Editing Yuno (Awakened)
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{{Infobox Character Alter | {{Warning Placeholder}}{{Infobox Character Alter | ||
|character-name = Yuno | |character-name = Yuno | ||
|character-title = I Will Find My Happiness! | |character-title = I Will Find My Happiness! | ||
|image = FULL_yuno_awaken.png | |image = FULL_yuno_awaken.png | ||
|alternate- | |alternate-link= [[Yuno]] | ||
|rarity = 6 Stars ☆☆☆☆☆☆ | |rarity = 6 Stars ☆☆☆☆☆☆ | ||
|class = Healer | |class = Healer | ||
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| nature desc = When deployed, every ally unit deployed within this unit's attack range (excluding itself) provides DEF +15% to it (MAX of +45%). | | nature desc = When deployed, every ally unit deployed within this unit's attack range (excluding itself) provides DEF +15% to it (MAX of +45%). | ||
| upgrade-display = none; | | upgrade-display = none; | ||
}} | |||
{{Intimacy|bonus1 =Magic Resist +5 |bonus2 =Defense +7 |bonus3 =Defense +13 }} | {{Intimacy|bonus1 =Magic Resist +5 |bonus2 =Defense +7 |bonus3 =Defense +13 }} | ||
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| recovertype = auto | | recovertype = auto | ||
| casttype = manual | | casttype = manual | ||
| effect = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+30%''' | | effect = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+30%''' DEF+18% ''''and ASP1.8→1.4, and unit's attack range becomes 1 tile in front of unit. | ||
| initsp = | | initsp = | ||
| cost = | | cost = | ||
| effect2 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+33%''' | | effect2 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+33%''' DEF '''+19%and '''ASP1.8→1.4, and unit's attack range becomes 1 tile in front of unit. | ||
| initsp2 = | | initsp2 = | ||
| cost2 = | | cost2 = | ||
| effect3 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+36%''' and DEF '''+20%''', and unit's attack range becomes 1 tile in front of unit. | | effect3 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+36%''' and DEF '''+20%and '''ASP1.8→1.4, and unit's attack range becomes 1 tile in front of unit. | ||
| initsp3 = | | initsp3 = | ||
| cost3 = | | cost3 = | ||
| effect4 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+39%''' and DEF '''+21%''', and unit's attack range becomes 1 tile in front of unit. | | effect4 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+39%''' and DEF '''+21%and '''ASP1.8→1.4, and unit's attack range becomes 1 tile in front of unit. | ||
| initsp4 = | | initsp4 = | ||
| cost4 = | | cost4 = | ||
| effect5 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+42%''' and DEF '''+22%''', and unit's attack range becomes 1 tile in front of unit. | | effect5 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+42%''' and DEF '''+22%''', and unit's attack range becomes 1 tile in front of unit. | ||
| initsp5 = | | initsp5 = | ||
| cost5 = | | cost5 = | ||
| effect6 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+45%''' and DEF '''+23%''', and unit's attack range becomes 1 tile in front of unit. | | effect6 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+45%''' and DEF '''+23%and '''ASP1.8→1.4, and unit's attack range becomes 1 tile in front of unit. | ||
| initsp6 = | | initsp6 = | ||
| cost6 = | | cost6 = | ||
| effect7 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+50%''' and DEF '''+25%''', and unit's attack range becomes 1 tile in front of unit. | | effect7 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+50%''' and DEF '''+25%and '''ASP1.8→1.4, and unit's attack range becomes 1 tile in front of unit. | ||
| initsp7 = | | initsp7 = | ||
| cost7 = | | cost7 = | ||
|upgrade = HealerSkill6 | |upgrade = HealerSkill6 | ||
}} | |||
{{Skill | {{Skill | ||
| filename = yuno2_01 | | filename = yuno2_01 | ||
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| casttype = manual | | casttype = manual | ||
| effect = Unit returns to Healer once the skill wears off. | | effect = Unit returns to Healer once the skill wears off. | ||
| initsp = | | initsp = | ||
| cost = | | cost = | ||
| effect2 = Unit returns to Healer once the skill wears off. | | effect2 = Unit returns to Healer once the skill wears off. | ||
| initsp2 = | | initsp2 = | ||
| cost2 = | | cost2 = | ||
| effect3 = Unit returns to Healer once the skill wears off. | | effect3 = Unit returns to Healer once the skill wears off. | ||
| initsp3 = | | initsp3 = | ||
| cost3 = | | cost3 = | ||
| effect4 = Unit returns to Healer once the skill wears off. | | effect4 = Unit returns to Healer once the skill wears off. | ||
| initsp4 = | | initsp4 = | ||
| cost4 = | | cost4 = | ||
| effect5 = Unit returns to Healer once the skill wears off. | | effect5 = Unit returns to Healer once the skill wears off. | ||
| initsp5 = | | initsp5 = | ||
| cost5 = | | cost5 = | ||
| effect6 = Unit returns to Healer once the skill wears off. | | effect6 = Unit returns to Healer once the skill wears off. | ||
| initsp6 = | | initsp6 = | ||
| cost6 = | | cost6 = | ||
| effect7 = Unit returns to Healer once the skill wears off. | | effect7 = Unit returns to Healer once the skill wears off. | ||
| initsp7 = | | initsp7 = | ||
| cost7 = | | cost7 = | ||
|upgrade = HealerSkill6 | |||
}} | }} | ||
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==Notes== | ==Notes== | ||