Baran: Difference between revisions

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|release-date = 12/24/2021
|release-date = 12/24/2021
|rarity = 3 Stars ☆☆☆
|rarity = 3 Stars ☆☆☆
|deploy-tile = High Ground
|damage-type = Single-Target Magic
|character-name = Baran
|character-name = Baran
|character-title = High Priest
|character-title = High Priest
|attack-reach = Aerial
|availability = Standard Scouting
|availability = Flyers, Standard Scouting
|image2 = FULL_Baran_2.png
|image2 = Baran2.png}}
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Baran| class=Caster|rarity=☆☆☆}}{{Character FS | char=Baran (Awakened) | class=Healer|rarity=☆☆☆☆☆☆}} }}
}}
{{Stats
{{Stats
| filename = baran
| filename = baran
| lv max = 40
| lv max = 40
| trait = Inflict magic damage on the enemy.
| hp = 587
| hp = 587
| hp max = 839
| hp max = 839
Line 30: Line 28:
| magic res max = 10
| magic res max = 10
| atk spd = 1.6
| atk spd = 1.6
| range type = 11
|nature name = Golden Dragon Fang Sparkle
|nature desc = Magic damage dealt on target +12% when attacking with 40% or less HP.
}}  
}}  
{{Stats1
{{Stats1
| filename = baran2
| filename = baran2
| lv max = 55
| lv max = 55
| trait = Inflict magic damage on the enemy.
| hp = 839
| hp = 839
| hp max = 954
| hp max = 954
Line 51: Line 45:
| magic res max = 10
| magic res max = 10
| atk spd = 1.6
| atk spd = 1.6
| range type = none
|upgrade= Caster Silver Rank 3
}}
{{CharDetail
|deploy-tile = High Ground
|damage-type = Single-Target Magic
|attack-reach = Aerial
| trait = Inflict magic damage on the enemy.
| range type = 11
| range type = 11
|nature name = Golden Dragon Fang Sparkle
|nature name = Golden Dragon Fang Sparkle
|nature desc = Magic damage dealt on target +12% when attacking with 40% or less HP.
|nature desc = Magic damage dealt on target +12% when target has 40% or less HP.
}}
}}
{{Intimacy
{{Intimacy
Line 66: Line 68:
| recovertype = auto  
| recovertype = auto  
| casttype = manual
| casttype = manual
| effect = ATK '''+30%'''; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until leaving the battlefield.
| effect = ATK '''+30%'''; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until withdrawal.
| initsp = 0
| initsp = 0
| cost = 90
| cost = 90
| effect2 = ATK '''+33%'''; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until leaving the battlefield.
| effect2 = ATK '''+33%'''; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until withdrawal.
| cost2 = 90
| cost2 = 90
| initsp2 = 0
| initsp2 = 0
| effect3 = ATK '''+36%'''; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until leaving the battlefield.
| effect3 = ATK '''+36%'''; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until withdrawal.
| cost3 = 85
| cost3 = 85
| initsp3 = 0
| initsp3 = 0
| effect4 = ATK '''+39%'''; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until leaving the battlefield.
| effect4 = ATK '''+39%'''; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until withdrawal.
| initsp4 = 0
| initsp4 = 0
| cost4 = 85
| cost4 = 85
| effect5 = ATK '''+42%'''; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until leaving the battlefield.
| effect5 = ATK '''+42%'''; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until withdrawal.
| initsp5 = 0
| initsp5 = 0
| cost5 = 85
| cost5 = 85
| effect6 = ATK '''+46%'''; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until leaving the battlefield.
| effect6 = ATK '''+46%'''; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until withdrawal.
| initsp6 = 0
| initsp6 = 0
| cost6 = 85
| cost6 = 85
| effect7 = ATK '''+50%'''; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until leaving the battlefield.
| effect7 = ATK '''+50%'''; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until withdrawal.
| initsp7 = 0
| initsp7 = 0
| cost7 = 80
| cost7 = 80
|upgrade=CasterSkill3}}
|upgrade=CasterSkill3}}
==Interactions and Crystalline Good==
==Interactions and Crystalline Good==
{{Dialogue
{{Dialogue
Line 93: Line 96:
| Unit_name = [High Priest] Baran
| Unit_name = [High Priest] Baran
| Good_name = The Whistle of Harmony
| Good_name = The Whistle of Harmony
|Win =Alright, that's it! Let's keep it up!  
|Win = Alright, that's it! Let's keep it up!  
|Lose =Are you alright!? It doesn't matter if we win or lose so long as you're safe......  
|Lose = Are you alright!?<br>It doesn't matter if we win or <br>lose, so long as you're safe......
|Rank Up = Sparkling golden dragon fangs shall lead the way! Accept thy blessings!
|Rank Up = Sparkling golden dragon fangs shall lead my way!<br>Accept my blessings!
|Interaction #1 =If you're going on quest, I definitely want to join. I'm so interested in how you fight. And......  
|Interaction #1 =If you're going on quest, I definitely want to join. I'm so interested in how you fight. And......  
|Interaction #2 =Why, if it isn't you! I was just thinking about you!  
|Interaction #2 =Why, if it isn't you! I was just thinking about you!  
Line 106: Line 109:
|Gift Box #4 =You're really giving me a present? Why, thank you.  
|Gift Box #4 =You're really giving me a present? Why, thank you.  
|Gift Box #5 =Are you sure I can accept something so valuable? Be sure to except something just as fine as this!  
|Gift Box #5 =Are you sure I can accept something so valuable? Be sure to except something just as fine as this!  
}}
}}{{Dialogue Summer  
 
{{Dialogue Summer  
| 1=Oh, it's you?<br>I was just thinking about going for a swim.
| 1=Oh, it's you?<br>I was just thinking about going for a swim.
| 2=I found some neatly shaped seashells.<br>I got some for you, too.
| 2=I found some neatly shaped seashells.<br>I got some for you, too.
Line 114: Line 115:
| 4=You're going to swim out to opean sea?<br>Then, let's make a competition!
| 4=You're going to swim out to opean sea?<br>Then, let's make a competition!
| 5=The beach is great in the evening.<br>It's nice being together just the two of us like this with peace and quiet......
| 5=The beach is great in the evening.<br>It's nice being together just the two of us like this with peace and quiet......
| 6 =Sun lotion?<br>I'll use this with pleasure.<br>
| 6 =Sun lotion?<br>I'll use this with pleasure.
| 7=I really enjoy the meals from the Sea Lodge.<br>Thank you for going out of your way.
| 7=I really enjoy the meals from the Sea Lodge.<br>Thank you for going out of your way.
|8 =Isn't this hard to get your hands on?<br>Oh my, this will be hard to repay......
|8 =Isn't this hard to get your hands on?<br>Oh my, this will be hard to repay......
|9 =Even if it's summer, isn't this a bit indecent......?<br>I don't mind wearing it, though......
|9 =Even if it's summer, isn't this a bit indecent......?<br>I don't mind wearing it, though......
|10 =Th-this is a swimsuit......?<br>Um, I don't think it'll fit......
|10 =Th-this is a swimsuit......?<br>Um, I don't think it'll fit......
}}{{Dialogue Valentines
|1=I have heard that Valentine's Day is a<br>celebration of love. Isn't that lovely?
|2=You have feelings for someone, give them chocolates,<br>and then tie the knot, right?
|3=Are you also trying your hand at making chocolates?<br>If you need help, please don't hesitate to ask.
|4=In order to make candy well, you also<br>need to take breaks sometimes.
|5=Making chocolates is so much fun, isn't it!
|6=Oh, look at these!<br>Thank you so very much!
|7=Have you given these to anybody else?<br>Oh, no? Just to me?
|8=All these little beautiful chocolates...<br>They make me so happy, even just by looking<br>at them.
|9=Please wait a little bit for my gift in exchange.<br>I really hope it makes you happy!
|10=I absolutely never expected to get chocolates!<br>Would you like to eat them with me over there?
}}
}}
== In other languages ==
== In other languages ==
{| class="wikitable"
{| class="wikitable"

Latest revision as of 09:08, 21 June 2024

High Priest
Baran
3 Stars ☆☆☆

Caster

Surtsey

Bronze
Silver
Illustrator CHIVO
Release Date 12/24/2021
Availability Standard Scouting

Alternate Variants
n/a

Alternate Variants
☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 587 250 40 10 1 70 17 1.6
40 839 354 67 10 1 70 17 1.6
Silver Rank Up
{{{{{upgrade}}}}}
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 839 354 67 10 1 70 17 1.6
55 954 481 71 10 1 70 17 1.6
Silver Rank Up
Silver Rank Up
Bronze Max Level Up
26556
DRACO
24142
EXP
Silver Rank Up
10000
[[File:{{{Mat1}}}.png|80px]]{{{Mat1Amount}}}
[[File:{{{Mat2}}}.png|80px]]{{{Mat2Amount}}}
[[File:{{{Mat3}}}.png|80px]]{{{Mat3Amount}}}
TRAIT Inflict magic damage on the enemy.
NATURE Golden Dragon Fang Sparkle
Magic damage dealt on target +12% when target has 40% or less HP.
DEPLOY
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Enhance Nature HP +7 Defense +13

Skills[edit | edit source]

Golden Dragon Jaws SP Recovery Activation
AUTO MANUAL
Level Effect Init. SP SP Cost
Level 1 ATK +30%; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until withdrawal. 0 90
Level 2 ATK +33%; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until withdrawal. 0 90
Level 3 ATK +36%; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until withdrawal. 0 85
Level 4 ATK +39%; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until withdrawal. 0 85
Level 5 ATK +42%; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until withdrawal. 0 85
Level 6 ATK +46%; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until withdrawal. 0 85
Level 7 ATK +50%; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until withdrawal. 0 80
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
Level Skill Upgrades
2
Skill Manual I: 1
3
Skill Manual I: 2

‎‎‎‎‎‎‎‎‎‎Snapped Branch: 1
4
Skill Manual II: 1

‎‎‎‎‎‎‎‎‎‎Branch: 1
5
Skill Manual II: 1

‎‎‎‎‎‎‎‎‎‎Branch: 2
6
Skill Manual III: 1

Gelatinous Lubricant: 1
7
Skill Manual III: 2

Magical Branch: 2


Interactions and Crystalline Good[edit | edit source]

The Whistle of Harmony
[High Priest] Baran

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win Alright, that's it! Let's keep it up!
Lose Are you alright!?
It doesn't matter if we win or
lose, so long as you're safe......
Rank Up Sparkling golden dragon fangs shall lead my way!
Accept my blessings!
Interaction #1 If you're going on quest, I definitely want to join. I'm so interested in how you fight. And......
Interaction #2 Why, if it isn't you! I was just thinking about you!
Interaction #3 Don't get tense just 'cause it's the two of us. I'm not even sure what to do in this situation.
Interaction #4 Aren't you tired? sometimes you do need to rest.
Interaction #5 Your dragon fang is sure bright today. Something good is sure to happen.
Interaction #6 none
Gift Box #1 Don't say something so naughty... I don't even know how to return the favor...
Gift Box #2 These undies are so thin! B-but, I'm happy you got 'em for me!
Gift Box #3 Are you sure? Thank you......
Gift Box #4 You're really giving me a present? Why, thank you.
Gift Box #5 Are you sure I can accept something so valuable? Be sure to except something just as fine as this!
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
SUMMER
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 Oh, it's you?
I was just thinking about going for a swim.
Interaction #2 I found some neatly shaped seashells.
I got some for you, too.
Interaction #3 Don't you think you've been swimming too much?
Summer has only just begun, so do it moderately.
Interaction #4 You're going to swim out to opean sea?
Then, let's make a competition!
Interaction #5 The beach is great in the evening.
It's nice being together just the two of us like this with peace and quiet......
Interaction #6 none
Gift Box #1 Sun lotion?
I'll use this with pleasure.
Gift Box #2 I really enjoy the meals from the Sea Lodge.
Thank you for going out of your way.
Gift Box #3 Isn't this hard to get your hands on?
Oh my, this will be hard to repay......
Gift Box #4 Even if it's summer, isn't this a bit indecent......?
I don't mind wearing it, though......
Gift Box #5 Th-this is a swimsuit......?
Um, I don't think it'll fit......
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
VALENTINES
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 I have heard that Valentine's Day is a
celebration of love. Isn't that lovely?
Interaction #2 You have feelings for someone, give them chocolates,
and then tie the knot, right?
Interaction #3 Are you also trying your hand at making chocolates?
If you need help, please don't hesitate to ask.
Interaction #4 In order to make candy well, you also
need to take breaks sometimes.
Interaction #5 Making chocolates is so much fun, isn't it!
Interaction #6 none
Gift Box #1 Oh, look at these!
Thank you so very much!
Gift Box #2 Have you given these to anybody else?
Oh, no? Just to me?
Gift Box #3 All these little beautiful chocolates...
They make me so happy, even just by looking
at them.
Gift Box #4 Please wait a little bit for my gift in exchange.
I really hope it makes you happy!
Gift Box #5 I absolutely never expected to get chocolates!
Would you like to eat them with me over there?
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].


In other languages[edit | edit source]

Japanese Traditional Chinese
Baran バラン Baran 畢宿 Bìxiù
Golden Dragon Fang Sparkle 黄金竜牙の煌き Koganeryūgenokirameki 黃金龍牙之煌熠 Huángjīnlóngyázhīhuángyì
Golden Dragon Awakening 黄金竜のアギト Koganeryūnoagito 黃金龍之覺醒 Huángjīnlóngzhījuéxǐng
High Priest 司祭長 Shisai-chō 祭司長 Jìsīzhǎng
The Whistle of Harmony 調和の蟲笛 Chōwanomushibue 調和的蟲笛 Tiáohédechóngdí

Notes[edit | edit source]

  • His English Nature states "when attacking with 40% or less hp" but his Japanese Nature states it's when attacking ENEMIES with that have 40% or less hp.
  • Baran is generally decent all-around and a useful unit. Flexible range, a Skill that's easy to use and never turns off, good DPS, and is easily obtained from Flyers.
  • A previous Update greatly increased the SP cost of his skills. This does make him less useful, but he does have a use.