Editing Kancrow

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 51: Line 51:
| range type = 1
| range type = 1
|nature name = Predetermination
|nature name = Predetermination
|nature desc = Shares HP after being deployed with the ally unit first positioned within 1 tile (excluding summons).<br>ATK +15% of those affected.|nature range type=7}}
|nature desc = Shares HP after being deployed with the ally unit first positioned within 1 tile (excluding a summon).<br>ATK +15% of those affected.|nature range type=7}}


{{Intimacy
{{Intimacy
Line 131: Line 131:
| trait = Does not attack.
| trait = Does not attack.
|nature range type=11}}
|nature range type=11}}
===Skills===
<br>
{{Skill
{{Skill
| filename = kancrow_02
| filename = kancrow_02
Line 138: Line 138:
| casttype = auto
| casttype = auto
| initsp = 0
| initsp = 0
| effect = Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for '''9''' seconds (activates automatically but some enemies such as bosses are immune).  
| effect = Unit leaves battlefield after having poisoned all enemies within 2 tiles for '''9''' seconds (activates automatically but some enemies such as bosses are immune).  
| cost = 20
| cost = 20
| effect2 = Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for '''10''' seconds (activates automatically but some enemies such as bosses are immune).
| effect2 = Unit leaves battlefield after having poisoned all enemies within 2 tiles for '''10''' seconds (activates automatically but some enemies such as bosses are immune).
| initsp2 = 0
| initsp2 = 0
| cost2 = 20
| cost2 = 20
| effect3 = Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for '''11''' seconds (activates automatically but some enemies such as bosses are immune).
| effect3 = Unit leaves battlefield after having poisoned all enemies within 2 tiles for '''11''' seconds (activates automatically but some enemies such as bosses are immune).
| initsp3 = 0
| initsp3 = 0
| cost3 = 20
| cost3 = 20
| effect4 = Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for '''12''' seconds (activates automatically but some enemies such as bosses are immune).
| effect4 = Unit leaves battlefield after having poisoned all enemies within 2 tiles for '''12''' seconds (activates automatically but some enemies such as bosses are immune).
| initsp4 = 0
| initsp4 = 0
| cost4 = 20
| cost4 = 20
| effect5 = Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for '''13''' seconds (activates automatically but some enemies such as bosses are immune).
| effect5 = Unit leaves battlefield after having poisoned all enemies within 2 tiles for '''13''' seconds (activates automatically but some enemies such as bosses are immune).
| initsp5 = 0
| initsp5 = 0
| cost5 = 20
| cost5 = 20
| effect6 = Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for '''14''' seconds (activates automatically but some enemies such as bosses are immune).
| effect6 = Unit leaves battlefield after having poisoned all enemies within 2 tiles for '''14''' seconds (activates automatically but some enemies such as bosses are immune).
| initsp6 = 0
| initsp6 = 0
| cost6 = 20
| cost6 = 20
| effect7 = Unit is withdrawn from the battlefield after having poisoned all enemies within 2 tiles for '''15''' seconds (activates automatically but some enemies such as bosses are immune).
| effect7 = Unit leaves battlefield after having poisoned all enemies within 2 tiles for '''15''' seconds (activates automatically but some enemies such as bosses are immune).
| initsp7 = 0
| initsp7 = 0
| cost7 = 20
| cost7 = 20
Line 248: Line 248:
==Notes==
==Notes==


* Kancrow's nature triggers on the first character deployed in a 1 tile radius around him. It causes all damage taken to be instead dealt to the character with the higher HP between them. This is similar to Corca's nature and allows for healers to extend their effective range by only needing to heal just Kancrow or his nature target. If the bonded character is undeployed, a new character placed near Kancrow will not trigger his nature again. The 15% ATK increase appears to be inconsistent, sometimes not appearing on the bonded characters damage sheet or sometimes it may appear on Kancrow without his bond active.
* Kancrow's nature triggers on the first character deployed in a 1 tile radius around him. It causes all damage taken to be instead dealt to the character with the higher HP between them. This is similar to Corca's nature and allows for healers to extend their effective range by only needing to heal just Kancrow or his nature target. If the bonded character is undeployed, a new character placed near Kancrow will not trigger his nature again. The 15% ATK increase appears to be inconsistent, sometimes not appearing on the bonded characters damage sheet or sometimes it mat appear on Kancrow without his bond active.


[[Category:Summoner]]
[[Category:Summoner]]
Please note that all contributions to AnotherEidos Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see AnotherEidos Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)