Editing Yuno (Awakened)
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 49: | Line 49: | ||
| recovertype = auto | | recovertype = auto | ||
| casttype = manual | | casttype = manual | ||
| effect = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+30%''' | | effect = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+30%''' DEF+18% ''''and ASP1.8→1.4, and unit's attack range becomes 1 tile in front of unit. | ||
| initsp = | | initsp = | ||
| cost = | | cost = | ||
| effect2 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+33%''' | | effect2 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+33%''' DEF '''+19%and '''ASP1.8→1.4, and unit's attack range becomes 1 tile in front of unit. | ||
| initsp2 = | | initsp2 = | ||
| cost2 = | | cost2 = | ||
| effect3 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+36%''' and DEF '''+20%''', and unit's attack range becomes 1 tile in front of unit. | | effect3 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+36%''' and DEF '''+20%and '''ASP1.8→1.4, and unit's attack range becomes 1 tile in front of unit. | ||
| initsp3 = | | initsp3 = | ||
| cost3 = | | cost3 = | ||
| effect4 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+39%''' and DEF '''+21%''', and unit's attack range becomes 1 tile in front of unit. | | effect4 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+39%''' and DEF '''+21%and '''ASP1.8→1.4, and unit's attack range becomes 1 tile in front of unit. | ||
| initsp4 = | | initsp4 = | ||
| cost4 = | | cost4 = | ||
| effect5 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+42%''' and DEF '''+22%''', and unit's attack range becomes 1 tile in front of unit. | | effect5 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+42%''' and DEF '''+22%''', and unit's attack range becomes 1 tile in front of unit. | ||
| initsp5 = | | initsp5 = | ||
| cost5 = | | cost5 = | ||
| effect6 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+45%''' and DEF '''+23%''', and unit's attack range becomes 1 tile in front of unit. | | effect6 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+45%''' and DEF '''+23%and '''ASP1.8→1.4, and unit's attack range becomes 1 tile in front of unit. | ||
| initsp6 = | | initsp6 = | ||
| cost6 = | | cost6 = | ||
| effect7 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+50%''' and DEF '''+25%''', and unit's attack range becomes 1 tile in front of unit. | | effect7 = For 30 seconds, this unit's class becomes Fighter, Block count +1, ATK '''+50%''' and DEF '''+25%and '''ASP1.8→1.4, and unit's attack range becomes 1 tile in front of unit. | ||
| initsp7 = | | initsp7 = | ||
| cost7 = | | cost7 = | ||
|upgrade = HealerSkill6 | |upgrade = HealerSkill6 | ||
|range type=2}} | |range type=2}} |