Editing Enemies

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''This page is a WIP!''
''This page is a WIP!''
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=== Map Traversal ===
=== Map Traversal ===
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=== Targeting ===
=== Targeting ===
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Most enemies will simply have single target damage. Some may have access to inflicting splash AoE damage usually affecting a tile or two around the target unit. Some enemies are also able to deal single target damage to multiple targets, usually up to 2-3.
Most enemies will simply have single target damage. Some may have access to inflicting splash AoE damage usually affecting a tile or two around the target unit. Some enemies are also able to deal single target damage to multiple targets, usually up to 2-3.


=== Debuffs ===
=== Debuffs ===
Certain enemies are able to inflict debuffs and status ailments. This can be the form of damage over time ailments like Poison or Burn. Hindering ailments like Mesmerize/Charm or Stun. And can inflict debuffs that lower stats.
Certain enemies are able to inflict debuffs and status ailments. This can be the form of damage over time ailments like Poison or Burn. Hindering ailments like Mesmerize/Charm or Stun. And can inflict debuffs that lower stats.
== Enemy Mobs ==
Enemies under this category are typical spawning enemies, and are affected by most if not all of the gimmicks, ailments, and debuffs playable units are able to inflict.
== Boss Characters ==
Boss characters are strong enemies that have higher hp pools and stats than typical enemies. '''They are appear on the map with a red aura around where they stand.''' Not all character gimmicks work against them, while some work specifically just for them.
They are also typically named characters you can recruit in game.The first boss encounter in the game is [[Amorey]], though his stage being the first tutorial stage makes him not much of threat.
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