Editing Character Stats
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Character's unique passive skill that usually gives them a unique buff or function. | Character's unique passive skill that usually gives them a unique buff or function. | ||
==Rank== | ==Rank== | ||
A character's rank is their current power level, and determines the max level they can reach. Characters can be ranked up when they reach the max level they can currently reach. After ranking up, character levels will reset, but they'll maintain their stats, and be able to level up up to a higher level cap. Skills will also be able levelled up to 7. There are three ranks: Bronze (Rank1) , Silver (Rank 2), and Gold (Rank 3) All characters start off as bronze, aside from limited characters that start at silver. 3 stars and up can be promoted to silver. | A character's rank is their current power level, and determines the max level they can reach. Characters can be ranked up when they reach the max level they can currently reach. After ranking up, character levels will reset, but they'll maintain their stats, and be able to level up up to a higher level cap. Skills will also be able levelled up to 7. There are three ranks: Bronze (Rank1) , Silver (Rank 2), and Gold (Rank 3) All characters start off as bronze, aside from limited characters that start at silver. 3 stars and up can be promoted to silver. ''Only four remaining characters do not have rank up.'' | ||
For more info see: [https://anothereidoswiki.ddns.net/index.php/Upgrading_Characters#Rank_Up Rank Up] | For more info see: [https://anothereidoswiki.ddns.net/index.php/Upgrading_Characters#Rank_Up Rank Up] | ||
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*'''HP (Hit Points)''' - The amount of damage a character can sustain. When it reaches 0, they are withdrawn and constitutes a character death, which affects battle star ratings. | *'''HP (Hit Points)''' - The amount of damage a character can sustain. When it reaches 0, they are withdrawn and constitutes a character death, which affects battle star ratings. | ||
*'''ATK(Attack) -''' Determines the amount of damage or healing a character does on their attack. This is contested by an enemy' DEF or RES depending on the damage type, and has the same rules as your characters. | *'''ATK(Attack) -''' Determines the amount of damage or healing a character does on their attack. This is contested by an enemy' DEF or RES depending on the damage type, and has the same rules as your characters. | ||
*'''DEF(Defense) -''' Determines the amount subtracted against incoming instance of physical damage. | *'''DEF(Defense) -''' Determines the amount subtracted against incoming instance of physical damage. ''However, enemies will deal a minimum of 25% of their attack regardless of how high one's defense is.'' | ||
*'''RES(Magic Resistance) -''' Determines how much incoming instance of magical damage is reduced. ''Somehow, it is currently computed like defense, including the damage minimum, even if the expectation is it reduces damage at by percentage.'' | |||
*'''RES(Magic Resistance) -''' Determines how much incoming instance of magical damage is reduced. | |||
*'''Reposition -''' This is the cooldown time for a character to be placed back into the map after being defeated or manually withdrawn. | *'''Reposition -''' This is the cooldown time for a character to be placed back into the map after being defeated or manually withdrawn. | ||
*'''Cost -''' The amount of cost points a character will consume when deployed in battle. | *'''Cost -''' The amount of cost points a character will consume when deployed in battle. |