǔláng Purification Doll 形代 Katashiro 替身符紙 Tìshēnfúzhǐ
Predetermination 合縁奇縁 Aienkien 合不合都是緣分 Hébuhédōushìyuánfèn Cursed Seal 呪印 Noroishirushi 咒印 Zhòuyìn
Undetermined Fate 吉凶未分 Kikkyōmibun 吉凶未卜 Jíxiōngwèibǔ Route of Hades 幽明の旅路 Yūmeinotabiji 幽冥的旅途 Yōumíngdelǚtú
The Sacred Yatagarasu 陰陽使いの八咫烏 Onmyōtsukainoyatagarasu 八咫烏的詛咒師 Bāzhǐwūdezǔzhòushī
Spellbound Red Thread 呪わしき赤い糸 Norowashikiakaiito 詛咒的紅線 Zǔzhòudehóngxiàn

Trivia[edit | edit source]

  • A Tengu ritualist and fortune-teller from Yamato. Even though he wields uncanny dark magic, he's a lonely, introverted fellow who only wants marriage. He seems to believe that he has some sort of fated bond with Gaia.

Notes[edit | edit source]

  • Kancrow's nature triggers on the first character deployed in a 1 tile radius around him. It causes all damage taken to be instead dealt to the character with the higher HP between them. This is similar to Corca's nature and allows for healers to extend their effective range by only needing to heal just Kancrow or his nature target. If the bonded character is undeployed, a new character placed near Kancrow will not trigger his nature again. The 15% ATK increase appears to be inconsistent, sometimes not appearing on the bonded characters damage sheet or sometimes it may appear on Kancrow without his bond active.