Template:Skill: Difference between revisions
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{| class="wikitable" style="width: | {| class="wikitable" style="width:65%; margin:0 0 0em 1em; font-size:1em;" | ||
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! rowspan="2" | [[File:SkillIcon_{{{filename|charactername}}}.png|75px]] | ! rowspan="2" | [[File:SkillIcon_{{{filename|charactername}}}.png|75px]] | ||
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! colspan=4 style="display:{{{range type|none}}}"| <div class="mw-collapsible mw-collapsed" style="width:100%; overflow:auto; vertical-align: text-bottom;"> Range <div class="mw-collapsible-content"> | ! colspan=4 style="display:{{{range type|none}}}"| <div class="mw-collapsible mw-collapsed" style="width:100%; overflow:auto; vertical-align: text-bottom;"> Range <div class="mw-collapsible-content"> | ||
[[File:Range{{{range type|1}}}.png|height=70px| center| middle]] | [[File:Range{{{range type|1}}}.png|height=70px| center| middle]]<!-- <includeonly>[[Category:Skill-Range-Change]]</includeonly> --> | ||
<span style="display:{{{damage-type|none}}}><b>Damage Type:</b> [[:Category:{{{damage-type}}}|{{{damage-type}}}]< | <span style="display:{{{damage-type|none}}}><b>Damage Type:</b> [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]<br><!-- <includeonly>[[Category:Skill-{{{damage-type}}}]]</includeonly> --></span> | ||
<span style="display:{{{attack-reach|none}}}><b>Attack Reach:</b> [[:Category:{{{attack-reach}}}|{{{attack-reach}}}]]</span></div></div> | <span style="display:{{{attack-reach|none}}}><b>Attack Reach:</b> [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]<!-- <includeonly>[[Category:Skill-{{{attack-reach}}}]]</includeonly> --></span></div></div> | ||
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Revision as of 08:23, 7 March 2024
File:SkillIcon charactername.png | skillname | ||
---|---|---|---|
Level | Effect | Init. SP | SP Cost |
Level 1 | ? | Y | X |
Level 2 | ? | Y | X |
Level 3 | ? | Y | X |
Upgrade
Skill upgrade is now included in the skillbox, but clean up in pages make take time. So if ever, you can go ahead and add this attribute into the present skill template to specify which skill upgrade template to use. The format is ClassSkill# where # is the rarity, and Class is one of the 7 classes.
Not including the upgrade field will hide the section, which is useful only when a character has a separate skill set for their transformation or summon.
{{Skill |upgrade= SupporterSkill6 |}}
Values for upgrade attribute
ClassSkill# (where class is whichever class, # is rarity eg FighterSkill0 for Gaia a 0 star Fighter)