Editing Upgrading Characters

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There are different means of upgrading characters, often requiring expending farmable resource. Most of these is accessed through the Boost menu, with the only exception  being intimacy is access through the Intimacy menu.  
There are different means of upgrading characters, often requiring expending farmable resource. Most of these is accessed through the Boost menu.  
{| class="wikitable"
{| class="wikitable"
|+Upgrade Overview
|+Upgrade Overview
!
!Aspect
!Resource
!Resource
!Farm Method
!Acquire Method
|-
|-
|'''Level'''
|Level
|Battle Records and Draco
|Battle Records and Draco
|[[Exploration Quests]], [[Event Quests]]
|Farming Quests, Event Shops
|-
|-
|'''Skill'''
|Skill
|Skill books, Class materials, and Draco
|Skill books, Class materials, and Draco
|[[Exploration Quests]], [[Event Quests]]
|Farming Quests, Event Shops
|-
|-
|'''Rank'''
|Rank
|Class materials
|Class materials
|[[Exploration Quests]], [[Event Quests]]
|Farming Quests, Event Shops
|-
|-
|'''Intimacy'''
|Intimacy
|Gift Boxes
|Gift Boxes
|[[Exploration Quests]], [[Event Quests]]
|Farming Quests, Event Shops
|-
|-
|'''Proficiency'''
|Proficiency
|Memories
|Memories
|[[Summoning|Scouting]]
|Scouting
|}
|}


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In addition to stats, Silver rank unlocks the character's splash art, as well give them new sprite art.  
In addition to stats, Silver rank unlocks the character's splash art, as well give them new sprite art.  


'''Note: Some characters may not have a rank up yet. For more info, refer to [[Rank Up Release History]]'''  
'''Note: There a couple of characters that may not have rank ups implemented. For more info, refer to [[Rank Up Release History]]'''  


=== Rank Up Requirements ===
=== Rank Up Requirements ===
The required items for rank up have a standard set of requirements depending on their class and rarity. Each class has its own upgrade material item, and a secondary material much harder-to-get item is shared between two of them. The expense of ranking up characters also increases depending on their rarity.   
The required items for rank up have a standard set of requirements depending on their class and rarity. Each class has its own upgrade material item, and a secondary material much harder-to-get item is shared between two of them. The expense of ranking up characters also increases depending on their rarity.   


Class upgrade materials can be acquired from [[Exploration Quests]] and [[Event Quests|Event Exchanges]].  
Rank up items can be acquired from [[Exploration Quests]] and [[Event Quests|Event Exchanges]]. It's recommended to never miss class items on event stores, especially the secondary ones.  <center>
 
It's recommended to never miss class items on event stores, especially the secondary ones.  <center>
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="9" | Rank Up Requirements for Bronze to Silver
! colspan="9" | Rank Up Requirements for Bronze to Silver
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</center>
</center>
==Upgrading Skills==
==Upgrading Skills==
Upgrading skills improves the strength of skills through higher multipliers, improves their uptime through higher durations, lower sp costs, and higher starting sp, and potentially add an additional effect which may include more range or more buffs/debuffs. Skills are upgraded using skill manuals and class upgrade materials. The requirements are standard according to class and rarity. And the expense increases according to their rarity.  
Upgrading skills is another way to enhance your character's combat effectiveness. Skills can be upgraded by giving characters Skill Manuals and Class Upgrade Materials. The amount of and types of resources required to upgrade skills vary depending on the character's rarity and class. Higher rarity characters require more items compared to lower rarity ones. These items can be acquired from [[Exploration Quests]] and [[Event Quests|Event Exchanges]]. These items are more difficult to obtain from exploration quests compared to Draco and Exp, so it's best to grab these from event exchanges. Each class has it's own upgrade item (feathers for vanguards, bottles for healers, claws for strangers, etc.) and an additional item that is used by two of the classes (both fighters and guards use polish).  
 
Upgrading skills can do one or more of the following  


Characters starting at bronze rank can upgrade up to level 3, and rank up is required to upgrade up to level 7.
*Increase the numerical value in the skill's description.
*Reduce the SP required to use a skill.
*Increase the initial SP of the skill when the character is deployed.
*Add an additional effect to the skill or modify it's range.


Skill manuals and class upgrade materials can be acquired from [[Exploration Quests]] and [[Event Quests|Event Exchanges]].  
If characters do not have a numerical value in their skill or there is no change in the skill's description, the enhancement comes from reducing their skill's cooldown time. For example summoners like Anima or Hanzo have their initial summon or resummon time reduced when their skills are upgraded, but the stats of their summons are dependent on the character's level.


'''Note: If an upgrade doesn't change anything on the skill description, it is likely improving it's uptime/cooldown via its sp cost or starting sp. (Sadly not displayed on the menu currently.)'''
The maximum skill level for bronze rank characters is 3. Skills can be enhanced further by increasing the character's rank to silver. The maximum skill level for silver rank characters is 7. Generally the most significant skill upgrades occur at higher skill levels.  


=== Skill Upgrade Requirements ===
=== Skill Upgrade Requirements ===
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</center>
</center>


==Increasing Intimacy==
==Intimacy==
[[File:Example Intimacy.png|thumb|300x300px|Anima's intimacy bonuses are HP +5, Nature Boost, and DEF +13.]]
[[File:Example Intimacy.png|thumb|300x300px|Anima's intimacy bonuses are HP +5, Nature Boost, and DEF +13.]]
Increasing Intimacy unlocks small stat bonuses through certain thresholds, 30%, 50%, 100%. These require gifting characters gifts within the interaction menu.
Intimacy is a stat that indicates how intimate the character is with Gaia / The Protagonist. Intimacy is rated at a value between 0% and 100% After reaching 100% intimacy the character opens their heart to Gaia and he's able to see into their pasts using his "Dragon Eyes." Additionally intimacy is supposed to give intimacy bonuses at 30%, 50%, and 100%. Intimacy bonuses vary between characters and can be viewed on the interaction screen. '''Currently the intimacy bonus mechanic is unimplemented and intimacy only unlocks a character's still01, they have no actual battle effect on characters.'''
 
Giftboxes can be acquired from various ways, including [[Exploration Quests]] and [[Event Quests|Event Exchanges]].  


Intimacy Bonuses can include:  
Intimacy Bonuses can include:  
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* HP +5 / +7 / +13
* HP +5 / +7 / +13
*RES +5 / +7 / +13
*RES +5 / +7 / +13
==Increasing Proficiency==
*Nature Boost
Increasing proficiency provides small independent stat bonuses which is gained through expending Draco and character memories. The required amount of draco and memories increases exponentially as the proficiency increases. Though the stat upgrades is considerably linear and small. Despite this, this is the few ways ASPD, and Reposition time can be improved. The cap for proficiency is up to +99, and would promise roughly 10% improvement in every stat.
{| class="wikitable" style="text-align:center; vertical-align:bottom; background-color:#FAFAFA;"
|- style="font-weight:bold; background-color:#EFEFEF;"
!Icon
!Name
!Intimacy
|-
|[[File:YellowGiftBox.png|50px|link=https://anothereidoswiki.ddns.net/index.php/File:YellowGiftBox.png]]
|Yellow Gift Box
|
10
|-
| style="background-color:#EFEFEF; text-align:left;" |[[File:PurpleGiftBox.png|50px|link=https://anothereidoswiki.ddns.net/index.php/File:PurpleGiftBox.png]]
|Purple Gift Box
|
5
|-
| style="background-color:#EFEFEF; text-align:left;" |[[File:BlueGiftBox.png|50px|link=https://anothereidoswiki.ddns.net/index.php/File:BlueGiftBox.png]]
|Blue Gift Box
|3
|-
| style="background-color:#EFEFEF; text-align:left;" |[[File:GreenGiftBox.png|50px|link=https://anothereidoswiki.ddns.net/index.php/File:GreenGiftBox.png]]
|Green Gift Box
|1
|}
==Proficiency==
[[File:Chart Proficiency.png|thumb|524x524px|Robin's first 25 proficiency increases.The per level growths get worse the more system is invested in.]]
'''Generally, it's recommended to avoid this system entirely.'''
 
Proficiency is a small stat bonus gained through expending Draco and character duplicates. The maximum proficiency level is 99. Proficiency bonuses experience diminishing returns very quickly. At the moment, it's not a wise use of Draco to enhance any of your characters past +10 at the absolute most, with +7 or +8 being a fair stopping point. The stat gains at around +7 quickly drop and become very minimal. Since it's not easy to farm large amounts of Draco or duplicates, enhancing characters to high proficiency is very difficult with minimal gain. Due to the hundreds of dupes required and the extremely low success rates at the highest levels it's very unlikely you will ever reach +99.  


It's generally advised to avoid this system, despite having no other use for memories. For more information refer to [[Proficiency Data]].
*Proficiency can enhance HP, Attack, Defense, Reposition, and Attack Speed. This is the only way to improve base reposition and attack speed.
*The cost and number of duplicates needed to increase Proficiency increases with Proficiency level.
*At higher levels, upgrades can fail. These only consumes the Draco and not the duplicates.
*Stat gains are different between characters, and there is no known formula for their gains.
*The stat gains are flat and works independent of what level your character is. You will gain the same stat boost between giving +1 proficiency to a Lv 1 Romanes, and a Lv 50 Romanes.
**Proficiency doesn't scale with Rank either, so a Bronze Rank Anima will have the same flat stat increases as a Silver Rank Anima.
*+1 gives the largest boost in stats. Subsequent boosts will give less stat gains and increasingly severe diminishing returns. At the moment, upgrading a character past +8 isn't much worth the cost unless you really like a character.
* The max Proficiency level is +99 and requires several hundred duplicates.
*The final proficiency increase for a 4-star costs 1,250,000 Draco, 7 Dupes, and has success rate of 0.5%.
*If you somehow manage to reach +99 proficiency for a specific character it doesn't affect any scouting pool. The character can still be scouted at anytime.
*Only a couple characters have been seen at +99, but they seemed to show an overall 10% increase in HP, Attack, and Attack Speed, and around a 30% increase in Defense (compared using max level Bronze rank).


==Upgrade Costs==
==Conclusion==
Upgrading characters to reach their maximum potential can be a long and tedious process. It's generally recommended to follow this pattern for most characters:
Upgrading characters to reach their maximum potential can be a long and tedious process. It's generally recommended to follow this pattern for most characters:


# Level Up to Max lv. Bronze
# Intimacy (if they have a still01)
# Rank Up to Silver
# Level up
# Generally Level Up to Lv.50 Silver
# Rank up, then level to ~50.
# Skill Upgrade
# Skill upgrades
 
# Finish leveling
Other upgrade aspects like Levelling-Upping to Max lv. Silver and Proficiency upgrades may not provide substantial enough returns for their cost. And Intimacy is tied to unlocking stills for now.
# Proficiency (can be ignored entirely)
 
<center>
=== Max Level/Skill Investment Cost===
<div style="display:inline-table">
These tables compute the average time required to grind the materials necessary for max investment for level, rank, and skills through normal means of quest grinding.
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center; min-width:450px;"
|+Average Time and Stamina Required to Fully Upgrade a 6-Star
|+6-Star
![[File:FS_jade.png|50px]]
![[File:FS_jade.png|50px]]
!Exp
!Exp
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![[File:SkillBook2.png|50px|link=https://anothereidoswiki.ddns.net/index.php/File:SkillBook2.png]]
![[File:SkillBook2.png|50px|link=https://anothereidoswiki.ddns.net/index.php/File:SkillBook2.png]]
![[File:SkillBook3.png|50px|link=https://anothereidoswiki.ddns.net/index.php/File:SkillBook3.png]]
![[File:SkillBook3.png|50px|link=https://anothereidoswiki.ddns.net/index.php/File:SkillBook3.png]]
! rowspan="2" |Totals
! rowspan="2" | Totals
|-
|-
!Quantity
!Quantity
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!22.9
!22.9
|}
|}
{| class="wikitable" style="text-align:center; min-width:450px;"
</div>
|+5-Star
<div style="display:inline-table">
{| class="wikitable" style="text-align:center;"
|+Average Time and Stamina Required to Fully Upgrade a 5-Star
![[File:FS_harimau.png|50px]]
![[File:FS_harimau.png|50px]]
!Exp
!Exp
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![[File:SkillBook2.png|50px|link=https://anothereidoswiki.ddns.net/index.php/File:SkillBook2.png]]
![[File:SkillBook2.png|50px|link=https://anothereidoswiki.ddns.net/index.php/File:SkillBook2.png]]
![[File:SkillBook3.png|50px|link=https://anothereidoswiki.ddns.net/index.php/File:SkillBook3.png]]
![[File:SkillBook3.png|50px|link=https://anothereidoswiki.ddns.net/index.php/File:SkillBook3.png]]
! rowspan="2" |Totals
! rowspan="2" | Totals
|-
|-
!Quantity
!Quantity
|231630
|231630
|274793
|274793
| 5
|5
|12
|12
|3
|3
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!13.3
!13.3
|}
|}
{| class="wikitable" style="text-align:center; min-width:450px;"
</div>
|+4-Star
<div style="display:inline-table">
{| class="wikitable" style="text-align:center;"
|+Average Time and Stamina Required to Fully Upgrade a 4-Star
![[File:FS_kagura.png|50px]]
![[File:FS_kagura.png|50px]]
!Exp
!Exp
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![[File:SkillBook2.png|50px|link=https://anothereidoswiki.ddns.net/index.php/File:SkillBook2.png]]
![[File:SkillBook2.png|50px|link=https://anothereidoswiki.ddns.net/index.php/File:SkillBook2.png]]
![[File:SkillBook3.png|50px|link=https://anothereidoswiki.ddns.net/index.php/File:SkillBook3.png]]
![[File:SkillBook3.png|50px|link=https://anothereidoswiki.ddns.net/index.php/File:SkillBook3.png]]
! rowspan="2" |Totals
! rowspan="2" | Totals
|-
|-
!Quantity
!Quantity
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!7.2
!7.2
|}
|}
{| class="wikitable" style="text-align:center; min-width:450px;"
</div>
|+3-Star
<div style="display:inline-table">
! [[File:FS_bantu.png|50px]]
{| class="wikitable" style="text-align:center;"
|+Average Time and Stamina Required to Fully Upgrade a 3-Star
![[File:FS_bantu.png|50px]]
!Exp
!Exp
![[File:Draco.png|50px|link=https://anothereidoswiki.ddns.net/index.php/File:Draco.png]]
![[File:Draco.png|50px|link=https://anothereidoswiki.ddns.net/index.php/File:Draco.png]]
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![[File:SkillBook2.png|50px|link=https://anothereidoswiki.ddns.net/index.php/File:SkillBook2.png]]
![[File:SkillBook2.png|50px|link=https://anothereidoswiki.ddns.net/index.php/File:SkillBook2.png]]
![[File:SkillBook3.png|50px|link=https://anothereidoswiki.ddns.net/index.php/File:SkillBook3.png]]
![[File:SkillBook3.png|50px|link=https://anothereidoswiki.ddns.net/index.php/File:SkillBook3.png]]
! rowspan="2" |Totals
! rowspan="2" | Totals
|-
|-
!Quantity
!Quantity
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|45
|45
|60
|60
|18  
|18
|17
|17
|25
|25
|60  
|60
!1153
!1153
|-
|-
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