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| recovertype = auto  
| recovertype = auto  
| casttype = manual
| casttype = manual
| effect = All ally unit(s) within 2 tiles, excluding this unit, have ATK increased by '''15%''' for 30 seconds. All affected allies have their HP restored by 20% of one's own MAX HP per second.
| effect = All ally unit(s) within 2 tiles, excluding oneself, have ATK increased by '''15%''' for 30 seconds. All affected allies have their HP restored by 20% of one's own MAX HP per second.
| initsp = 50
| initsp = 50
| cost = 80
| cost = 80
| effect2 = All ally unit(s) within 2 tiles, excluding this unit, have ATK increased by '''17%''' for 30 seconds. All affected allies have their HP restored by 20% of one's own MAX HP per second.
| effect2 = All ally unit(s) within 2 tiles, excluding oneself, have ATK increased by '''17%''' for 30 seconds. All affected allies have their HP restored by 20% of one's own MAX HP per second.
| initsp2 = 50
| initsp2 = 50
| cost2 =80
| cost2 =80
| effect3 = All ally unit(s) within 2 tiles, excluding this unit, have ATK increased by '''19%''' for 30 seconds. All affected allies have their HP restored by 20% of one's own MAX HP per second.
| effect3 = All ally unit(s) within 2 tiles, excluding oneself, have ATK increased by '''19%''' for 30 seconds. All affected allies have their HP restored by 20% of one's own MAX HP per second.
| initsp3 = 50
| initsp3 = 50
| cost3 = 75
| cost3 = 75
| effect4 = All ally unit(s) within 2 tiles, excluding this unit, have ATK increased by '''21%''' for 30 seconds. All affected allies have their HP restored by 20% of one's own MAX HP per second.
| effect4 = All ally unit(s) within 2 tiles, excluding oneself, have ATK increased by '''21%''' for 30 seconds. All affected allies have their HP restored by 20% of one's own MAX HP per second.
| initsp4 = 50
| initsp4 = 50
| cost4 = 75
| cost4 = 75
| effect5 = All ally unit(s) within 2 tiles, excluding this unit, have ATK increased by '''24%''' for 30 seconds. All affected allies have their HP restored by 20% of one's own MAX HP per second.
| effect5 = All ally unit(s) within 2 tiles, excluding oneself, have ATK increased by '''24%''' for 30 seconds. All affected allies have their HP restored by 20% of one's own MAX HP per second.
| initsp5 = 50
| initsp5 = 50
| cost5 = 75
| cost5 = 75
| effect6 = All ally unit(s) within 2 tiles, excluding this unit, have ATK increased by '''27%''' for 30 seconds. All affected allies have their HP restored by 20% of one's own MAX HP per second.
| effect6 = All ally unit(s) within 2 tiles, excluding oneself, have ATK increased by '''27%''' for 30 seconds. All affected allies have their HP restored by 20% of one's own MAX HP per second.
| initsp6 = 50
| initsp6 = 50
| cost6 = 75
| cost6 = 75
| effect7 = All ally unit(s) within 2 tiles, excluding this unit, have ATK increased by '''30%''' for 30 seconds. All affected allies have their HP restored by 20% of one's own MAX HP per second.
| effect7 = All ally unit(s) within 2 tiles, excluding oneself, have ATK increased by '''30%''' for 30 seconds. All affected allies have their HP restored by 20% of one's own MAX HP per second.
| initsp7 = 50
| initsp7 = 50
| cost7 = 70
| cost7 = 70
|range type = 11
|upgrade=SupporterSkill3}}
|upgrade=SupporterSkill3}}


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[[Category:Released by 2021]]
[[Category:Released by 2021]]
*An old friend of Leonhart's, and his chef.
*An old friend of Leonhart's, and his chef.
*Due to his 1 second aspd, he has one of the highest hps in the game at 254 at max level. For reference, he outheals Thomas (252HPS) until you factor the latter's nature into account (277.2HPS)
*One of the fastest healers in a meta where speed is usually more important than raw Attack value. Has a fairly useful Skill despite only being a 3 star. While on, anything in his vicinity will be nearly impossible to kill, which is very useful for stages that push high amounts of damage against your allies. It does have a long cooldown however, and can generally only be used once or twice.
*When Robin activates his skill, he grants 254.6 HPS to everyone in range, and to which ever unit he is healing 508 HPS. His skill improves in potency with HP increase buffs from units like Xiaolong.
*Due to its duration and cool down, it usually only usable one or twice in a typical fight.
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