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|availability = Standard Scouting
|availability = Standard Scouting
|image2 = FULL_Brute_2.png
|image2 = FULL_Brute_2.png
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Brute | class=Guard |rarity=☆☆☆☆☆}}{{Character FS | char=Brute (Summer) | class=Supporter |rarity=☆☆☆☆☆☆}}{{Character FS | char=Brute (Awakened) | class=Fighter |rarity=☆☆☆☆☆}} }}
|alternate-link = [[Brute (Summer)]]}}
}}
{{Stats
{{Stats
| filename = brut
| filename = brut
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| casttype = auto
| casttype = auto
| initsp = 0
| initsp = 0
| effect = Restores the HP of 1 target at '''110%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| effect = Restores the HP of 1 target at '''110%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once.
| cost = 5
| cost = 5
| effect2 = Restores the HP of 1 target at '''115%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| effect2 = Restores the HP of 1 target at '''115%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once.
| initsp2 = 0
| initsp2 = 0
| cost2 = 5
| cost2 = 5
| effect3 = Restores the HP of 1 target at '''120%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| effect3 = Restores the HP of 1 target at '''120%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once.
| initsp3 = 0
| initsp3 = 0
| cost3 = 5
| cost3 = 5
| effect4 = Recovers the HP of 1 target at '''125%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| effect4 = Recovers the HP of 1 target at '''125%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once.
| initsp4 = 0
| initsp4 = 0
| cost4 = 5
| cost4 = 5
| effect5 = Recovers the HP of 1 target at '''130%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| effect5 = Recovers the HP of 1 target at '''130%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once.
| initsp5 = 0
| initsp5 = 0
| cost5 = 5
| cost5 = 5
| effect6 = Recovers the HP of 1 target at '''135%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| effect6 = Recovers the HP of 1 target at '''135%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once.
| initsp6 = 0
| initsp6 = 0
| cost6 = 5
| cost6 = 5
| effect7 = Recovers the HP of 1 target at '''140%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| effect7 = Recovers the HP of 1 target at '''140%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once.
| initsp7 = 0
| initsp7 = 0
| cost7 = 5
| cost7 = 5
|range type = 7
|upgrade=GuardSkill5}}
|upgrade=GuardSkill5}}


==Interactions and Crystalline Good==
==Interactions and Crystalline Good==
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| Unit_name = [Armor Blacksmith] Brute
| Unit_name = [Armor Blacksmith] Brute
| Good_name = Shelved Plate Armor
| Good_name = Shelved Plate Armor
|Win = Look! This armor held up!<br>And it's got MY seal on it!<br>You can order some, if you want!
|Win =Look how robust this armor is with my inscription! If you must ask, I had it ordered!  
|Lose = Wh-what happened here?! Don't look!<br>Th-that felt absolutely terrible!
|Lose =What happened! D-don't look this doesn't feel good at all! Not one bit!!  
|Rank Up =I know what I'm talking about.<br>With steel, you just gotta rough it up like this to please it!
|Rank Up =I know what I'm talking about.<br>With steel, you just gotta rough it up like this to please it!
|Interaction #1 =...What's so fun about being one-and-one with a stubborn artisan like me?  
|Interaction #1 =...What's so fun about being one-and-one with a stubborn artisan like me?  
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|1=Are you handing out chocolates too?<br>I'm jealous of whoever gets 'em, lucky dog...
|1=Are you handing out chocolates too?<br>I'm jealous of whoever gets 'em, lucky dog...
|2=Tell me if you need any chocolate molds!<br>I'll make you anything you like!
|2=Tell me if you need any chocolate molds!<br>I'll make you anything you like!
|3=Valentine's Day is fast approaching.<br>I'm all prepared to make chocolates!
|3=Valentine's Day is fast approaching.<br>I'm already all prepared to make chocolates!
|4=Molten chocolates is a lot like molten metal:<br>You have to work quickly!
|4=Molten chocolates is a lot like molten metal:<br>You have to work quickly!
|5=Karetovi seems to get a lotta chocolates<br>every year.
|5=Karetovi seems to get a lotta chocolates<br>every year.
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