Editing Sigvaldi
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|rarity = 5 Stars ☆☆☆☆☆ | |rarity = 5 Stars ☆☆☆☆☆ | ||
|class = Guard | |class = Guard | ||
|deploy-tile = Low Ground | |||
|damage-type = Single-Target Magic | |||
|attack-reach = Ground | |||
|country = Azureterra | |country = Azureterra | ||
|illustrator-link = [https://twitter.com/bearwivme GAMUBEAR] | |illustrator-link = [https://twitter.com/bearwivme GAMUBEAR] | ||
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| block = 3 | | block = 3 | ||
| atk spd = 1.75 | | atk spd = 1.75 | ||
| range type = 3 | |||
| trait = Inflicts Magic Damage on the enemy. Able to launch long-distance hits at 80% ATK. Blocks up to 3 enemies. | |||
| nature name = Conquer the Far North! | |||
| nature desc = 40% chance of evading enemy long-range attack. Own HP recovers by 15% of its MAX value upon evading an enemy long-range attack. | |||
}} | }} | ||
{{Stats1 | {{Stats1 | ||
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| block = 3 | | block = 3 | ||
| atk spd = 1.75 | | atk spd = 1.75 | ||
| range type = 3 | | range type = 3 | ||
| trait = Inflicts Magic Damage on the enemy. Able to launch long-distance hits at 80% ATK. | | trait = Inflicts Magic Damage on the enemy. Able to launch long-distance hits at 80% ATK. Blocks up to 3 enemies. | ||
| nature name = Conquer the Far North! | | nature name = Conquer the Far North! | ||
| nature desc = 40% chance of evading enemy long-range attack. Own HP recovers by 15% of its MAX value upon evading an enemy long-range attack.}} | | nature desc = 40% chance of evading enemy long-range attack. Own HP recovers by 15% of its MAX value upon evading an enemy long-range attack. | ||
}} | |||
{{Intimacy|bonus1 = Magic Resist +5 |bonus2 = Defense +7 |bonus3 = Attack +13 }} | {{Intimacy|bonus1 = Magic Resist +5 |bonus2 = Defense +7 |bonus3 = Attack +13 }} | ||
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| initsp7 = 20 | | initsp7 = 20 | ||
| cost7 = 45 | | cost7 = 45 | ||
|upgrade = GuardSkill5 | |upgrade = GuardSkill5 | ||
}} | }} | ||
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| Good_name = Trackless Grappling Hook | | Good_name = Trackless Grappling Hook | ||
|Win = Don't get too excited. <br>Well, I guess I wouldn't mind if you're not too much...... | |Win = Don't get too excited. <br>Well, I guess I wouldn't mind if you're not too much...... | ||
|Lose = | |Lose = here is always a next time so long as you're alive.<br>Getting through a lair requires that you be perserverant. | ||
|Rank Up = I have the resolve to face countless swords. <br>I've gotten this far without giving in just so I can protect you. | |Rank Up = I have the resolve to face countless swords. <br>I've gotten this far without giving in just so I can protect you. | ||
|Interaction #1 = I just brewed some tea. Get over next to me<br>and I'll put lots of honey in yours. | |Interaction #1 = I just brewed some tea. Get over next to me<br>and I'll put lots of honey in yours. | ||
|Interaction #2 = ...I've been praying my | |Interaction #2 = ......I've been praying my mates make it okay.<br>I'm bad at giving up hope. | ||
|Interaction #3 = I'm working on my tools. The | |Interaction #3 = I'm working on my tools. The succession of<br>an expedition is determined by how prepared you are for it. | ||
|Interaction #4 = You're going on a quest by yourself?<br> | |Interaction #4 = You're going on a quest by yourself?<br>I don't need compensation, so take me with you. | ||
|Interaction #5 = ...Don't you | |Interaction #5 = ......Don't you get bored even when you're with me?<br>Wanna read a picture book or something? | ||
|Gift Box #1 = | |Gift Box #1 = No way!? You're giving this to me!?<br>You sure you're not giving this to the wrong person!? | ||
|Gift Box #2 = | |Gift Box #2 = Nice, I was just thinking about getting wrapping paper too.<br>I'll keep this as an amulet. | ||
|Gift Box #3 = | |Gift Box #3 = Wow, what is this fragrance!?<br>I knew it had to be honey! This makes me so happy! | ||
|Gift Box #4 = Hey, | |Gift Box #4 = Hey, return my level of excitement!<br>You want me to hug you tight for punishment? | ||
|Gift Box #5 = | |Gift Box #5 = Huh, what is this?<br>So, I guess I just put it on? | ||
}} | }} | ||
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|} | |} | ||
==Notes== | ==Notes== | ||
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*Has respectably high DPS and low Cost for a Guard unit. Due to the fact that the last unit placed in a stage is what has aggro, his Nature works best by placing him last, rather than placing him first, so plan carefully with him on stages with lots of ranged enemies. On stages with a minimal amount of ranged enemies (which is most stages), there's little need to worry about this. | *Has respectably high DPS and low Cost for a Guard unit. Due to the fact that the last unit placed in a stage is what has aggro, his Nature works best by placing him last, rather than placing him first, so plan carefully with him on stages with lots of ranged enemies. On stages with a minimal amount of ranged enemies (which is most stages), there's little need to worry about this. | ||
*His Skill works best when placed behind allies in a circle rather than in front, due to the fact that the Evasion part does not affect himself. But like his Nature, there's little need to obsess over it. | *His Skill works best when placed behind allies in a circle rather than in front, due to the fact that the Evasion part does not affect himself. But like his Nature, there's little need to obsess over it. | ||