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<noinclude>subclasses wow
<noinclude>subclasses wow
Disclaimers
Units are weighed at max investment. And necessity to max invest a unit is weighed against them.
Listed are highlights of unit's kits. They may have other extra stuff not mentioned but are not very noteworthy.
tier rankign is only within their subclass and not the whole roster.
Tier meanings
D - A unit that needs more help that actually provide help. Their set up may not be worth it.
C - A unit that requires some aid to function well. Or has a set-up that doesn't pay off in an impactful way.
B - A decently reliable unit for their niche. Or a unit that requires set-up/aid that provides decent returns.
A - A well functioning unit that requires minimal aid or set up to shine. Or if set-up/aid is needed, it pays off well.
S - A hard-carry unit, able to trivialize map challenges without a lot of set up.


== Vanguard ==
== Vanguard ==


=== '''Charges Cost by Skill''' ===
=== '''Charges Cost by Skill''' ===
Skills focus on cost increase
These vanguards are expected to generate cost over time without much interaction with enemies, with cost on kill being a bonus. Usually 2 block.
{| class="wikitable"
{| class="wikitable"
|
|
|Goblin Rider
|
|DP/s
|
|
|-
|-
|
|D
|Imperial Cavalry
|Imperial Cavalry
|
|106.5
|Skill buffs def.
|-
|C
|Goblin Rider
|142.5
|Skill buffs atk.
|-
|-
|
|B
|Lute
|Lute
|
|236.67
|Nature grants 10% atk/def when placed alone.
|-
|-
|
|A
|Seals
|Seals
|
|386.67
|Nature grants 2 extra initial cost points.
|-
|-
|
|A
|Ala’adin
|Ala’adin
|
|289.00
|Reduces own enmity.
|-
|-
|
|A
|Ragnar
|Ragnar
|regen
|404
|Givens 30HP/s regen to other vanguards. Loses block on skill.
|-
|-
|
|A
|Rook
|Rook
|
|410.48
|Enemies cannot attack when skill is up but he can still block. Lowest cost gen.
|}
|}


=== '''Charges Cost by Kills''' ===
=== '''Charges Cost by Kills''' ===
Skills focus on dps increase to proc cost gain trait
These vanguards specifically buff their dps in order to perform similarly to fighters dps-wise and kill in order to generate cost. Whatever extra cost they generate elsewhere is considered a bonus. Usually 1 block.
{| class="wikitable"
{| class="wikitable"
|
|
|
|DP/s
|
|-
|D
|Gambler  
|Gambler  
|
|260.83
|Has chance to stun.
|-
|-
|
|D
|Dark Ninja  
|Dark Ninja  
|
|230
|Has chance to attack twice.
|-
|C
|Barlitz
|376.67
|Skill has rng to insta-kill non-boss enemies.
|-
|C
|Hellion (Young)
|304.17
|High burst DP/s when skill is up at the cost of turning defense to 0.
|-
|-
|
|B
|Leonhart (awakened)
|Rai (Summer)
|anti-air
|316.67
|Only auto skill vanguard. Generates cost on skill. Deals Stun.
|-
|-
|
|B
|Yuno
|Yuno
|336.67
|Fast redeploy. Skill increases cost by kill gen
|Fast redeploy. Skill increases cost by kill gen
|-
|-
|
|B
|Hellion (Young)
|Full House
|
|470.1
|High fighter-tier DPS on single target, especially on skill. Loses block and gains cost when enemies pass him by. Nature can grant him a short buff when deployed to replace an ally. Only vanguard that doesn't refund cost when withdrawn.
|-
|B
|Rougarou
|431.67
|Form changes to a fighter, when returning to original form he gains atk and def buff.
|-
|-
|
|A
|Rai (Summer)
|Rasho
|Skill has cost gen
|467.62
|Form changes to a fighter, when returning to original form he gains a big atk buff.
|-
|-
|
|A
|Barlitz
|Leonhart (awakened)
|
|396.4
|Can reach aerial opponents. Big range compared to other vanguards. Nature grants an rng atk buff which can take his normal attack dps to above average to high fighter-tier if lucky.
|-
|-
|
|A
|Bart (Awakened)
|Bart (Awakened)
|debuff
|432.50
|Skill is single hit nuke. Can expand range. Deals high Movement Spd down. Generates cost through nature on his next attack if he hasn't attacked within 3s or more.
|-
|-
|
|A
|Jinnosuke (Awakened)
|Jinnosuke (Awakened)
|
|424
|High DP/s skill that attacks all enemies in range, with draw back of losing 5%HP/s. Chance to deal stun.  Big range compared to other vanguards.
|-
|-
|
|A
|Kafka
|Kafka
|Fast redeploy
|320.77
|Fast redeploy. Skill hits all blocked enemies. Nature increases global sp recovery by 25%.
|-
|-
|
|A
|Bashkar
|Bashkar
|Highest DP/s based purely on stats
|512
|Highest melee dps on single target, especially on skill, beating most fighters.
|}
|}


=== '''Anti-Vanguard''' ===
=== '''Anti-Vanguard''' ===
Their kits utilizes every other aspect of vanguards except their cost generation. That being early game accessibility and refundable cost when withdrawn.
Their kits utilizes every other aspect of vanguards except their cost generation. That being early game accessibility and refundable cost when withdrawn. Usually 1 block.  
{| class="wikitable"
{| class="wikitable"
|
|
|
|DP/s
|
|-
|D
|Kongoh
|Kongoh
|stun
|368.57
|Skill deals a 2 tile-wide stun. Increases own block count.
|-
|-
|
|C
|Domino
|Domino
|Skill relies on constant redeployment,Fast redeploy
|393.33
|Fast redeploy. Skill only activates when deployed. Grants an aspd buff to two random allies when withdrawn.
|-
|-
|
|C
|Pollon and Orta
|Pollon and Orta
|summoner
|238.33
|Summons a 0 range fighter with an 1 tile-wide aoe skill. Gets stat bonuses if they're placed adjacent to each other.
|-
|-
|
|B
|Lyon
|Lyon
|Kit revolves around staying long and increasing survivability.
|307.33
|Meant to stay long in a fight in order to increase block count and attack all blocked enemies. Skills improve survivability.
|-
|-
|
|A
|Rougarou
|Seals (Awakened)
|Change class to fighter
|472
|Summons a caster with 2 tile wide range. Caster has its own burst skill that buffs both him and Seals. Caster cannot be healed conventionally but has self-healing regen of 2% HP/s.
|-
|-
|
|S
|Rasho
|Change class to fighter
|-
|
|Billford (Awakened)
|Billford (Awakened)
|summoner
|358.33
|-
|Summons a supporter with 1 tile range, who can summon a caster with 2 tile wide range. Caster has its own burst skill. Get stat bonuses if they are placed adjacent to each other.
|
|Seals (Awakened)
|summoner
|}
|}
'''Anti-Vanguard'''


== Shooter ==
== Shooter ==


=== '''Typical Range Shooter''' ===
=== '''Typical Range Shooter''' ===
Physical single target dps with 3x4 range.
Shooters that can reach a typical 3x4 attack range and deal single-target physical damage.  
{| class="wikitable"
{| class="wikitable"
|
|
|PB Archer
|
|DP/s
|
|
|-
|-
|
|D
|Goblin Archer
|Goblin Archer
|
|142.67
|Auto skill. Can crit.
|-
|-
|
|D
|Archer Mummy
|Archer Mummy
|
|144.71
|-
|Deals more damage to unblocked. Skill changes attack priority to lowest hp.
|
|Imperial Archer
|
|-
|-
|
|D
|Billford (Summer)
|Obsidonian Imperial Archer
|Can hit two enemies on skill
|142.35
|Prioritizes lowest def. Helidrop high atk buff on skill but expensive after initial use.
|-
|-
|
|C
|Harimau
|PB Archer
|healing
|185.29
|Deals minimum 20% atk damage. Skill buffs aspd.
|-
|-
|
|B
|Wrecker
|Wrecker
|High aspd
|214.12
|Prioritizes lowest hp. Has extra atk when target has low hp. Skill gives him access to very fast aspd.
|-
|-
|
|A
|Barlitz (Awakened)
|Billford (Summer)
|Invuln shield
|331.33
|Auto skill can hit two enemies and deal additional damage to flying enemies. 2% Chance to deal 500% atk damage.
|-
|-
|
|A
|Amorey (Awakened)
|Amorey (Awakened)
|Can hit two enemies on nature
|309.44
|Nature gives chance to hit two targets. Skill improves nature chances on top aspd, so more chance to proc.
|-
|A
|Harimau
|334
|Prioritizes lowest def. Skill buffs own attack and heals 2 tile wide for 37.4 HP/s. Nature can take him back to full health when reaching 50% HP once. Very fast aspd.
|}
|}


=== '''Variant Range Shooter''' ===
=== '''Variant Range Shooter''' ===
Physical single target dps with access to unusual ranges/kits.
Shooters that has unusual reach with their attack range and deal single-target physical damage.  
{| class="wikitable"
{| class="wikitable"
|
|
|
|DP/s
|
|-
|C
|Aerial Goblin
|Aerial Goblin
|Short range but placeable in ground tiles. No block.
|247.5
|Can be placed in ground tiles, without any block. Short 1 tile radius range. Has fastest aspd for shooters.
|-
|C
|Kazard
|238.67
|Can be placed in ground tiles, and can block. Skill grants him 3x5 range. Can deal 250% damage on next attack if left idle for 5 seconds or more.
|-
|-
|
|C
|Walther
|255.43
|Nature grants 12% phys dodge. Skill improves it to 30% on top of a chance to insta-kill non-boss enemies.
|-
|B
|Pirate Musketeer
|Pirate Musketeer
|Sorta wide range.  
|285.56
|Auto skill. Wide 5x2 range. Fastest aspd for shooter. Skill lets him attack twice.
|-
|-
|
|B
|Kazard
|Skill 3x5 range
|-
|
|Harold
|Harold
|2 tile radius range
|276
|2-tile wide radius. Skill deals more damage when only one enemy in range, and becomes untargettable.
|-
|-
|
|B
|Magritte
|Magritte
|Skill 1x5 range
|337.6
|Prioritizes highest atk. Nature grants 7% chance to negate any damage received by allies. Skill grants him 1x5 range that hits all enemies in range. Consumes 2 cost, and prematurely ends skill if insufficient.
|-
|A
|Barlitz (Awakened)
|346
|Wide 5x2 range. Nature grants guaranteed dodge for three hits. Skill refreshes nature. Very fast aspd.
|}
|}


=== '''Wide-range Shooter''' ===
=== '''Wide-range Shooter''' ===
Physical single target dps with wide range, slow aspd, high attack.
Shooters with wide attack ranges, and deal single-target physical damage with ways to get around high DEF enemies.
{| class="wikitable"
{| class="wikitable"
|
|
|Corca (Valentine)
|
|Despite normal range for normals, Nature is global.
|DP/s
|
|-
|-
|
|B
|Fu(Summer)
|Fu(Summer)
|poison
|238.5
|Auto skill. Deals poison (not applicable to bosses.) Nature prevents him to be targeted until more than three units are deployed.
|-
|A
|Corca (Valentine)
|311.2
|Highest atk stat but second slowest aspd stat for a shooter. Nature grants him global range with a dps of 155.6
|-
|-
|
|A
|Pino
|Pino
|buffer
|260.49
|Nature provides 10% DEF and RES debuff on his attacks. Skill grants a decent aspd buff with 1 tile range.
|}
|}


=== '''AoE Shooters''' ===
=== '''AoE Shooters''' ===
Has access to AoE damage.
Shooters the deal physical AoE damage.
{| class="wikitable"
{| class="wikitable"
|
|
|
|DP/s
|
|-
|C
|Bandit Ballista
|Bandit Ballista
|Ground only, Does magical damage
|158.52
|Very wide range but can only target ground enemies. Nature increases physical damage suffered by enemies, but trait claims he deals magic damage.
|-
|-
|
|C
|Artillery Soldier
|Artillery Soldier
|Ground only
|149.33
|Auto skill. Short range, can only be deployed on ground and target ground enemies. Buffs own atk by 40% if he is not attack on melee range.
|-
|-
|
|B
|Nitro
|Nitro
|
|210
|2-tile wide range. Deals additional 30% damage to enemies within 1-tile range of target. Skill is a nuke.
|-
|-
|
|S
|Leonhart(Summer)
|Leonhart(Summer)
|
|421.76
|Highest physical dps for shooters. Nature buffs shooters atk. Skill turns him to single target with even higher dps.
|}
|}


Line 235: Line 348:


=== '''Healing Support''' ===
=== '''Healing Support''' ===
Normal attacks heal. Buffs. High Ground Tile
These supports heal instead of attack enemies. They also provide buffs as a bonus.
{| class="wikitable"
{| class="wikitable"
|
|
|
|HP/s
|
|-
|A
|Robin
|Robin
|Skill has highest HP/s in the game
|127
|Skill at max level does 252HP/s to all allies within a 2-tile wide range. Long duration, but high sp cost. Has an on-deploy buff.
|-
|-
|
|S
|Thomas
|Thomas
|Highest HP/s in the game
|252
|Skill grants atk and def buffs. Nature grants additional 25.2HP/s.
|}
|}


=== '''Buff Support''' ===
=== '''Buff Support''' ===
Grants buffs.
These supports deal damage and grants buffs to allies. Often, they include themselves in the buffs thus also improving their dps.  
{| class="wikitable"
{| class="wikitable"
|
|
|Flet
|healing
|-
|
|
|Folker
|DP/s
|Cost generation
|
|-
|-
|
|C
|Rai (Awakened)
|Flet
|Cost generation
|171.5
|Skill provides 120.05 HP/s heal to all allies within a 2-tile wide range, on tops of a def and an aspd buff. Has an on deploy buff for the unit deployed before him.
|-
|-
|
|B
|Kongoh(Awakened)
|Kongoh(Awakened)
|healing
|314.67
|-
|When skill is not active, he heals for 30HP/s and 12%atk buff within two tile wide range. When skill is active, he buffs his atk, changes to a 3x4 range, and hit up to three enemies, on top of immunity to status effects.
|
|Rook (Awakened)
|
|-
|-
|
|B
|Brute (Summer)
|Brute (Summer)
|(can be positioned in any tile)
|303.33
|Auto-skill. Can be positioned in both high and low ground. Can reach aerial. Skill buffs own atk, and grants aspd buff to all allies including himself.
|-
|-
|
|B
|Lute (Summer)
|Lute (Summer)
|(can be positioned in any tile)
|275.63
|Can be positioned in both high and low ground. Can reach aerial. Nature refunds 1 cost for 10+ cost units and 2 cost for 20+ cost units. Skill grants a decent atk and def buff to all in range, and grants resist.
|-
|-
|
|B
|Edgar
|Edgar
|healing (can be positioned in any tile)
|500
|Can be positioned in both high and low ground. Can reach aerial. Narrow range 1x3 range. Nature grants chance for him to gain sp when skill ends. Skill is effectively 20HP/s on top of a short def buff.
|-
|A
|Rai (Awakened)
|277.14
|Can reach aerial. Nature reduces vanguard cost by 1 and increases vanguard cost gain from kills by 1. While his skill extends his nature to all classes, on top of a decent atk and aspd buff within his range.
|-
|A
|Folker
|265.33
|Nature grants self 20% magic and phys dodge, while granting half to allies with his two tile wide range. Skill doubles natural cost recovery (when it's available) and grants a def buff and a block increase, at expense of his own dps.
|}
|}


=== '''Debuff Support''' ===
=== '''Debuff Support''' ===
Inflicts debuffs
These supports deal damage and inflicts debuffs. They often also have access to increasing their dps, or their debuff provides that for everyone.
{| class="wikitable"
{| class="wikitable"
|
|
|
|DP/s
|
|-
|C
|Karetovi
|Karetovi
|Damage vulnerability
|199
|Grants increased damage against enemies with 40% or lower health within his 3x4 attack range. Skill permanently grants him an atk boost and increases the damage boost even more.
|-
|C
|Rook (Awakened)
|288
|Skill grants on of three debuffs randomly to all enemies in range: high def shred, 1.6s stun, high aspd shred. Short duration, but skill has low enough sp requirement. Nature is an on deploy buff for max three allies.
|-
|-
|
|C
|Charlotte (Awakened)
|Allert
|sleep
|206.86
|When his skill is active, he utilizes his 2 tile wide range to provide an aspd buff and debuff to allies and enemies respectively, at the expense of his own dps. His nature provides a 0.8s stun which is triggered when allies are withdrawn and his skill increased this by 1.5 times.
|-
|-
|
|B
|Baccarat (Awakened)
|Baccarat (Awakened)
|stun
|269
|Nature inflicts 0.5s stun to all enemies in his 5x3 range every 5s. His skill buffs his atk, enables him to attack two targets, and increases his stun duration, on top of an extra chance to deal damage to all enemies in range.
|-
|-
|
|B
|Nitro (Awakened)
|Nitro (Awakened)
|Poison, buff, stat debuff, anti-air
|322.5
|Can be positioned in both high and low ground. Can reach aerial. Does magic damage. Skill provides a short atk buff, and a nuke to all enemies in range that inflicts poison and a high aspd debuff for a short duration. Nature grants a random buff to all units for a moderately short duration that adda a block, buffs atk and def, or buffs max HP.
|-
|A
|Charlotte (Awakened)
|277.14
|Chance to inflict sleep on normal attacks. Skill increases the chance, on top of increasing his atk and being able to target two enemies. Skill trigger also inflicts sleep within all enemies in range. (Sleep is effectively a def shred.)
|}
|}


Line 306: Line 453:
{| class="wikitable"
{| class="wikitable"
|
|
|Bart
|
|DP/s
|
|
|-
|-
|
|C
|Baccarat
|282.50
|Nature grants +1 cost, as well as his summons. Summons explode as their skill, and generate cost.
|-
|B
|Sasuke Sarutobi
|Sasuke Sarutobi
|
|414.62
|Nature grants and rng atk buff that can be substantial since this his main source of damage, given his skill is also rng and can detonate early.
|-
|A
|Bart
|510.67
|Reliable source of stun. 2 tile wide range for place traps, and decent burst dps from them. Though he doesn't reach aerial, his trap's detonation does.
|-
|-
|
|A
|Hanzo
|Hanzo
|Anti-air. Magic
|400.77
|-
|Nature grants him a small buff per unit deployed, including his summon. Summoning grants him an extra block. His summon is anti-air and inflicts magic damage. Typically enough to kill most flying enemies in its range.
|
|Baccarat
|Cost generation
|}
|}


=== '''Ground Support''' ===
=== '''Ground Support''' ===
Ground tile only. Helps with Survivability.
Ground tile only with 1 block. Helps with Survivability.
{| class="wikitable"
{| class="wikitable"
|
|
|
|DP/s
|
|-
|C
|Thorkell
|Thorkell
|Debuff, self-buff
|214
|His nature debuffs enemy attack when they hit him, and he increases his def with his skill.
|-
|-
|
|B
|Flet (Summer)
|Flet (Summer)
|buff
|301.5
|Can reach aerial. Nature grants a max hp and def buff, as well as 10 sp, to unit deployed before him. Skill grants a max hp and def buff to allies in range as well as prevent deaths from affecting 3 star ratings.
|-
|-
|
|B
|Thorkell (Awakened)
|Thorkell (Awakened)
|Buff, healing (low ground only)
|333.4
|Nature grants poison immunity to two adjacent allies and self. Skill increases atk, deals damage to two enemies, and a bonus healing to allies done when he defeats an enemy.
|}
|}


Line 341: Line 505:


=== '''AoE Healer''' ===
=== '''AoE Healer''' ===
Low HPs in exchange for healing multiple targets
Low HP/s in exchange for healing multiple targets. Skill improves hp/s.
{| class="wikitable"
{| class="wikitable"
|
|
|Elaine
|
|Nature is mapwide regen
|HP/s
|
|-
|-
|
|C
|Ornis
|Ornis
|Buffs res
|92.28
|Nature grants res to allies in range.
|-
|B
|Elaine
|90.18
|Nature grants a map-wide 7.71hp/s, when skill is up it goes up to 10.79.
|-
|-
|
|A
|Morgan
|Morgan
|Shorter range. Very high hps. Resistance.
|294.38
|Short 1x3 range. Very high hps. Nature grants resistance to allies in range when skill is active. Skill reduces him to heal only two allies.  
|}
|}


=== '''Pure Healer''' ===
=== '''Pure Healer''' ===
Single target. Burst healing.  
Single target healer whose skill improves their HP/s.  
{| class="wikitable"
{| class="wikitable"
|
|
|
|HP/s
|
|-
|C
|Light Ninja
|Light Ninja
|
|81.1
|Nature grants chance to heal 2 targets.
|-
|-
|
|C
|Pirate Medic
|Pirate Medic
|
|102.81
|Nature increases atk.
|-
|-
|
|B
|Arcana
|Arcana
|
|120.34
|Nature grants 10% increased attack to adjacent allies when attacking unblocked enemies.
|-
|-
|
|B
|Xiaolong
|Solve
|Range expansion. Nature increases hp
|152.80
|Nature increases healing to allies with lower max hp. (Most high ground units, and not maxed out vanguards can lower hp than a maxed out Solve.) Skill allows him to heal all allies in range at cost of a bit of aspd, though still a gain even in single target.
|-
|-
|
|B
|Edgar (Awakened)
|Romanes
|Range expansion.  
|164.21
|Auto skill. Skill allows him to heal two allies. Nature is a on-deploy map-wide heal.
|-
|-
|
|B
|Solve
|Karetovi (Valentine)
|Skill can heal all in range.  
|203.2
|Shorter range than usual healers, but nature grants resistance to all allies in range. Skill allows him to heal three.
|-
|-
|
|A
|Karetovi (Valentine)
|Xiaolong
|Skill can heal 3 units. Nature grants resistance on units in range.
|163.33
|Nature increases max hp. Skill grants a def buff to allies in range. Range expands every 15s (happens 2 times.)
|-
|-
|
|A
|Romanes
|Romanes (Awakened)
|Skill can heal 2 units. Nature is map-wide heal on deploy.
|164.21
|Nature increases map-wide healing. Skill inflicts 1% hp damage per second to enemies in range, max of 30% hp shred by the end of the skill's duration. Minor drawback of 10s stun afterwards.
|-
|-
|
|A
|Walther (Awakened)
|Walther (Awakened)
|Grants sp when healing isn’t needed
|177.2
|Auto skill. Skill either heals with an atk boost or grant 1sp if healing isn't needed. Unique nature that increases draco reward from quests.
|-
|-
|
|S
|Romanes (Awakened)
|Edgar (Awakened)
|Deals 1% hp per second on skill uptime but self-stuns for 10s. Nature increases healing
|187.37
|Nature increases healing to low hp allies. Skill grants him a big atk boost, an expanded range, and a chance to inflict mesmerize on enemies.
|-
|-
|
|S
|Baran (Awakened)
|Baran (Awakened)
|Skill can heal 2 units. Damage reduction.
|207.2
|Nature grants damage reduction to allies in range. Skill increases this more, and allows him to heal two units.
|-
|-
|
|S
|Pugi (Summer)
|Pugi (Summer)
|Skill can heal 2 units or deal magic damage if its not needed.
|175.79
|Wide range for a healer. Nature is an on-deploy full hp heal for units below 30% hp in his range. Skill allows him to heal two allies, or deal single target magic damage if healing is not required.  
|}
|}


Line 412: Line 601:
{| class="wikitable"
{| class="wikitable"
|
|
|Charlotte
|Aspd buff
|-
|
|
|Yurt
|HP/s
|Movement speed debuff
|-
|
|
|Lisa
|Aspd debuff
|-
|-
|
|C
|Pius
|Pius
|stun
|101.43
|Auto skill. Skill stuns an enemy for .8s. Nature gives a decent chance of healing two allies.
|-
|C
|Yurt
|111.58
|Nature inflicts a really low slow to enemies adjacent to him. Skill inflicts a more substantial slow within his range.
|-
|-
|
|C
|Hanzo (Summer)
|Charlotte
|Summoner
|118.25
|Nature allows him to do a stronger heal if he hasn't healed past 4s. Skill grants an aspd and def buff to unit deployed before him.
|-
|-
|
|C
|Anima
|Anima
|Summoner
|152.22
|Nature grants a really short atk buff, which his summons also activate. His summon is a sapling with 1 tile wide range, with 37.4 HP/s. He can only summon on high ground tiles.
|-
|B
|Lisa
|116.3
|Nature is an on-deploy 2s stun. Skill inflicts a map-wide aspd reduction to enemies.
|-
|B
|Hanzo (Summer)
|139.4
|Nature grants him an atk and def buff per unit summoned, including his summon. His summon is 1 block fighter with similar performance to 4-star unit Pugi. He can only summon within the ground tiles in his range.
|}
|}


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Ground-only Utility healers with short range, high survivability and HP/s.
Ground-only Utility healers with short range, high survivability and HP/s.
{| class="wikitable"
{| class="wikitable"
|
|
|HP/s
|
|-
|
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|Kagura
|Kagura
|
|105.26
|Skill increases personal defense, and grants vanguards 10% physical dodge.
|-
|-
|
|
|Yuno (Awakened)
|Yuno (Awakened)
|Class change to vanguard
|251.67
|Nature grants him a def buff per ally deployed. Skill turns him to a typical cost on kill vanguard with a dps of 377.5
|}
|}


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|Zacharoff (Awakened)
|Zacharoff (Awakened)
|
|hp cannot go down to 1 on skill
|-
|-
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|

Latest revision as of 10:12, 24 May 2024

I do way too many edits on this wiki these days

Important Links: Templates | Update Checklist

to-do priority

  • event
  • upgrading characters
  • upgrade items and gacha items
  • stats

subclasses wow

Disclaimers

Units are weighed at max investment. And necessity to max invest a unit is weighed against them.

Listed are highlights of unit's kits. They may have other extra stuff not mentioned but are not very noteworthy.

tier rankign is only within their subclass and not the whole roster.

Tier meanings

D - A unit that needs more help that actually provide help. Their set up may not be worth it.

C - A unit that requires some aid to function well. Or has a set-up that doesn't pay off in an impactful way.

B - A decently reliable unit for their niche. Or a unit that requires set-up/aid that provides decent returns.

A - A well functioning unit that requires minimal aid or set up to shine. Or if set-up/aid is needed, it pays off well.

S - A hard-carry unit, able to trivialize map challenges without a lot of set up.

Vanguard[edit | edit source]

Charges Cost by Skill[edit | edit source]

These vanguards are expected to generate cost over time without much interaction with enemies, with cost on kill being a bonus. Usually 2 block.

DP/s
D Imperial Cavalry 106.5 Skill buffs def.
C Goblin Rider 142.5 Skill buffs atk.
B Lute 236.67 Nature grants 10% atk/def when placed alone.
A Seals 386.67 Nature grants 2 extra initial cost points.
A Ala’adin 289.00 Reduces own enmity.
A Ragnar 404 Givens 30HP/s regen to other vanguards. Loses block on skill.
A Rook 410.48 Enemies cannot attack when skill is up but he can still block. Lowest cost gen.

Charges Cost by Kills[edit | edit source]

These vanguards specifically buff their dps in order to perform similarly to fighters dps-wise and kill in order to generate cost. Whatever extra cost they generate elsewhere is considered a bonus. Usually 1 block.

DP/s
D Gambler 260.83 Has chance to stun.
D Dark Ninja 230 Has chance to attack twice.
C Barlitz 376.67 Skill has rng to insta-kill non-boss enemies.
C Hellion (Young) 304.17 High burst DP/s when skill is up at the cost of turning defense to 0.
B Rai (Summer) 316.67 Only auto skill vanguard. Generates cost on skill. Deals Stun.
B Yuno 336.67 Fast redeploy. Skill increases cost by kill gen
B Full House 470.1 High fighter-tier DPS on single target, especially on skill. Loses block and gains cost when enemies pass him by. Nature can grant him a short buff when deployed to replace an ally. Only vanguard that doesn't refund cost when withdrawn.
B Rougarou 431.67 Form changes to a fighter, when returning to original form he gains atk and def buff.
A Rasho 467.62 Form changes to a fighter, when returning to original form he gains a big atk buff.
A Leonhart (awakened) 396.4 Can reach aerial opponents. Big range compared to other vanguards. Nature grants an rng atk buff which can take his normal attack dps to above average to high fighter-tier if lucky.
A Bart (Awakened) 432.50 Skill is single hit nuke. Can expand range. Deals high Movement Spd down. Generates cost through nature on his next attack if he hasn't attacked within 3s or more.
A Jinnosuke (Awakened) 424 High DP/s skill that attacks all enemies in range, with draw back of losing 5%HP/s. Chance to deal stun. Big range compared to other vanguards.
A Kafka 320.77 Fast redeploy. Skill hits all blocked enemies. Nature increases global sp recovery by 25%.
A Bashkar 512 Highest melee dps on single target, especially on skill, beating most fighters.

Anti-Vanguard[edit | edit source]

Their kits utilizes every other aspect of vanguards except their cost generation. That being early game accessibility and refundable cost when withdrawn. Usually 1 block.

DP/s
D Kongoh 368.57 Skill deals a 2 tile-wide stun. Increases own block count.
C Domino 393.33 Fast redeploy. Skill only activates when deployed. Grants an aspd buff to two random allies when withdrawn.
C Pollon and Orta 238.33 Summons a 0 range fighter with an 1 tile-wide aoe skill. Gets stat bonuses if they're placed adjacent to each other.
B Lyon 307.33 Meant to stay long in a fight in order to increase block count and attack all blocked enemies. Skills improve survivability.
A Seals (Awakened) 472 Summons a caster with 2 tile wide range. Caster has its own burst skill that buffs both him and Seals. Caster cannot be healed conventionally but has self-healing regen of 2% HP/s.
S Billford (Awakened) 358.33 Summons a supporter with 1 tile range, who can summon a caster with 2 tile wide range. Caster has its own burst skill. Get stat bonuses if they are placed adjacent to each other.

Anti-Vanguard

Shooter[edit | edit source]

Typical Range Shooter[edit | edit source]

Shooters that can reach a typical 3x4 attack range and deal single-target physical damage.

DP/s
D Goblin Archer 142.67 Auto skill. Can crit.
D Archer Mummy 144.71 Deals more damage to unblocked. Skill changes attack priority to lowest hp.
D Obsidonian Imperial Archer 142.35 Prioritizes lowest def. Helidrop high atk buff on skill but expensive after initial use.
C PB Archer 185.29 Deals minimum 20% atk damage. Skill buffs aspd.
B Wrecker 214.12 Prioritizes lowest hp. Has extra atk when target has low hp. Skill gives him access to very fast aspd.
A Billford (Summer) 331.33 Auto skill can hit two enemies and deal additional damage to flying enemies. 2% Chance to deal 500% atk damage.
A Amorey (Awakened) 309.44 Nature gives chance to hit two targets. Skill improves nature chances on top aspd, so more chance to proc.
A Harimau 334 Prioritizes lowest def. Skill buffs own attack and heals 2 tile wide for 37.4 HP/s. Nature can take him back to full health when reaching 50% HP once. Very fast aspd.

Variant Range Shooter[edit | edit source]

Shooters that has unusual reach with their attack range and deal single-target physical damage.

DP/s
C Aerial Goblin 247.5 Can be placed in ground tiles, without any block. Short 1 tile radius range. Has fastest aspd for shooters.
C Kazard 238.67 Can be placed in ground tiles, and can block. Skill grants him 3x5 range. Can deal 250% damage on next attack if left idle for 5 seconds or more.
C Walther 255.43 Nature grants 12% phys dodge. Skill improves it to 30% on top of a chance to insta-kill non-boss enemies.
B Pirate Musketeer 285.56 Auto skill. Wide 5x2 range. Fastest aspd for shooter. Skill lets him attack twice.
B Harold 276 2-tile wide radius. Skill deals more damage when only one enemy in range, and becomes untargettable.
B Magritte 337.6 Prioritizes highest atk. Nature grants 7% chance to negate any damage received by allies. Skill grants him 1x5 range that hits all enemies in range. Consumes 2 cost, and prematurely ends skill if insufficient.
A Barlitz (Awakened) 346 Wide 5x2 range. Nature grants guaranteed dodge for three hits. Skill refreshes nature. Very fast aspd.

Wide-range Shooter[edit | edit source]

Shooters with wide attack ranges, and deal single-target physical damage with ways to get around high DEF enemies.

DP/s
B Fu(Summer) 238.5 Auto skill. Deals poison (not applicable to bosses.) Nature prevents him to be targeted until more than three units are deployed.
A Corca (Valentine) 311.2 Highest atk stat but second slowest aspd stat for a shooter. Nature grants him global range with a dps of 155.6
A Pino 260.49 Nature provides 10% DEF and RES debuff on his attacks. Skill grants a decent aspd buff with 1 tile range.

AoE Shooters[edit | edit source]

Shooters the deal physical AoE damage.

DP/s
C Bandit Ballista 158.52 Very wide range but can only target ground enemies. Nature increases physical damage suffered by enemies, but trait claims he deals magic damage.
C Artillery Soldier 149.33 Auto skill. Short range, can only be deployed on ground and target ground enemies. Buffs own atk by 40% if he is not attack on melee range.
B Nitro 210 2-tile wide range. Deals additional 30% damage to enemies within 1-tile range of target. Skill is a nuke.
S Leonhart(Summer) 421.76 Highest physical dps for shooters. Nature buffs shooters atk. Skill turns him to single target with even higher dps.

Support[edit | edit source]

Healing Support[edit | edit source]

These supports heal instead of attack enemies. They also provide buffs as a bonus.

HP/s
A Robin 127 Skill at max level does 252HP/s to all allies within a 2-tile wide range. Long duration, but high sp cost. Has an on-deploy buff.
S Thomas 252 Skill grants atk and def buffs. Nature grants additional 25.2HP/s.

Buff Support[edit | edit source]

These supports deal damage and grants buffs to allies. Often, they include themselves in the buffs thus also improving their dps.

DP/s
C Flet 171.5 Skill provides 120.05 HP/s heal to all allies within a 2-tile wide range, on tops of a def and an aspd buff. Has an on deploy buff for the unit deployed before him.
B Kongoh(Awakened) 314.67 When skill is not active, he heals for 30HP/s and 12%atk buff within two tile wide range. When skill is active, he buffs his atk, changes to a 3x4 range, and hit up to three enemies, on top of immunity to status effects.
B Brute (Summer) 303.33 Auto-skill. Can be positioned in both high and low ground. Can reach aerial. Skill buffs own atk, and grants aspd buff to all allies including himself.
B Lute (Summer) 275.63 Can be positioned in both high and low ground. Can reach aerial. Nature refunds 1 cost for 10+ cost units and 2 cost for 20+ cost units. Skill grants a decent atk and def buff to all in range, and grants resist.
B Edgar 500 Can be positioned in both high and low ground. Can reach aerial. Narrow range 1x3 range. Nature grants chance for him to gain sp when skill ends. Skill is effectively 20HP/s on top of a short def buff.
A Rai (Awakened) 277.14 Can reach aerial. Nature reduces vanguard cost by 1 and increases vanguard cost gain from kills by 1. While his skill extends his nature to all classes, on top of a decent atk and aspd buff within his range.
A Folker 265.33 Nature grants self 20% magic and phys dodge, while granting half to allies with his two tile wide range. Skill doubles natural cost recovery (when it's available) and grants a def buff and a block increase, at expense of his own dps.

Debuff Support[edit | edit source]

These supports deal damage and inflicts debuffs. They often also have access to increasing their dps, or their debuff provides that for everyone.

DP/s
C Karetovi 199 Grants increased damage against enemies with 40% or lower health within his 3x4 attack range. Skill permanently grants him an atk boost and increases the damage boost even more.
C Rook (Awakened) 288 Skill grants on of three debuffs randomly to all enemies in range: high def shred, 1.6s stun, high aspd shred. Short duration, but skill has low enough sp requirement. Nature is an on deploy buff for max three allies.
C Allert 206.86 When his skill is active, he utilizes his 2 tile wide range to provide an aspd buff and debuff to allies and enemies respectively, at the expense of his own dps. His nature provides a 0.8s stun which is triggered when allies are withdrawn and his skill increased this by 1.5 times.
B Baccarat (Awakened) 269 Nature inflicts 0.5s stun to all enemies in his 5x3 range every 5s. His skill buffs his atk, enables him to attack two targets, and increases his stun duration, on top of an extra chance to deal damage to all enemies in range.
B Nitro (Awakened) 322.5 Can be positioned in both high and low ground. Can reach aerial. Does magic damage. Skill provides a short atk buff, and a nuke to all enemies in range that inflicts poison and a high aspd debuff for a short duration. Nature grants a random buff to all units for a moderately short duration that adda a block, buffs atk and def, or buffs max HP.
A Charlotte (Awakened) 277.14 Chance to inflict sleep on normal attacks. Skill increases the chance, on top of increasing his atk and being able to target two enemies. Skill trigger also inflicts sleep within all enemies in range. (Sleep is effectively a def shred.)

Utility Support[edit | edit source]

Summons or deploys traps

DP/s
C Baccarat 282.50 Nature grants +1 cost, as well as his summons. Summons explode as their skill, and generate cost.
B Sasuke Sarutobi 414.62 Nature grants and rng atk buff that can be substantial since this his main source of damage, given his skill is also rng and can detonate early.
A Bart 510.67 Reliable source of stun. 2 tile wide range for place traps, and decent burst dps from them. Though he doesn't reach aerial, his trap's detonation does.
A Hanzo 400.77 Nature grants him a small buff per unit deployed, including his summon. Summoning grants him an extra block. His summon is anti-air and inflicts magic damage. Typically enough to kill most flying enemies in its range.

Ground Support[edit | edit source]

Ground tile only with 1 block. Helps with Survivability.

DP/s
C Thorkell 214 His nature debuffs enemy attack when they hit him, and he increases his def with his skill.
B Flet (Summer) 301.5 Can reach aerial. Nature grants a max hp and def buff, as well as 10 sp, to unit deployed before him. Skill grants a max hp and def buff to allies in range as well as prevent deaths from affecting 3 star ratings.
B Thorkell (Awakened) 333.4 Nature grants poison immunity to two adjacent allies and self. Skill increases atk, deals damage to two enemies, and a bonus healing to allies done when he defeats an enemy.

Healer[edit | edit source]

AoE Healer[edit | edit source]

Low HP/s in exchange for healing multiple targets. Skill improves hp/s.

HP/s
C Ornis 92.28 Nature grants res to allies in range.
B Elaine 90.18 Nature grants a map-wide 7.71hp/s, when skill is up it goes up to 10.79.
A Morgan 294.38 Short 1x3 range. Very high hps. Nature grants resistance to allies in range when skill is active. Skill reduces him to heal only two allies.

Pure Healer[edit | edit source]

Single target healer whose skill improves their HP/s.

HP/s
C Light Ninja 81.1 Nature grants chance to heal 2 targets.
C Pirate Medic 102.81 Nature increases atk.
B Arcana 120.34 Nature grants 10% increased attack to adjacent allies when attacking unblocked enemies.
B Solve 152.80 Nature increases healing to allies with lower max hp. (Most high ground units, and not maxed out vanguards can lower hp than a maxed out Solve.) Skill allows him to heal all allies in range at cost of a bit of aspd, though still a gain even in single target.
B Romanes 164.21 Auto skill. Skill allows him to heal two allies. Nature is a on-deploy map-wide heal.
B Karetovi (Valentine) 203.2 Shorter range than usual healers, but nature grants resistance to all allies in range. Skill allows him to heal three.
A Xiaolong 163.33 Nature increases max hp. Skill grants a def buff to allies in range. Range expands every 15s (happens 2 times.)
A Romanes (Awakened) 164.21 Nature increases map-wide healing. Skill inflicts 1% hp damage per second to enemies in range, max of 30% hp shred by the end of the skill's duration. Minor drawback of 10s stun afterwards.
A Walther (Awakened) 177.2 Auto skill. Skill either heals with an atk boost or grant 1sp if healing isn't needed. Unique nature that increases draco reward from quests.
S Edgar (Awakened) 187.37 Nature increases healing to low hp allies. Skill grants him a big atk boost, an expanded range, and a chance to inflict mesmerize on enemies.
S Baran (Awakened) 207.2 Nature grants damage reduction to allies in range. Skill increases this more, and allows him to heal two units.
S Pugi (Summer) 175.79 Wide range for a healer. Nature is an on-deploy full hp heal for units below 30% hp in his range. Skill allows him to heal two allies, or deal single target magic damage if healing is not required.

Utility Healer[edit | edit source]

Single Target. Low HP/s. Little to no burst heal in exchange for utility. (Psuedo Support)

HP/s
C Pius 101.43 Auto skill. Skill stuns an enemy for .8s. Nature gives a decent chance of healing two allies.
C Yurt 111.58 Nature inflicts a really low slow to enemies adjacent to him. Skill inflicts a more substantial slow within his range.
C Charlotte 118.25 Nature allows him to do a stronger heal if he hasn't healed past 4s. Skill grants an aspd and def buff to unit deployed before him.
C Anima 152.22 Nature grants a really short atk buff, which his summons also activate. His summon is a sapling with 1 tile wide range, with 37.4 HP/s. He can only summon on high ground tiles.
B Lisa 116.3 Nature is an on-deploy 2s stun. Skill inflicts a map-wide aspd reduction to enemies.
B Hanzo (Summer) 139.4 Nature grants him an atk and def buff per unit summoned, including his summon. His summon is 1 block fighter with similar performance to 4-star unit Pugi. He can only summon within the ground tiles in his range.

Ground Utility Healer[edit | edit source]

Ground-only Utility healers with short range, high survivability and HP/s.

HP/s
Kagura 105.26 Skill increases personal defense, and grants vanguards 10% physical dodge.
Yuno (Awakened) 251.67 Nature grants him a def buff per ally deployed. Skill turns him to a typical cost on kill vanguard with a dps of 377.5

Caster[edit | edit source]

AoE Caster[edit | edit source]

AoE Damage!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Zacharoff
Zacharoff (Awakened) hp cannot go down to 1 on skill
Rai stun
Pirate Sorceror dodge

DPS Caster[edit | edit source]

Focuses on improving single target magic damage

Mage Goblin
Servant Caster
Red Ninja
Mage Mummy
Baran Unique range
Fu
Orion Sleep
Bakoo Sleep
Nitro Skill is aoe.
Rothhart
Yabsakha Nature debuffs
Tengo
Folker (Awakened) debuffs
Ragnar (Summer) buffs

Utility Caster[edit | edit source]

Pseudo-support, doesn’t increase magic damage output.

Dakkar slow
Sinbad Changes class to fighter
Kancrow Summoner, doll inflicts slow and aspd down

Guard[edit | edit source]

Healing Guard[edit | edit source]

Heals adjacent allies. Has RES.

Gymnos stun
Brute

Defender[edit | edit source]

Typical guard. Increases survivability above all else.

Servant Guard
Dyne
Patty Cannot be healed. Has self regen on skill
Sol
Gymnos (Awakened) Barriers others
Equus Reduces reposition time. Survivability buffs others.

Warrior[edit | edit source]

Three block unit that increases personal dps.

Still below average at worst, and above average at best compared to fighters.

Imperial Halberdier
Thomas (Awakened)
Spica Survivability buff
Yaqut Survivability buff, Magic retaliate damage
Maxtla Phys retaliate damage
Sigvaldi dodge
Chabeau
Patty (Awakened) Survivability buff
Kafka (Awakened) Survivability buff, reposition, barrier
Stalon (Awakened)
Dion Survivability buff, range expansion
Rasho (Awakened)
Hellion
Volund Survivability buff

Stranger[edit | edit source]

Barboros fighter,  form change
Jade fighter/guard
Azmond caster/support - mezmerize
Barboros (New Look) fighter/support, form change
Corca (Awakened) fighter - mezmerize
Equus vanguard
Lucifer Fighter - burn
Azmond (Awakened) Fighter, anti-air, multi-target skill
Gaoh fighter
Yabsakha (Awakened) Caster/Support - can be placed on ground tiles, multi-target skill
Beelzebub Caster
Jalam (Summer) Caster
Hellion (Awakened) Fighter/support - summoner
Lucifer (awakened) Fighter
Hybris Shooter - form change, stun

Fighter[edit | edit source]

Duelist[edit | edit source]

1 block fighters. Typically has more dps.

Casino Security def
Stalon
Dward Auto skill, deploy nature
Fu (Awakened) poison
Scavand Range expansion

AoE Fighter[edit | edit source]

Hits all blocked enemies.

Bantu
Siddley

Enmity Fighter[edit | edit source]

Cannot be healed. Self heal on attacks

Jalam Res debuff. Manual skill. Low survivability.
Theodor Auto skill

Manual Fighter[edit | edit source]

2 block fighters. Manual skill.

Pays Blanc Soldier survivability
Goblin Fighter
Snow Wolf survivability
Snow Bandit survivability
Large Mummy Cost generation
Mummy survivability
Pirate Swordsman
Alec Expanded range on skill
Pugi survivability
Habaki
Corca Low dps. Absorbs ally damage. survivability.
Arcana Reposition, unique range and mechanics
Pius Skill is anti-air. Range expansion
Yuno (Valentine) Survivability. Party buff
Gaia (Awakened)
Rook (Awakened) burn
Sebek Survivability.
Gamela Phys dodge
Atmos Range expansion
Dyne Cleave on skill
Forte Anti-air on skill. Buff
Billford THREE BLOCK. Magic damage on skill
Jinnosuke unique range

Auto Fighter[edit | edit source]

2 block fighters. Auto skill

Servant
Leonhart Attacks twice
Sebek (Awakened)
Volund (Awakened)
Hulk survivability
Gaia unique range