Azmond (Awakened): Difference between revisions

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{{Warning Placeholder}}{{Infobox Character Alter
{{Infobox Character Alter
|character-name = Azmond
|character-name = Azmond
|character-title = Reppin’ Lust
|character-title = Reppin’ Lust
|image = FULL_azmond_awaken.png
|image = FULL_azmond_awaken.png
|alternate-link= [[Azmond]]
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Azmond | class=Stranger|rarity=☆☆☆☆☆☆}}{{Character FS | char=Azmond (Awakened) | class=Stranger|rarity=☆☆☆☆☆☆}} }}
|rarity = 6 Stars ☆☆☆☆☆☆  
|rarity = 6 Stars ☆☆☆☆☆☆  
|class = Stranger
|class = Stranger
|country = Verdancia
|country = Verdancia
|illustrator-link =   
|illustrator-link =[https://twitter.com/gomtang_p GomTang]  
|release-date = 6/16/2023
|release-date = 6/16/2023
|availability = Limited Scouting
|availability = Limited Scouting
|release-year=2023}}{{Stats1
|release-year=2023}}{{Stats1
| filename = azmond_(awakened)
| filename = azmond_(awakened)
| lv max =  
| lv max = 80
| hp =  
| hp = 1076
| hp max =  
| hp max = 1380
| atk =  
| atk = 347
| atk max =  
| atk max = 525
| def =
| def = 108
| def max =  
| def max = 143
| magic res =  
| magic res = 0
| magic res max =  
| magic res max = 0
| cost =  
| cost = 10
| redeploy =  
| redeploy = 70
| class = Stranger
| class = Stranger
| block =  
| block = 1
| atk spd =  
| atk spd = 2
| range type = none
| range type = none
| display-header =  
| display-header =  
Line 34: Line 34:
|damage-type = Single-Target Magic
|damage-type = Single-Target Magic
|attack-reach= Aerial
|attack-reach= Aerial
| range type = 12
| range type = 1
| trait =  
| trait = Inflicts Magic Damage on the enemy.<br>Each time skill is activated, its effect changes.
| nature name =  
| nature name = Everyone’s Top-Notch!
| nature desc =  
| nature desc = When 6(+) ally units are on the battlefield, 30% chance of attacking all enemy units within attack range at the same time.
| upgrade-display = none;
| upgrade-display = none;
}}
}}
{{Intimacy
{{Intimacy
|bonus1 = Magic Resist +5
|bonus1 = HP +5
|bonus2 = Defense + 7
|bonus2 = Attack +7
|bonus3 = Defense +13
|bonus3 = Defense +13
}}
}}
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{{Skill
{{Skill
| filename = azmondb_01
| filename = azmondb_01
| name = Million Carat Shot
| name = Pump Up the Heartbeat!
| recovertype = auto
| recovertype = auto
| casttype = manual
| casttype = manual
| effect =
| effect = Each time skill is activated, its effect changes.<br>- For 25 seconds, ATK '''+25%''' for all ally units within attack range, including oneself. When skill activates again, all affected allies have their HP restored by '''30%''' of their MAX HP (just once).<br>- For 25 seconds, ATK '''-25%''', DEF '''-50%''' for all enemies within attack range. When skill activates again, inflicts damage at '''150%''' ATK to all affected enemies.
| initsp =  
| initsp = 0
| cost =  
| cost = 35
| effect2 =
| effect2 = Each time skill is activated, its effect changes.<br>- For 25 seconds, ATK '''+27%''' for all ally units within attack range, including oneself. When skill activates again, all affected allies have their HP restored by '''33%''' of their MAX HP (just once).<br>- For 25 seconds, ATK '''-27%''', DEF '''-54%''' for all enemies within attack range. When skill activates again, inflicts damage at '''155%''' ATK to all affected enemies.
| initsp2 =  
| initsp2 = 3
| cost2 =  
| cost2 = 35
| effect3 =
| effect3 = Each time skill is activated, its effect changes.<br>- For 25 seconds, ATK '''+29%''' for all ally units within attack range, including oneself. When skill activates again, all affected allies have their HP restored by '''36%''' of their MAX HP (just once).<br>- For 25 seconds, ATK '''-29%''', DEF '''-58%''' for all enemies within attack range. When skill activates again, inflicts damage at '''160%''' ATK to all affected enemies.
| initsp3 =  
| initsp3 = 6
| cost3 =  
| cost3 = 35
| effect4 =  
| effect4 = Each time skill is activated, its effect changes.<br>- For 25 seconds, ATK '''+31%''' for all ally units within attack range, including oneself. When skill activates again, all affected allies have their HP restored by '''39%''' of their MAX HP (just once).<br>- For 25 seconds, ATK '''-31%''', DEF '''-62%''' for all enemies within attack range. When skill activates again, inflicts damage at '''170%''' ATK to all affected enemies.
| initsp4 =  
| initsp4 = 9
| cost4 =  
| cost4 = 35
| effect5 =  
| effect5 = Each time skill is activated, its effect changes.<br>- For 25 seconds, ATK '''+34%''' for all ally units within attack range, including oneself. When skill activates again, all affected allies have their HP restored by '''42%''' of their MAX HP (just once).<br>- For 25 seconds, ATK '''-34%''', DEF '''-66%''' for all enemies within attack range. When skill activates again, inflicts damage at '''180%''' ATK to all affected enemies.
| initsp5 =  
| initsp5 = 12
| cost5 =  
| cost5 = 35
| effect6 =  
| effect6 = Each time skill is activated, its effect changes.<br>- For 25 seconds, ATK '''+37%''' for all ally units within attack range, including oneself. When skill activates again, all affected allies have their HP restored by '''46%''' of their MAX HP (just once).<br>- For 25 seconds, ATK '''-37%''', DEF '''-70%''' for all enemies within attack range. When skill activates again, inflicts damage at '''190%''' ATK to all affected enemies.
| initsp6 =  
| initsp6 = 15
| cost6 =  
| cost6 = 35
| effect7 =  
| effect7 = Each time skill is activated, its effect changes.<br>- For 25 seconds, ATK '''+40%''' for all ally units within attack range, including oneself. When skill activates again, all affected allies have their HP restored by '''50%''' of their MAX HP (just once).<br>- For 25 seconds, ATK '''-40%''', DEF '''-75%''' for all enemies within attack range. When skill activates again, inflicts damage at '''200%''' ATK to all affected enemies.
| initsp7 =  
| initsp7 = 20
| cost7 =  
| cost7 = 35
|upgrade =StrangerSkill6}}
|upgrade =StrangerSkill6}}


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{{Dialogue Alter
{{Dialogue Alter
| Unit_name = [Reppin’ Lust] Azmond
| Unit_name = [Reppin’ Lust] Azmond
|Win =  
|Win = Yo, looks like we win!<br>Now, let's get to making it up<br>to each other......
|Lose =  
|Lose = Boo, that's lame! Hey, I'll pay with my body, so go easy on me!
|Original = Azmond
|Original = Azmond
}}
}}


==In other languages==
== In other languages ==
{| class="wikitable"
{| class="wikitable"
!
!
Line 89: Line 89:
|-
|-
!Azmond
!Azmond
|
|アズモンド ''Azumondo''
|
|阿茲莫德 ''Āzīmòdé''
|-
|-
|-
|-
!
!Everyone’s Top-Notch!
|
|最高だぜ、お前ら! ''Saikōdaze, omaera!''
|
|你們真的最棒了! ''Nǐmenzhēndezuìbàngle!''
|-
|-
|-
|-
!
!Pump Up the Heartbeat!
|
|ハートビート・ボルテー ''Hātobīto borutē''
|
|心跳電流 ''Xīntiàodiànliú''
|-
|-
|-
|-
!Reppin’ Lust
!Reppin’ Lust
|
|レペゼンラスト ''Repezenrasuto''
|
|背負色慾代表 ''Bèifùsèyùdàibiǎo''
|}
|}
==Trivia==
*Azmond can shift between his demonic form and his regular satyr form at will, though he mostly seems to reserve the former for special occasions.
==Notes==
==Notes==
*The alternating, flexile nature of his skill allows him to function as a potent team buffer for allies in range, or a tactical AoE nuke for enemies in range, switching between the two functions every time he casts his skill. His first cast will always be the ally buff variant, and 2nd cast will damage and debuff enemies, 3rd cast will buff allies again and so on, so forth.
*As units can't share the same tile, where he's positioned and who gets to be in his attack range can change mission to mission based on the circumstance. It's possible to try and get the best of both worlds by placing melee allies close to him and leaving the outer part of his attack range open for enemies to stand in as well.
*Surprisingly good dps, especially when empowered by his own buffs.
*The one-time heal will trigger only the first time he uses his skill. It can be useful for teams who want to delay deploying their healer, and it also heals himself.

Latest revision as of 12:18, 7 March 2024

Reppin’ Lust
Azmond
6 Stars ☆☆☆☆☆☆

Stranger

Verdancia

Silver
Illustrator GomTang
Release Date 6/16/2023
Availability Limited Scouting

Alternate Variants
none

Alternate Variants
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1076 347 108 0 1 70 10 2
80 1380 525 143 0 1 70 10 2
Silver Rank Up
{{{{{upgrade}}}}}
TRAIT Inflicts Magic Damage on the enemy.
Each time skill is activated, its effect changes.
NATURE Everyone’s Top-Notch!
When 6(+) ally units are on the battlefield, 30% chance of attacking all enemy units within attack range at the same time.
DEPLOY
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
HP +5 Attack +7 Defense +13

Skills[edit | edit source]

Pump Up the Heartbeat! SP Recovery Activation
AUTO MANUAL
Level Effect Init. SP SP Cost
Level 1 Each time skill is activated, its effect changes.
- For 25 seconds, ATK +25% for all ally units within attack range, including oneself. When skill activates again, all affected allies have their HP restored by 30% of their MAX HP (just once).
- For 25 seconds, ATK -25%, DEF -50% for all enemies within attack range. When skill activates again, inflicts damage at 150% ATK to all affected enemies.
0 35
Level 2 Each time skill is activated, its effect changes.
- For 25 seconds, ATK +27% for all ally units within attack range, including oneself. When skill activates again, all affected allies have their HP restored by 33% of their MAX HP (just once).
- For 25 seconds, ATK -27%, DEF -54% for all enemies within attack range. When skill activates again, inflicts damage at 155% ATK to all affected enemies.
3 35
Level 3 Each time skill is activated, its effect changes.
- For 25 seconds, ATK +29% for all ally units within attack range, including oneself. When skill activates again, all affected allies have their HP restored by 36% of their MAX HP (just once).
- For 25 seconds, ATK -29%, DEF -58% for all enemies within attack range. When skill activates again, inflicts damage at 160% ATK to all affected enemies.
6 35
Level 4 Each time skill is activated, its effect changes.
- For 25 seconds, ATK +31% for all ally units within attack range, including oneself. When skill activates again, all affected allies have their HP restored by 39% of their MAX HP (just once).
- For 25 seconds, ATK -31%, DEF -62% for all enemies within attack range. When skill activates again, inflicts damage at 170% ATK to all affected enemies.
9 35
Level 5 Each time skill is activated, its effect changes.
- For 25 seconds, ATK +34% for all ally units within attack range, including oneself. When skill activates again, all affected allies have their HP restored by 42% of their MAX HP (just once).
- For 25 seconds, ATK -34%, DEF -66% for all enemies within attack range. When skill activates again, inflicts damage at 180% ATK to all affected enemies.
12 35
Level 6 Each time skill is activated, its effect changes.
- For 25 seconds, ATK +37% for all ally units within attack range, including oneself. When skill activates again, all affected allies have their HP restored by 46% of their MAX HP (just once).
- For 25 seconds, ATK -37%, DEF -70% for all enemies within attack range. When skill activates again, inflicts damage at 190% ATK to all affected enemies.
15 35
Level 7 Each time skill is activated, its effect changes.
- For 25 seconds, ATK +40% for all ally units within attack range, including oneself. When skill activates again, all affected allies have their HP restored by 50% of their MAX HP (just once).
- For 25 seconds, ATK -40%, DEF -75% for all enemies within attack range. When skill activates again, inflicts damage at 200% ATK to all affected enemies.
20 35
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
Level Skill Upgrade
2
Skill Manual I: 5
3
Skill Manual I: 5

Weathered Claws: 10
4
Skill Manual II: 8

Claws: 4
5
Skill Manual II: 8

Weathered Claws: 8
6
Skill Manual III: 8

Gelatinous Lubricant: 4
7
Skill Manual III: 8

Claws of the Depraved: 6

Gelatinous Lubricant: 3


Interactions and Crystalline Good[edit | edit source]

REGULAR
Event Dialogue
Win Yo, looks like we win!
Now, let's get to making it up
to each other......
Lose Boo, that's lame! Hey, I'll pay with my body, so go easy on me!
Rank Up {{{Rank Up}}}
Interaction #1 {{{1}}}
Interaction #2 {{{2}}}
Interaction #3 {{{3}}}
Interaction #4 {{{4}}}
Interaction #5 {{{5}}}
Interaction #6 {{{11}}}
Gift Box #1 {{{6}}}
Gift Box #2 {{{7}}}
Gift Box #3 {{{8}}}
Gift Box #4 {{{9}}}
Gift Box #5 {{{10}}}
Gift Box #6 {{{12}}}
For full crystalline good and interaction lines, refer to Azmond.


In other languages[edit | edit source]

Japanese Traditional Chinese
Azmond アズモンド Azumondo 阿茲莫德 Āzīmòdé
Everyone’s Top-Notch! 最高だぜ、お前ら! Saikōdaze, omaera! 你們真的最棒了! Nǐmenzhēndezuìbàngle!
Pump Up the Heartbeat! ハートビート・ボルテー Hātobīto borutē 心跳電流 Xīntiàodiànliú
Reppin’ Lust レペゼンラスト Repezenrasuto 背負色慾代表 Bèifùsèyùdàibiǎo

Trivia[edit | edit source]

  • Azmond can shift between his demonic form and his regular satyr form at will, though he mostly seems to reserve the former for special occasions.

Notes[edit | edit source]

  • The alternating, flexile nature of his skill allows him to function as a potent team buffer for allies in range, or a tactical AoE nuke for enemies in range, switching between the two functions every time he casts his skill. His first cast will always be the ally buff variant, and 2nd cast will damage and debuff enemies, 3rd cast will buff allies again and so on, so forth.
  • As units can't share the same tile, where he's positioned and who gets to be in his attack range can change mission to mission based on the circumstance. It's possible to try and get the best of both worlds by placing melee allies close to him and leaving the outer part of his attack range open for enemies to stand in as well.
  • Surprisingly good dps, especially when empowered by his own buffs.
  • The one-time heal will trigger only the first time he uses his skill. It can be useful for teams who want to delay deploying their healer, and it also heals himself.