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{{Infobox Character Alter
{{Warning Placeholder}}{{Infobox Character Alter
|character-name = Walther
|character-name = Walther
|character-title =Bunnyboy  
|character-title =Bunnyboy  
|image = FULL_walther_awaken.png
|image = FULL_walther_awaken.png
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Walther| class=Shooter|rarity=☆☆☆☆}}{{Character FS | char=Walther (Awakened) | class=Healer|rarity=☆☆☆☆☆☆}} }}|rarity = 6 Stars ☆☆☆☆☆☆
|alternate-link= [[Walther]]
|rarity = 6 Stars ☆☆☆☆☆☆
|class = Healer
|class = Healer
|country = Verdancia
|country = Verdancia
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| filename = walther_(awakened)
| filename = walther_(awakened)
| lv max = 80
| lv max = 80
| hp = 960
| hp =  
| hp max = 1225
| hp max =  
| atk = 300
| atk =  
| atk max = 443
| atk max =  
| def = 89
| def =  
| def max = 127
| def max =  
| magic res = 0
| magic res =  
| magic res max = 0
| magic res max =  
| cost = 19
| cost =  
| redeploy = 70
| redeploy =  
| class = Healer
| class = Healer
| block = 1
| block =  
| atk spd = 2.5
| atk spd =  
| range type = none
| range type = none
| display-header =  
| display-header =  
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|deploy-tile = High Ground
|deploy-tile = High Ground
|damage-type = Single-Target Heal
|damage-type = Single-Target Heal
|attack-reach = Ally
|attack-reach = Aerial
| range type = 6
| range type = 1
| trait = Recover ally unit HP.
| trait =  
| nature name = Money! Money! Money!
| nature name =  
| nature desc = When in party, dracos received in the battle rewards +10%.
| nature desc =  
| upgrade-display = none;
| upgrade-display = none;
}}{{Intimacy|bonus1 =Magic Resist +5 |bonus2 =Defense +7 |bonus3 =Defense +13 }}
}}{{Intimacy|bonus1 =Magic Resist +5 |bonus2 =Defense +7 |bonus3 =Defense +13 }}
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{{Skill
{{Skill
| filename = walther2_01
| filename = walther2_01
| name = Black Friday
| name =  
| recovertype = auto
| recovertype = auto
| casttype = auto
| casttype = manual
| effect = Next time unit heals an ally, ATK increases to '''150%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| effect =  
| initsp = 0
| initsp =  
| cost = 10
| cost =  
| effect2 = Next time unit heals an ally, ATK increases to '''155%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| effect2 =  
| initsp2 = 0
| initsp2 =  
| cost2 = 10
| cost2 =  
| effect3 = Next time unit heals an ally, ATK increases to '''160%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| effect3 =  
| initsp3 = 0
| initsp3 =  
| cost3 = 10
| cost3 =  
| effect4 = Next time unit heals an ally, ATK increases to '''165%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| effect4 =  
| initsp4 = 0
| initsp4 =  
| cost4 = 10
| cost4 =  
| effect5 = Next time unit heals an ally, ATK increases to '''170%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| effect5 =  
| initsp5 = 0
| initsp5 =  
| cost5 = 10
| cost5 =  
| effect6 = Next time unit heals an ally, ATK increases to '''175%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| effect6 =  
| initsp6 = 0
| initsp6 =  
| cost6 = 10
| cost6 =  
| effect7 = Next time unit heals an ally, ATK increases to '''180%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| effect7 =  
| initsp7 = 0
| initsp7 =  
| cost7 = 10
| cost7 =  
|upgrade = HealerSkill6
|upgrade = HealerSkill6
}}
}}
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| filename = walther_(awakened)
| filename = walther_(awakened)
| Unit_name = [Bunnyboy] Walther
| Unit_name = [Bunnyboy] Walther
| Good_name = Ruffian's Money Gun
| Good_name =  
|Win = Problem solved! Now, don't go crazy.<br>I'll take ya someplace nice.
|Win =  
|Lose = I'll pass on that one, thanks.<br>Let's get the hell outta here!
|Lose =  
|Interaction #1 = I'm cold in this getup.<br>C'mere and help me warm up!
|Rank Up =
|Interaction #2 = Hey, stop starin', or it'll cost ya!
|Interaction #1 =  
|Interaction #3 = Merry Christmas, eh!<br>Yer gift's in my underwear!
|Interaction #2 =  
|Interaction #4 = Bunnies are very lonely animals, y'know!<br>You'd better come look after this one~!
|Interaction #3 =  
|Interaction #5 = Yeah, let's head to the casino!<br>No grumblin', yer comin' with me!
|Interaction #4 =  
|Gift Box #1 = Oh, a present for me?!<br>If I don't like it... you know what'll happen, right?
|Interaction #5 =  
|Gift Box #2 = The best present I can give ya is for you to<br>come to my place, and I'll jack your pot for ya!
|Gift Box #1 =  
|Gift Box #3 = You want me to whip ya with this?<br>Well, then, no time like the present!
|Gift Box #2 =  
|Gift Box #4 = Here ya go, a money gun, just like mine!<br>It's really a lotta fun, you should try usin' it!
|Gift Box #3 =  
|Gift Box #5 = There's only one thing to do at Christmas!<br>C'mere, let's get in the mood......
|Gift Box #4 =  
|Gift Box #5 =  
}}
}}
{{Dialogue Valentines
|1=What the hell are ya waitin' for?<br>These are for sellin' only!
|2=Right when I need ya! Help me<br>deliver this candy! I can't do it all<br>by myself!
|3=Everyone's all happy today......<br>What about you, huh?
|4=Take these chocolates.<br>I put some booze in 'em.
|5=These here are my chocolates for ya.<br>500 dracos! Pony up, buddy.
|6=Huh? You want a thank-you gift?<br>Can I use my body?
|7=I've had nothin' but sweet stuff!<br>I just want a nice cup of tea, plain<br>and bitter......
|8=Next time you're makin' cookies?<br>Well, ain't you the skilled chef!
|9=Come and sit with me!<br>Let's eat these together!
|10=Whoa, cologne......!<br>Thank ya! I'll try it on!
}}
==In other languages==
==In other languages==
{| class="wikitable"
{| class="wikitable"
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!Traditional Chinese
!Traditional Chinese
|-
|-
!Walther
!Baran
|ウォルサー ''U~orusā''
|バラン ''Baran''
|華瑟 ''Huásè''
|畢宿 ''Bìxiù''
|-
|-
!Money! Money! Money!
|マネー!マネー!マネー! ''Manē! Manē! Manē!''
|Money!Money!Money!
|-
|-
|-
|-
!Black Friday
!Blessed Vow
|ブラックホリデー ''Burakkuhoridē''
|祝福されし絆 ''Shukufukusareshikizuna''
|黑色假期 ''Hēisèjiàqī''
|被祝福的羈絆 ''Bèizhùfúdejībàn''
|-
|-
|-
|-
!Bunnyboy
!The Ties that Bind
|ブラックバニー ''Burakkubanī''
|リンケージソウル ''Rinkējisouru''
|黑色兔男郎 ''Hēisètùnánláng''
|連鎖靈魂 ''Liánsuǒlínghún''
|-
|-
|-
|-
!Ruffian's Money Gun
!Weaver of Fate
|不埒者のマネーガン ''Furachi-shanomanēgan''
|運命糸の紡ぎ手 ''Unmeiitonotsumugite''
|缺德者的噴鈔槍 ''Quēdézhědepēnchāoqiāng''
|編織命運之人 ''Biānzhīmìngyùnzhīrén''
|}
|}
==Notes==
==Notes==
* Due to his nature, it is ideal to include him in the party whenever you're farming stages.
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