Editing Character Stats

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 15: Line 15:
Character's unique passive skill that usually gives them a unique buff or function.
Character's unique passive skill that usually gives them a unique buff or function.
==Rank==
==Rank==
A character's rank is their current power level, and determines the max level they can reach. Characters can be ranked up when they reach the max level they can currently reach. After ranking up, character levels will reset, but they'll maintain their stats, and be able to level up up to a higher level cap. Skills will also be able levelled up to 7. There are three ranks: Bronze (Rank1) , Silver (Rank 2), and Gold (Rank 3) All characters start off as bronze, aside from limited characters that start at silver. 3 stars and up can be promoted to silver.
A character's rank is their current power level, and determines the max level they can reach. Characters can be ranked up when they reach the max level they can currently reach. After ranking up, character levels will reset, but they'll maintain their stats, and be able to level up up to a higher level cap. Skills will also be able levelled up to 7. There are three ranks: Bronze (Rank1) , Silver (Rank 2), and Gold (Rank 3) All characters start off as bronze, aside from limited characters that start at silver. 3 stars and up can be promoted to silver. ''Only four remaining characters do not have rank up.''


For more info see: [https://anothereidoswiki.ddns.net/index.php/Upgrading_Characters#Rank_Up Rank Up]
For more info see: [https://anothereidoswiki.ddns.net/index.php/Upgrading_Characters#Rank_Up Rank Up]
Line 24: Line 24:
*'''HP (Hit Points)''' - The amount of damage a character can sustain. When it reaches 0, they are withdrawn and constitutes a character death, which affects battle star ratings.
*'''HP (Hit Points)''' - The amount of damage a character can sustain. When it reaches 0, they are withdrawn and constitutes a character death, which affects battle star ratings.
*'''ATK(Attack) -''' Determines the amount of damage or healing a character does on their attack. This is contested by an enemy' DEF or RES depending on the damage type, and has the same rules as your characters.
*'''ATK(Attack) -''' Determines the amount of damage or healing a character does on their attack. This is contested by an enemy' DEF or RES depending on the damage type, and has the same rules as your characters.
*'''DEF(Defense) -''' Determines the amount subtracted against incoming instance of physical damage.  
*'''DEF(Defense) -''' Determines the amount subtracted against incoming instance of physical damage. ''However, enemies will deal a minimum of 25% of their attack regardless of how high one's defense is.''
**Note: There is a cap on how much damage you can mitigate through defense. The minimum damage an enemy will deal to you is 25% their attack.
*'''RES(Magic Resistance) -''' Determines how much incoming instance of magical damage is reduced. ''Somehow, it is currently computed like defense, including the damage minimum, even if the expectation is it reduces damage at by percentage.''
*'''RES(Magic Resistance) -''' Determines how much incoming instance of magical damage is reduced.
**Note: Through some testing, it is currently noted that resistance reduces damage through subtraction like defense does. ''Some may argue this should not be the case and should reduce a percentage instead.''
*'''Reposition -''' This is the cooldown time for a character to be placed back into the map after being defeated or manually withdrawn.
*'''Reposition -''' This is the cooldown time for a character to be placed back into the map after being defeated or manually withdrawn.
*'''Cost -''' The amount of cost points a character will consume when deployed in battle.
*'''Cost -''' The amount of cost points a character will consume when deployed in battle.
Please note that all contributions to AnotherEidos Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see AnotherEidos Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)