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|character-title = Expedition Leader
|character-title = Expedition Leader
|image = FULL_sigvaldi.png
|image = FULL_sigvaldi.png
|image2 = FULL_sigvaldi_2.png
|rarity = 5 Stars ☆☆☆☆☆
|rarity = 5 Stars ☆☆☆☆☆
|class = Guard
|class = Guard
|deploy-tile = Low Ground
|damage-type = Single-Target Magic
|attack-reach = Ground
|country = Azureterra
|country = Azureterra
|illustrator-link = [https://twitter.com/bearwivme GAMUBEAR]
|illustrator-link = [https://twitter.com/bearwivme GAMUBEAR]
|release-date = 12/9/2022
|release-date = 12/9/2022
|availability = Standard Scouting
|availability = [[:Category:Standard Scouting| Standard Scouting]]
|release-year=2022}}{{Stats
|}}
{{Stats
| filename = sigvaldi
| filename = sigvaldi
| lv max = 50
| lv max = 50
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| block = 3
| block = 3
| atk spd = 1.75
| atk spd = 1.75
}}
{{Stats1
| filename = sigvaldi_2
| lv max = 70
| hp = 1890
| hp max = 2343
| atk = 352
| atk max = 437
| def = 306
| def max = 355
| magic res = 20
| magic res max = 20
| cost = 18
| redeploy = 80
| class = Guard
| block = 3
| atk spd = 1.75
| range type = none
|upgrade= Guard Silver Rank 5
}}
{{CharDetail
|deploy-tile = Low Ground
|damage-type = Single-Target Magic
|attack-reach = Ground
| range type = 3
| range type = 3
| trait = Inflicts Magic Damage on the enemy. Able to launch long-distance hits at 80% ATK. <br>Blocks up to 3 enemies.
| trait = Inflicts Magic Damage on the enemy. Able to launch long-distance hits at 80% ATK. Blocks up to 3 enemies.
| nature name = Conquer the Far North!
| nature name = Conquer the Far North!
| nature desc = 40% chance of evading enemy long-range attack. Own HP recovers by 15% of its MAX value upon evading an enemy long-range attack.}}
| nature desc = 40% chance of evading enemy long-range attack. Own HP recovers by 15% of its MAX value upon evading an enemy long-range attack.
}}
 
{{Intimacy|bonus1 = Magic Resist +5 |bonus2 = Defense +7 |bonus3 = Attack +13 }}
{{Intimacy|bonus1 = Magic Resist +5 |bonus2 = Defense +7 |bonus3 = Attack +13 }}


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| cost3 = 48
| cost3 = 48
| effect4 = ATK '''+45'''% for 30 seconds. '''18'''% chance of all ally unit(s) within 1 tile, excluding oneself, evading enemy Physical Attacks and Magic Attacks.
| effect4 = ATK '''+45'''% for 30 seconds. '''18'''% chance of all ally unit(s) within 1 tile, excluding oneself, evading enemy Physical Attacks and Magic Attacks.
| initsp4 = 20
| initsp4 =  
| cost4 = 48
| cost4 =  
| effect5 = ATK '''+50'''% for 30 seconds. '''20'''% chance of all ally unit(s) within 1 tile, excluding oneself, evading enemy Physical Attacks and Magic Attacks.
| effect5 = ATK '''+50'''% for 30 seconds. '''20'''% chance of all ally unit(s) within 1 tile, excluding oneself, evading enemy Physical Attacks and Magic Attacks.
| initsp5 = 20
| initsp5 =  
| cost5 = 48
| cost5 =  
| effect6 = ATK '''+55'''% for 30 seconds. '''22'''% chance of all ally unit(s) within 1 tile, excluding oneself, evading enemy Physical Attacks and Magic Attacks.
| effect6 = ATK '''+55'''% for 30 seconds. '''22'''% chance of all ally unit(s) within 1 tile, excluding oneself, evading enemy Physical Attacks and Magic Attacks.
| initsp6 = 20
| initsp6 =  
| cost6 = 48
| cost6 =  
| effect7 = ATK '''+60'''% for 30 seconds. '''25'''% chance of all ally unit(s) within 1 tile, excluding oneself, evading enemy Physical Attacks and Magic Attacks.
| effect7 = ATK '''+60'''% for 30 seconds. '''25'''% chance of all ally unit(s) within 1 tile, excluding oneself, evading enemy Physical Attacks and Magic Attacks.
| initsp7 = 20
| initsp7 =  
| cost7 = 45
| cost7 =  
|range type = 7
|upgrade = GuardSkill5
|upgrade = GuardSkill5
}}
}}
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{{Dialogue
{{Dialogue
| Unit_name = [Expedition Leader] Sigvaldi
| Unit_name = [Expedition Leader] Sigvaldi
| filename = sigvaldi
| Good_name = Trackless Grappling Hook
|Win = Don't get too excited. <br>Well, I guess I wouldn't mind if you're not too much......
|Win = Don't get too excited. <br>Well, I guess I wouldn't mind if you're not too much......
|Lose = There is always a next time so long as you're alive.<br>Getting through a lair requires that you persevere.
|Lose = here is always a next time so long as you're alive.<br>Getting through a lair requires that you be perserverant.  
|Rank Up  = I have the resolve to face countless swords. <br>I've gotten this far without giving in just so I can protect you.
|Rank Up  =  
|Interaction #1 = I just brewed some tea. Get over next to me<br>and I'll put lots of honey in yours.
|Interaction #1 = I just brewed some tea. Get over next to me<br>and I'll put lots of honey in yours.
|Interaction #2 = ...I've been praying my teammates make it through okay.<br>I'm not very good at giving up hope.
|Interaction #2 = ......I've been praying my mates make it okay.<br>I'm bad at giving up hope.
|Interaction #3 = I'm working on my tools. The success of an expedition<br>is determined by how prepared you are for it.
|Interaction #3 = I'm working on my tools. The succession of<br>an expedition is determined by how prepared you are for it.
|Interaction #4 = You're going on a quest by yourself?<br>Take me with you, I'll not need any payment.
|Interaction #4 = You're going on a quest by yourself?<br>I don't need compensation, so take me with you.
|Interaction #5 = ...Don't you ever get a little bored, even when you're<br>with me?<br>Wanna read a picture book or something?
|Interaction #5 = ......Don't you get bored even when you're with me?<br>Wanna read a picture book or something?
|Gift Box #1 = Are you really sure? You want to give this to me?<br>Are you sure you're not mistaken?
|Gift Box #1 = No way!? You're giving this to me!?<br>You sure you're not giving this to the wrong person!?
|Gift Box #2 = Oh, I think I'll hang on to the wrapping paper, too.<br>It'll be my lucky charm.
|Gift Box #2 = Nice, I was just thinking about getting wrapping paper too.<br>I'll keep this as an amulet.
|Gift Box #3 = Oh, I know this smell...!<br>I knew it had to be honey! Thank you kindly.
|Gift Box #3 = Wow, what is this fragrance!?<br>I knew it had to be honey! This makes me so happy!
|Gift Box #4 = Hey, at least pretend to be as happy as I am!<br>Looks like someone's gonna get a big bear hug!
|Gift Box #4 = Hey, return my level of excitement!<br>You want me to hug you tight for punishment?
|Gift Box #5 = H-huh? What on earth is this?<br>So, I guess I just put it on?
|Gift Box #5 = Huh, what is this?<br>So, I guess I just put it on?
}}{{Dialogue Valentines
|1=Do you remember what day it is today?<br>Come here, I've got something to give you.
|2=Hmm, let's see here...<br>You want something sweet to eat?
|3=I think I'll treat myself to some honeycomb hot<br>chocolate.
|4=You must be tired from all that adventuring.<br>Have a sip of hot cocoa and have a good rest.
|5=You smell very sweet today...<br>Ah, uh, sorry. That just slipped out...
|6=Oh, how kind of you.<br>I'll get you something back, too.
|7=I love me some good candy now and then.<br>Hey, don't laugh at me.
|8=What a coincidence, I was going to give you<br>this, too. I can't believe that you beat me to it...
|9=These chocolates have honey in them?<br>Be careful about getting me addicted; I don't<br>do moderation.
|10=What did you put in these?<br>...My body feels... hot. You may have been<br>joking around, but...
}}{{Dialogue Summer
|1=Wh-what do you think?<br>Does it suit me......?
|2=Swimming makes your whole body toned.<br>I'll take the plunge this time... Hm? You want me to stop?
|3=It's so hot out there... I'm dying for a drink.<br>Would you like to join me?
|4=Remember to stay hydrated!<br>Also, get some more sodium in your diet.
|5=As someone who grew up in a place full of snow...<br>Phew! This heat is un-bear-able!
|6=Oh, what a striking shell!<br>Thank you for giving me this.
|7=Nglk, glk... Phew, that hit the spot......<br>Ack, there's bubbles in my beard!
|8=Oh, you made some shaved ice just for me?<br>And it's honey-flavored, to boot! Thank you.
|9=Wh-what's with this swimwear?!<br>N-no, I'm happy to have it, but......
|10=......Geez, you're really something.<br>Come to my room later on, okay?
}}
}}


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|}
|}


==Trivia==
*An expedition leader sent to explore a new lair that opened up in Azureterra and retrieve its 'unique' vibrating relics.
*Immediately and forcefully establishes himself as a bottom.


==Notes==
==Notes==
[[Category:Released by 2022]]
[[Category:Released by 2022]]
[[Category:Standard Scouting]]
[[Category:Standard Scouting]]
*Has respectably high DPS and low Cost for a Guard unit.  Due to the fact that the last unit placed in a stage is what has aggro, his Nature works best by placing him last, rather than placing him first, so plan carefully with him on stages with lots of ranged enemies.  On stages with a minimal amount of ranged enemies (which is most stages), there's little need to worry about this. 
*Has respectably high DPS and low Cost for a Guard unit.  Due to the fact that last unit placed in a stage is what draws enemy fire, his Nature and Skill both work best by placing him last behind another units, rather than placing him first in front. His Nature will have minimal effect in most cases if he is not placed last, so plan carefully with him.
*His Skill works best when placed behind allies in a circle rather than in front, due to the fact that the Evasion part does not affect himself. But like his Nature, there's little need to obsess over it.
*Paired up with Gordov, the two using their skills together can mitigate a lot of party-wide damage.
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