Template:CharDetail: Difference between revisions
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{|class="wikitable" style=" | {|class="wikitable" style="width:65%; margin:0 0 0em 1em; font-size:1em; text-align:center;" | ||
|- style="display:{{{trait}}};" | |- style="display:{{{trait|none}}};" | ||
! style="text-align:center; width:75px;" colspan="1" | TRAIT | ! title="A unit's basic function in combat." style="text-align:center; width:75px;" colspan="1" | TRAIT | ||
| style="background-color:#ffffff;" colspan=" | | style="background-color:#ffffff;text-align:left;" colspan="7" | {{{trait|?}}} | ||
|- style="display:{{{nature}}};" | |- style="display:{{{nature name|none}}};" | ||
! style="background-color:#dbffdb; text-align:center;" colspan="1" | NATURE | ! title="Character's unique passive skill that usually gives them a unique buff or function." style="background-color:#dbffdb; text-align:center;" colspan="1" | NATURE | ||
| style="background-color:#f2fef2; font-weight:normal; text-align:left;" colspan="6"| '''{{{nature name|?}}}''' <br> {{{nature desc|?}}} | | style="background-color:#f2fef2; font-weight:normal; text-align:left;" colspan="6"| '''{{{nature name|?}}}''' <br> {{{nature desc|?}}} | ||
| style="display:{{{nature range type|none}}};"|[[File:Range{{{nature range type|1}}}.png|140px| center| middle]] | |||
|- style="display:{{{range type|none}}};" | |- style="display:{{{range type|none}}};" | ||
! style="background-color:DarkTurquoise; text-align:center;" colspan="1" | DEPLOY | ! title="Details where a unit can be deployed, what type of damage they deal, to how many targets, and its reach." style="background-color:DarkTurquoise; text-align:center;" colspan="1" | DEPLOY | ||
| colspan="3"style="background-color:#ACEAE8; font-weight:normal; text-align:left;" | | | colspan="3"style="background-color:#ACEAE8; font-weight:normal; text-align:left;" | | ||
* <b>Deploy Tile:</b> [[:Category:{{{deploy-tile}}}|{{{deploy-tile}}}]] | * <b>Deploy Tile:</b> [[:Category:{{{deploy-tile}}}|{{{deploy-tile}}}]] | ||
* <b>Damage Type:</b> [[:Category:{{{damage-type}}}|{{{damage-type}}}]] | * <b>Damage Type:</b> [[:Category:{{{damage-type}}}|{{{damage-type}}}]] | ||
* <b>Attack Reach:</b> [[:Category:{{{attack-reach}}}|{{{attack-reach}}}]] | * <b>Attack Reach:</b> [[:Category:{{{attack-reach}}}|{{{attack-reach}}}]] | ||
|colspan="50" style=" background-color:#ACEAE8; font-weight:normal; text-align:left; width:140px;|[[File:Range{{{range type | |colspan="50" style=" background-color:#ACEAE8; font-weight:normal; text-align:left; width:140px;|[[File:Range{{{range type}}}.png|140px| center| middle| link=[[:Category:Range{{{range type}}}]]]] | ||
<div style="text-align: center;; display:{{{large|none}}}"><b>[[:Category:Large Unit|Large Unit]]</div><div style="display:none">{{{large}}}</div> | |||
|} | |} | ||
<div style="display:none;">__NOTOC__ | <div style="display:none;">__NOTOC__ | ||
Line 18: | Line 20: | ||
[[Category:{{{damage-type}}}]] | [[Category:{{{damage-type}}}]] | ||
[[Category:{{{attack-reach}}}]] | [[Category:{{{attack-reach}}}]] | ||
</div> | [[Category:Range{{{range type}}}]] | ||
</div><noinclude> | |||
=Template Useage= | |||
Used primarily on Character pages, right below character's stats. Occasionally used twice when character has a transformation or summon. | |||
=Values for Deploy Tile= | |||
* [[:Category:Low Ground|Low Ground]] | |||
* [[:Category:High Ground|High Ground]] | |||
* [[:Category:Both|Both]] | |||
=Values for damage type= | |||
* [[:Category:Single-Target Physical|Single-Target Physical]] | |||
* [[:Category:Cleave Physical|Cleave Physical]] | |||
* [[:Category:AoE Physical|AoE Physical]] | |||
* [[:Category:Single-Target Magic|Single-Target Magic]] | |||
* [[:Category:AoE Magic|AoE Magic]] | |||
* [[:Category:Single-Target Heal|Single-Target Heal]] | |||
* [[:Category:Multi-Target Heal|Multi-Target Heal]] | |||
=Values for attack reach= | |||
* [[:Category:Ground|Ground]] | |||
* [[:Category:Aerial|Aerial]] | |||
* [[:Category:Ally|Ally]] | |||
=Values for range attribute= | |||
<gallery> | |||
File:Range1.png|File:range1.png | |||
File:Range2.png|File:range2.png | |||
File:Range3.png|File:range3.png | |||
File:Range4.png|File:range4.png | |||
File:Range5.png|File:range5.png | |||
File:Range6.png|File:range6.png | |||
File:Range7.png|File:range7.png | |||
File:Range8.png|File:range8.png | |||
File:Range9.png|File:range9.png | |||
File:Range10.png|File:range10.png | |||
File:Range11.png|File:range11.png | |||
File:Range12.png|File:range12.png | |||
File:Range13.png|File:range13.png | |||
File:Range14.png|File:range14.png | |||
File:Range15.png|File:range15.png | |||
File:Range16.png|File:range16.png | |||
File:Range17.png|File:range17.png | |||
File:Range18.png|File:range18.png | |||
File:Range19.png|File:range19.png | |||
File:Range20.png|File:range20.png | |||
</gallery> | |||
==Wiki use ranges== | |||
<gallery> | |||
File:rangeglobal.png|File:rangeglobal.png | |||
File:rangeglobal lg.png|File:rangeglobal lg.png | |||
File:rangeglobal hg.png|File:rangeglobal hg.png | |||
</gallery> | |||
=Large Unit= | |||
Using Large Unit = large will trigger character to be included in the large unit category and note the property below range. | |||
</noinclude> |
Latest revision as of 08:20, 7 March 2024
Template Useage[edit source]
Used primarily on Character pages, right below character's stats. Occasionally used twice when character has a transformation or summon.
Values for Deploy Tile[edit source]
Values for damage type[edit source]
- Single-Target Physical
- Cleave Physical
- AoE Physical
- Single-Target Magic
- AoE Magic
- Single-Target Heal
- Multi-Target Heal
Values for attack reach[edit source]
Values for range attribute[edit source]
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File:range1.png
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File:range2.png
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File:range3.png
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File:range4.png
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File:range5.png
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File:range6.png
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File:range7.png
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File:range8.png
-
File:range9.png
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File:range10.png
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File:range11.png
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File:range12.png
-
File:range13.png
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File:range14.png
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File:range15.png
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File:range16.png
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File:range17.png
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File:range18.png
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File:range19.png
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File:range20.png
Wiki use ranges[edit source]
-
File:rangeglobal.png
-
File:rangeglobal lg.png
-
File:rangeglobal hg.png
Large Unit[edit source]
Using Large Unit = large will trigger character to be included in the large unit category and note the property below range.