Editing Flet (Summer)

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|character-title = Sea Lodge
|character-title = Sea Lodge
|image = FULL_flet (summer).png
|image = FULL_flet (summer).png
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Flet| class=Supporter|rarity=☆☆☆}}{{Character FS | char=Flet (Summer) | class=Supporter|rarity=☆☆☆☆☆☆}} }}
|alternate-link= [[Flet]]
|rarity = 6 Stars ☆☆☆☆☆☆  
|rarity = 6 Stars ☆☆☆☆☆☆  
|class = Support
|class = Support
|country = Pays Blanc
|country = Pays Blanc
|illustrator-link = [https://twitter.com/gryffindor131 ライネル(Raineru)]
|illustrator-link = ライネル
|release-date = 10/14/2022
|release-date = 10/14/2022
|availability = Limited Scouting
|availability = Limited Scouting
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| recovertype = auto
| recovertype = auto
| casttype = manual
| casttype = manual
| effect = MAX HP and DEF of all ally units within attack range '''+15%''' for '''30''' seconds. Additionally, when HP hits 0, this is treated as a normal withdrawal as opposed to a forced withdrawal (this effect lasts until withdrawal).
| effect = MAX HP and DEF of all ally units within attack range '''+15%''' for '''30''' seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield)
| initsp = 15
| initsp = 15
| cost = 55
| cost = 55
| effect2 = MAX HP and DEF of all ally units within attack range '''+16%''' for '''30''' seconds. Additionally, when HP hits 0, this is treated as a normal withdrawal as opposed to a forced withdrawal (this effect lasts until withdrawal).
| effect2 = MAX HP and DEF of all ally units within attack range '''+16%''' for '''30''' seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield)
| initsp2 = 15
| initsp2 = 15
| cost2 = 55
| cost2 = 55
| effect3 = MAX HP and DEF of all ally units within attack range '''+17%''' for '''35''' seconds. Additionally, when HP hits 0, this is treated as a normal withdrawal as opposed to a forced withdrawal (this effect lasts until withdrawal).
| effect3 = MAX HP and DEF of all ally units within attack range '''+17%''' for '''35''' seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield)
| initsp3 = 15
| initsp3 = 15
| cost3 = 53
| cost3 = 53
| effect4 = MAX HP and DEF of all ally units within attack range '''+19%''' for '''35''' seconds. Additionally, when HP hits 0, this is treated as a normal withdrawal as opposed to a forced withdrawal (this effect lasts until withdrawal).
| effect4 = MAX HP and DEF of all ally units within attack range '''+19%''' for '''35''' seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield)
| initsp4 = 15
| initsp4 = 15
| cost4 = 53
| cost4 = 53
| effect5 = MAX HP and DEF of all ally units within attack range '''+21%''' for '''35''' seconds. Additionally, when HP hits 0, this is treated as a normal withdrawal as opposed to a forced withdrawal (this effect lasts until withdrawal).
| effect5 = MAX HP and DEF of all ally units within attack range '''+21%''' for '''35''' seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield)
| initsp5 = 15
| initsp5 = 15
| cost5 = 53
| cost5 = 53
| effect6 = MAX HP and DEF of all ally units within attack range '''+23%''' for '''35''' seconds. Additionally, when HP hits 0, this is treated as a normal withdrawal as opposed to a forced withdrawal (this effect lasts until withdrawal).
| effect6 = MAX HP and DEF of all ally units within attack range '''+23%''' for '''35''' seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield)
| initsp6 = 15
| initsp6 = 15
| cost6 = 53
| cost6 = 53
| effect7 = MAX HP and DEF of all ally units within attack range '''+25%''' for '''40''' seconds. Additionally, when HP hits 0, this is treated as a normal withdrawal as opposed to a forced withdrawal (this effect lasts until withdrawal).
| effect7 = MAX HP and DEF of all ally units within attack range '''+25%''' for '''40''' seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield)
| initsp7 = 15
| initsp7 = 15
| cost7 = 50
| cost7 = 50
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|}
|}
==Notes==
==Notes==
*Has higher base attack than most other supports combined with high attack range, making his DPS impressive even before he starts doing any supporting.
*Best deployed right before a high-value Defender or Fighter, with as many ally units within his attack range as possible.
  [[Category:Released_by_2022]]
  [[Category:Released_by_2022]]
==Changes==
==Changes==
* 10/21/2022
* 10/21/2022
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