Editing Yuno (Awakened)

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{{Infobox Character Alter
{{Warning Placeholder}}{{Infobox Character Alter
|character-name = Yuno
|character-name = Yuno
|character-title = I Will Find My Happiness!
|character-title = I Will Find My Happiness!
|image = FULL_yuno_awaken.png
|image = FULL_yuno_awaken.png
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Yuno| class=Vanguard|rarity=☆☆☆☆☆}}{{Character FS | char=Yuno (Awakened) | class=Healer|rarity=☆☆☆☆☆☆}}{{Character FS | char=Yuno (Valentine) | class=Fighter|rarity=☆☆☆☆☆☆}} }}
|alternate-link= [[Yuno]]
|rarity = 6 Stars ☆☆☆☆☆☆
|rarity = 6 Stars ☆☆☆☆☆☆
|class = Healer
|class = Healer
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}}
}}
{{CharDetail
{{CharDetail
|deploy-tile = Low Ground
|deploy-tile = High Ground
|damage-type = Single-Target Heal
|damage-type = Single-Target Heal
|attack-reach = Ally
|attack-reach = Ally
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| nature desc = When deployed, every ally unit deployed within this unit's attack range (excluding itself) provides DEF +15% to it (MAX of +45%).
| nature desc = When deployed, every ally unit deployed within this unit's attack range (excluding itself) provides DEF +15% to it (MAX of +45%).
| upgrade-display = none;
| upgrade-display = none;
|nature range type=7}}
}}


{{Intimacy|bonus1 =Magic Resist +5 |bonus2 =Defense +7 |bonus3 =Defense +13 }}
{{Intimacy|bonus1 =Magic Resist +5 |bonus2 =Defense +7 |bonus3 =Defense +13 }}
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| casttype = manual
| casttype = manual
| effect = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+30%''' and DEF '''+18%''', and unit's attack range becomes 1 tile in front of unit.
| effect = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+30%''' and DEF '''+18%''', and unit's attack range becomes 1 tile in front of unit.
| initsp = 0
| initsp =  
| cost = 45
| cost =  
| effect2 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+33%''' and DEF '''+19%''', and unit's attack range becomes 1 tile in front of unit.
| effect2 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+33%''' and DEF '''+19%''', and unit's attack range becomes 1 tile in front of unit.
| initsp2 = 0
| initsp2 =
| cost2 = 43
| cost2 =
| effect3 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+36%''' and DEF '''+20%''', and unit's attack range becomes 1 tile in front of unit.
| effect3 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+36%''' and DEF '''+20%''', and unit's attack range becomes 1 tile in front of unit.
| initsp3 = 0
| initsp3 =  
| cost3 = 41
| cost3 =  
| effect4 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+39%''' and DEF '''+21%''', and unit's attack range becomes 1 tile in front of unit.
| effect4 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+39%''' and DEF '''+21%''', and unit's attack range becomes 1 tile in front of unit.
| initsp4 = 0
| initsp4 =  
| cost4 = 39
| cost4 =  
| effect5 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+42%''' and DEF '''+22%''', and unit's attack range becomes 1 tile in front of unit.
| effect5 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+42%''' and DEF '''+22%''', and unit's attack range becomes 1 tile in front of unit.
| initsp5 = 0
| initsp5 =  
| cost5 = 37
| cost5 =  
| effect6 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+45%''' and DEF '''+23%''', and unit's attack range becomes 1 tile in front of unit.
| effect6 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+45%''' and DEF '''+23%''', and unit's attack range becomes 1 tile in front of unit.
| initsp6 = 0
| initsp6 =  
| cost6 = 35
| cost6 =  
| effect7 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+50%''' and DEF '''+25%''', and unit's attack range becomes 1 tile in front of unit.
| effect7 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+50%''' and DEF '''+25%''', and unit's attack range becomes 1 tile in front of unit.
| initsp7 = 5
| initsp7 =  
| cost7 = 33
| cost7 =  
|upgrade = HealerSkill6
|upgrade = HealerSkill6
|range type=2}}
}}
===Form-Change===
 
[[Category:Form-Changer]]
{{Skill
{{Skill
| filename = yuno2_01
| filename = yuno2_01
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| casttype = manual
| casttype = manual
| effect = Unit returns to Healer once the skill wears off.
| effect = Unit returns to Healer once the skill wears off.
| initsp = 0
| initsp =  
| cost = 0
| cost =  
| effect2 = Unit returns to Healer once the skill wears off.
| effect2 = Unit returns to Healer once the skill wears off.
| initsp2 = 0
| initsp2 =
| cost2 = 0
| cost2 =
| effect3 = Unit returns to Healer once the skill wears off.
| effect3 = Unit returns to Healer once the skill wears off.
| initsp3 = 0
| initsp3 =  
| cost3 = 0
| cost3 =  
| effect4 = Unit returns to Healer once the skill wears off.
| effect4 = Unit returns to Healer once the skill wears off.
| initsp4 = 0
| initsp4 =  
| cost4 = 0
| cost4 =  
| effect5 = Unit returns to Healer once the skill wears off.
| effect5 = Unit returns to Healer once the skill wears off.
| initsp5 = 0
| initsp5 =  
| cost5 = 0
| cost5 =  
| effect6 = Unit returns to Healer once the skill wears off.
| effect6 = Unit returns to Healer once the skill wears off.
| initsp6 = 0
| initsp6 =  
| cost6 = 0
| cost6 =  
| effect7 = Unit returns to Healer once the skill wears off.
| effect7 = Unit returns to Healer once the skill wears off.
| initsp7 = 0
| initsp7 =  
| cost7 = 0
| cost7 =  
|upgrade = HealerSkill6
}}
}}


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==Notes==
==Notes==
* He has the highest normal HPS for 6 star healers with 251.67HPS.
* His def at max stacks is 245.05.
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