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{{Infobox Character
{{Warning Placeholder}}{{Infobox Character
|image = Allert.png  
|image = Allert.png  
|image2 = FULL_Allert_2.png
|image2 = FULL_Allert_2.png
Line 48: Line 48:
{{CharDetail
{{CharDetail
|deploy-tile = High Ground
|deploy-tile = High Ground
|damage-type = Single-Target Physical
|damage-type = '
|attack-reach = Ground
|attack-reach = '
| range type = 11
| range type = 11
| trait = Inflicts Physical Damage on the enemy.
| trait = Inflicts Physical Damage on the enemy.
| nature name = Emergency Stop!
| nature name = Emergency Stop!
| nature desc = Once ally unit(s) excluding this unit have withdrawn from the battlefield, all enemies surrounding oneself within 2 tiles are stunned for 0.8 seconds.}}
| nature desc = When allied units excluding oneself retreat from the battlefield, all enemies surrounding oneself within 2 tiles are stunned for 0.8 seconds.}}
{{Intimacy
{{Intimacy
|bonus1 = Magic Resist +5
|bonus1 = Magic Resist +5
Line 65: Line 65:
| recovertype = auto
| recovertype = auto
| casttype = manual
| casttype = manual
| effect = For 25 seconds, unit become unable to attack, all ally units within 2 tiles gain Attack Speed '''+20%''', and decreases Attack Speed '''-20%'''<br>Condition for Nature activating is changed to "When ally unit excluding this unit withdrawn from the battlefield" and stun length is increased 1.5 times.
| effect = For 25 seconds, unit become unable to attack, all ally units within 2 tiles gain Attack Speed '''+20%''', and decreases Attack Speed '''-20%'''<br>Condition for Nature activating is changed to ""When ally unit excluding oneself leaves the battlefield"" and stun length is increased 1.5 times.
| initsp = 10
| initsp = 10
| cost = 50
| cost = 50
| effect2 = For 25 seconds, unit become unable to attack, all ally units within 2 tiles gain Attack Speed '''+22%''', and decreases Attack Speed '''-22%'''<br>Condition for Nature activating is changed to "When ally unit excluding this unit withdrawn from the battlefield" and stun length is increased 1.5 times.
| effect2 = For 25 seconds, unit become unable to attack, all ally units within 2 tiles gain Attack Speed '''+22%''', and decreases Attack Speed '''-22%'''<br>Condition for Nature activating is changed to ""When ally unit excluding oneself leaves the battlefield"" and stun length is increased 1.5 times.
| initsp2 = 10
| initsp2 = 10
| cost2 = 50
| cost2 = 50
| effect3 = For 25 seconds, unit become unable to attack, all ally units within 2 tiles gain Attack Speed '''+24%''', and decreases Attack Speed '''-24%'''<br>Condition for Nature activating is changed to "When ally unit excluding this unit withdrawn from the battlefield" and stun length is increased 1.5 times.
| effect3 = For 25 seconds, unit become unable to attack, all ally units within 2 tiles gain Attack Speed '''+24%''', and decreases Attack Speed '''-24%'''<br>Condition for Nature activating is changed to ""When ally unit excluding oneself leaves the battlefield"" and stun length is increased 1.5 times.
| initsp3 = 15
| initsp3 = 15
| cost3 = 50
| cost3 = 50
| effect4 = For 25 seconds, unit become unable to attack, all ally units within 2 tiles gain Attack Speed '''+26%''', and decreases Attack Speed '''-26%'''<br>Condition for Nature activating is changed to "When ally unit excluding this unit withdrawn from the battlefield" and stun length is increased 1.5 times.
| effect4 = For 25 seconds, unit become unable to attack, all ally units within 2 tiles gain Attack Speed '''+26%''', and decreases Attack Speed '''-26%'''<br>Condition for Nature activating is changed to ""When ally unit excluding oneself leaves the battlefield"" and stun length is increased 1.5 times.
| initsp4 = 15
| initsp4 = 15
| cost4 = 50
| cost4 = 50
| effect5 = For 25 seconds, unit become unable to attack, all ally units within 2 tiles gain Attack Speed '''+29%''', and decreases Attack Speed '''-29%'''<br>Condition for Nature activating is changed to "When ally unit excluding this unit withdrawn from the battlefield" and stun length is increased 1.5 times.
| effect5 = For 25 seconds, unit become unable to attack, all ally units within 2 tiles gain Attack Speed '''+29%''', and decreases Attack Speed '''-29%'''<br>Condition for Nature activating is changed to ""When ally unit excluding oneself leaves the battlefield"" and stun length is increased 1.5 times.
| initsp5 = 15
| initsp5 = 15
| cost5 = 50
| cost5 = 50
| effect6 = For 25 seconds, unit become unable to attack, all ally units within 2 tiles gain Attack Speed '''+32%''', and decreases Attack Speed '''-32%'''<br>Condition for Nature activating is changed to "When ally unit excluding this unit withdrawn from the battlefield" and stun length is increased 1.5 times.
| effect6 = For 25 seconds, unit become unable to attack, all ally units within 2 tiles gain Attack Speed '''+32%''', and decreases Attack Speed '''-32%'''<br>Condition for Nature activating is changed to ""When ally unit excluding oneself leaves the battlefield"" and stun length is increased 1.5 times.
| initsp6 = 15
| initsp6 = 15
| cost6 = 50
| cost6 = 50
| effect7 = For 25 seconds, unit become unable to attack, all ally units within 2 tiles gain Attack Speed '''+35%''', and decreases Attack Speed '''-35%'''<br>Condition for Nature activating is changed to "When ally unit excluding this unit withdrawn from the battlefield" and stun length is increased 1.5 times.
| effect7 = For 25 seconds, unit become unable to attack, all ally units within 2 tiles gain Attack Speed '''+35%''', and decreases Attack Speed '''-35%'''<br>Condition for Nature activating is changed to ""When ally unit excluding oneself leaves the battlefield"" and stun length is increased 1.5 times.
| initsp7 = 20
| initsp7 = 20
| cost7 = 50
| cost7 = 50
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|Interaction #1 = ATTENTION!<br>Let's GO! DEPARTING!
|Interaction #1 = ATTENTION!<br>Let's GO! DEPARTING!
|Interaction #2 = Tick-tock, tick-tock......! Boom! Boom!<br>You're so late! Don't make me wait!
|Interaction #2 = Tick-tock, tick-tock......! Boom! Boom!<br>You're so late! Don't make me wait!
|Interaction #3 = BEEEEEP! Where is FullHouse?!<br>Let's play a crowded train!
|Interaction #3 = BEEEEEP! Where is Full House?!<br>Let's play a crowded train!
|Interaction #4 = Whoever does what they want on my traiiin......!<br>Can't complain if I do whatever I want to them on my train, RIGHT?!
|Interaction #4 = Whoever does what they want on my traiiin......!<br>Can't complain if I do whatever I want to them on my train, RIGHT?!
|Interaction #5 = Clickety-clack! Let's play train game!<br>You're a passenger, and I'm a conductor! All aboard!
|Interaction #5 = Clickety-clack! Let's play train game!<br>You're a passenger, and I'm a conductor! All aboard!
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